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General Discussion
2007-03-05, 14:35
Member
1754 posts

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Jan 2006
imo, add it for eyecandy and we'll just vote it into games as well
2007-03-05, 20:02
Member
355 posts

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Jun 2006
Peppe wrote:
imo, add it for eyecandy and we'll just vote it into games as well

If it's added for "eye candy," then perhaps it should be possibly manipulated ONLY for viewing demos. Like give the setting a few different options. One option is to show the active weapon, another is to show the last active weapon (could this be done for r_drawviewmodel when viewing demos as well?). This will make some videos much more appealing
2007-03-05, 20:46
Member
122 posts

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Jan 2007
I'm against that. Will the weapon show up in the split second when someone fires using scripts? No. But if someone isn't using scripts the VWEP will show that he hasn't switched back to axe. So it'll force old-fashioned guys to use scripts. No reason.
--
"Dag eats little Reloads for breakfast." (c) :-)
2007-03-05, 20:48
News Writer
493 posts

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Jan 2006
why are you making stuff up, unreal?

in the split screan that someone fires rl/lg using script the model shows up
2007-03-06, 10:34
Member
60 posts

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May 2006
I vote yes.

And suggest if its gonna happen you may aswell slice the poor quakeguy in 2 so he has seperate legs and you can kill the ice skating. This way you can have a idle, running, shooting, pain animations going on his top half while his legs run (with a decent amount of frames ofr a run cycle), jump, strafe, stand, do all the shit there meant to.

after all whats a 3 part model compared to a 2 part model.
2007-03-06, 10:59
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Jan 2006
yea, agreed plague
time to change this old ranger to something newer and nicer
2007-03-06, 18:18
Member
151 posts

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Feb 2006
take a leaf from ut2004's book, their player models are lush and move beautifully.
bd
2007-03-06, 21:32
Administrator
1843 posts

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Feb 2006
yeah, do it like in q3

Can't remember the correct differences in size between the q3 player models and the ones in qw, but if we could use q3 player models, we would have a ton to choose from.
2007-03-07, 14:00
Member
1754 posts

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Jan 2006
fte can put q3-models in qw
see fte's homepage for screenshots
2007-03-08, 07:49
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6 posts

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Mar 2006
lol plz plz plz plz
2007-03-08, 13:18
Member
14 posts

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Apr 2006
I voted no, and the reason for that is pretty egoistic. I don't want it to be that way.

But on the other hand I use MQWCL so this wouldn't matter I guess?

But... (once more), I don't want to make it easier for my enemies to know that I have a rocket launcher in my pocket. I want that to remain a secret. Hiahia.
2007-03-08, 16:52
Administrator
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Jan 2006
Eta-bETa wrote:
I voted no, and the reason for that is pretty egoistic. I don't want it to be that way.

But on the other hand I use MQWCL so this wouldn't matter I guess?

But... (once more), I don't want to make it easier for my enemies to know that I have a rocket launcher in my pocket. I want that to remain a secret. Hiahia.

It matters as this would be serverside stuff i think?

But maybe you would need a new ezQuake version to show the models anyway, what do i know. :}
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2007-03-08, 17:11
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715 posts

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May 2006
I vote yes under the presumption that this does not require ezquake+mvdsv+ktx.
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-03-08, 17:31
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364 posts

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Oct 2006
Yes, you will need a new ezQuake, a new server and a new mod (ktx)
2007-03-08, 18:32
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Feb 2006
Peppe wrote:
fte can put q3-models in qw
see fte's homepage for screenshots

Yeah i know, but thats some heavy code
2007-04-02, 05:55
Member
252 posts

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Dec 2006
No doubt i.d. would have included this if they, had the time, or thought it was important enough to pay the model animator more money for something that was pretty much unnecessary, or so they would have thought. It's obvious that it will change non-duel deathmatch but not drastically. And sure closed minded, graphics wanting, potential new players may say 'eeeew thats unrealistic' or something, but to my eye its even more visually unrealistic when the gun model changes instantly without any continuity. The thing is q3 and i presume ut have short delays between switching weapons (probably an attempt at more realism) give the model time to at least show the weapons being handled. Whats more important is to get a nice 24bit skinned high polygon, high frame, player model with dimensions within the extremities of the original, and rag doll death effects, as these things won't affect gameplay at all. Well actually I axed a guy going to bigroom ya and his body pressed the lava trap button which killed me B).
'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin
'i watched sting once very boring and not good at all' (tm) mz adrenalin
[i]'i shoulda won all
2007-04-02, 06:44
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Jan 2006
ragdoll deaths?

that would be so not qw
2007-04-02, 08:45
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Jan 2006
Quote:
Well actually I axed a guy going to bigroom ya and his body pressed the lava trap button which killed me B).

gief demo plx
2007-12-05, 16:49
Member
252 posts

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Dec 2006
axe murdered body pushes dm2 lava trap and avenges death
http://users.tpg.com.au/althor//bodypushesdm2lavatrap.avi
'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin
'i watched sting once very boring and not good at all' (tm) mz adrenalin
[i]'i shoulda won all
2007-12-05, 17:15
Member
447 posts

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Jan 2006
I doubt this would make any difference whatsoever. Since everyone uses fullbrights, the models would have to be very unique to stand out from each other. Personally, I think it would be very hard to spot the difference between a NG or SSG or SNG, and probably also GL/RL. Add to this the sheer speed of QW and you have, as lib so eloquently put it, a no-brainer. Why not?
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

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2007-12-05, 19:21
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364 posts

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Oct 2006
Add bright-colored skins for to the w_ weapons and they'll stand out very well
2007-12-05, 19:28
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447 posts

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Jan 2006
And what would be the point with that? The only reason to use vweapons would be the better looks, in conjunction with proper skins.
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

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2007-12-05, 19:37
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364 posts

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Oct 2006
When you enter a room with several players, you can instantly see who's got what weapon and make the fight-or-flight decision.

Yes, everyone's using sg scripts, but when people not on the same team meet in Quake, chances are they'll be firing continuously so the correct vwep will be shown.
2007-12-05, 20:01
Member
715 posts

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May 2006
It is added information rather than enhanced/clarified information, Quakers have traditionally been against both but the first one has only been succesful on a few occasions like /shownick and such (note that the teamoverlay is disabled in any other division that "rookies".
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-12-05, 21:09
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364 posts

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Oct 2006
things rookies grow up with tend to make their way into ruleset smackdown sooner or later
2007-12-05, 21:30
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343 posts

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Apr 2007
its time for the great step forward
2007-12-05, 21:41
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715 posts

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May 2006
http://en.wikipedia.org/wiki/Great_leap_forward
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-12-05, 22:08
Member
447 posts

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Jan 2006
Tonik wrote:
When you enter a room with several players, you can instantly see who's got what weapon and make the fight-or-flight decision.

Yes, everyone's using sg scripts, but when people not on the same team meet in Quake, chances are they'll be firing continuously so the correct vwep will be shown.

And how would this change with the introduction of proper weapon models? Supposing people are shooting continuously, you really don't need to see the weapon model to determine what kind of weapon they're packing. Heck, I could tell just by looking at the rockets/nails/pines! Ain't that div0 skillz?!
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

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2007-12-05, 23:55
Member
229 posts

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Aug 2007
I'm teh king! I can tell who is firing and what my eyes closed. It's all that noise they are making. Lets ban sounds?
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2007-12-06, 07:59
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312 posts

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Feb 2006
"Supposing people are shooting continuously, you really don't need to see the weapon model to determine what kind of weapon they're packing."

suppose there are two enemies extremely close to each other, and one of them fires a rocket just before you arrive, theres a possibility you would need to wait for a second shot to determine which one has the rl. i'd be guessing with a different model in his hands after a shot (the reload sequence or whatever) you would be guessing much sooner who has the weapon! yes and the other guy shoots something else so you couldnt know for sure solely on the fact that only one of them is doing the "rsow"
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