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Administrator 2059 posts
Registered: Jan 2006
I don't think fakeshaft will have any MAJOR benefits for most players, other than the fact that it LOOKS GOOD, which imo is very nice. It's not even near the advantage you get by using for example kfjump. You still have to aim, damnit! www.facebook.com/QuakeWorld
Member 135 posts
Registered: Jan 2006
But there are still people who will just vote against fakeshaft cause they think it's cheat/improves lg% too much/etc. and they don't want to lose vs more people vs they already do. The same was with independent physics.
Administrator 1265 posts
Registered: Jan 2006
ok ppl, there has been sooo much discution about this for many years. lets point the advantages and disavantages: help me here
Advantages: - looks and feels better, more natural (especially on +39ms) - actually can improve lg aim on higher ms, BECAUSE it eliminates multiple beams on screen. the player can focus better on the crosshair - better for newbs who aren't used to regular shafting
Dissavantages: - can't tell its a real disavantage, as most ppl knows how to aim with shaft nowadays: gives an extra advantage to lower ms players when playing vs higher ms
my hpb pov^^ feel free to add stuff bottom line: go go fakeshaft! never argue with an idiot. they'll bring you back to their level and then beat you with experience.
News Writer 646 posts
Registered: Mar 2006
ok ppl, there has been sooo much discution about this for many years. lets point the advantages and disavantages: help me here
Advantages: - looks and feels better, more natural (especially on +39ms) - actually can improve lg aim on higher ms, BECAUSE it eliminates multiple beams on screen. the player can focus better on the crosshair - better for newbs who aren't used to regular shafting
Dissavantages: - can't tell its a real disavantage, as most ppl knows how to aim with shaft nowadays: gives an extra advantage to lower ms players when playing vs higher ms
my hpb pov^^ feel free to add stuff bottom line: go go fakeshaft! This has been thrown out there often enough now that I have to challenge it. - actually can improve lg aim on higher ms, BECAUSE it eliminates multiple beams on screen. the player can focus better on the crosshair What multiple beams are you talking about? There is always 1 (one) beam on the screen at any given time. If you want to ban fakeshaft because it keeps the beam centered, then Please Also Ban Crosshairs. (the "better for newbs" argument rests on the same thing. so: Please Also Ban Crosshairs) There are more disadvantages: one really big one is, the higher your ping gets, and/or the more your opponent dodges, well, then the more uncertainty you have about where your real shaft beam is really at! Its eyecandy. Its not a cheat. It doesnt help and it doesnt hurt anymore than an rocket exploding in your face and temporarily blinding you helps or hurts. People have been removing that explosion sprite for years now with qizmo and so on, but noone whine about that. With fakeshaft, the illusion that you have 0ms shaft is so powerful, that it makes people think it improves your aim. It doesnt! It will only improve your aim vs a newb who does not dodge], but then so will not using fakeshaft, and using a custom crosshair thats just stretched out to the bottom of your screen.
Member 355 posts
Registered: Jun 2006
From my understanding of fakeshaft, it does not improve your LG at all. As Phil said, it's eye candy. It might change a player's mindset; with it on, one might have a steadier LG as he or she tries to keep it on the enemy at all times.
Member 1754 posts
Registered: Jan 2006
you think the shaft is good as it is because you don't shaft better with fakeshaft and don't want anyone else to improve their shaft with fakeshaft while you will be left there with an unimproved shaft, phew!
fakeshaft is undoubtedly a great improvement to the shaft which will give noobs a better first impression of quakeworld, and if some people gets an improved shaft, who cares? if 1 more noob stays to play quakeworld because of the fakeshaft, it's totally worth it. if someone leaves because fakeshaft is allowed? we're better off without those conservative whiners anyway. WORD! and btw, in the q3-community there is no whine about this, since fakeshaft is just adjusting your quake the way YOU want it
Administrator 2059 posts
Registered: Jan 2006
and btw, in the q3-community there is no whine about this, since fakeshaft is just adjusting your quake the way YOU want it Not that i don't agree with you. However, some points to be made about Q3 is that the shaft isn't as powerful there as in QW. It has almost none knockback and doesn't deal as much damage/cell. But come to think about it, if it doesn't deal as much damage/cell you need to be even more accurate with it, and the armor isn't as strong in Q3 either... Imo it just means that more people would be able to play on more fair conditions. The difference between high ping and lower ping is lowered. It might even lead to less ping whine? www.facebook.com/QuakeWorld
Member 163 posts
Registered: Jan 2006
I don’t think that fakeshaft will improve anyones aim that much. It might make it easier for people playing on an unstable connection to get a better lg, as it will remove the ‘jumpy’ feeling of an jumpy ping.
Member 637 posts
Registered: Jan 2006
Just turn it on, Jesus, it significantly lowers your LG aim so I don't see any reason to block it. If noobs want to play even worse, let them do so http://slip.4.pl/ - unblocking myspace facebook firewall
Member 386 posts
Registered: Apr 2006
Pretty sure you mean sarcasm instead of irony Sarcasm is a form of irony, so he was right.
Member 364 posts
Registered: Oct 2006
Member 100 posts
Registered: Feb 2006
"There are more disadvantages: one really big one is, the higher your ping gets, and/or the more your opponent dodges, well, then the more uncertainty you have about where your real shaft beam is really at!" True! True! True!
thats why you cant use this feature with high ping and it will not improve your shaftaim with high-ping
News Writer 646 posts
Registered: Mar 2006
"There are more disadvantages: one really big one is, the higher your ping gets, and/or the more your opponent dodges, well, then the more uncertainty you have about where your real shaft beam is really at!" True! True! True!
thats why you cant use this feature with high ping and it will not improve your shaftaim with high-ping The question is, why ban it alltogether. Turning off your monitor will not improve your shaftaim, and is generally a bad thing. But why is that not banned? Why isnt playing with keyboard banned? Etc.
Member 1754 posts
Registered: Jan 2006
f_checkmonitorstatus !phil: on cheats! no seriously that's true have the NQR-crew any opinion or shoutout to make that they _will_ allow it?
Member 355 posts
Registered: Jun 2006
Basically, this whole thread in a nutshell: Phil's logic > *
Member 357 posts
Registered: Mar 2006
Instead of banning fakeshaft why not force an average. I mean, instead of banning max_fps, 72fps became the default. Why not limit cl_truelightning to 0.5 (50%)
News Writer 646 posts
Registered: Mar 2006
Basically, this whole thread in a nutshell: Phil's logic > * Ehehe, sorry if I come off that way :>
News Writer 646 posts
Registered: Mar 2006
Instead of banning fakeshaft why not force an average. I mean, instead of banning max_fps, 72fps became the default. Why not limit cl_truelightning to 0.5 (50%) Actually we now have unlimited FPS thanks to allowed indep physics. But this kind of analogy is very dangerous (forcing an average). What if you apply it to pings?
Member 116 posts
Registered: Mar 2006
actually its locked to 77 fps.
Member 9 posts
Registered: Jan 2006
independent physics in ezquake is client side not server side where fps are locked at 77
News Writer 2260 posts
Registered: Jan 2006
played with fakeshaft a bit today in some povs!
Think its totally cheat and will fight against it as hard as I can.
it makes you shaft very easy and takes the QW spirit away.. why not then change bunnyjumps to the way PK has it, that u don't even need to strafe!!!
Member 1026 posts
Registered: Feb 2006
fakeshaft doesn't change anything in the mechanics of the game.. FAKEshaft, see? it only changes the display of the stupid beam (eyecandy setting).. let's ban custom crosshairs and gamma cvars too.. they help people aim better ffs as if fakeshaft will make any difference.. everybody can use it, so the shaft of good players will "improve" along with others => the accuracy gap will always be there better yet let's force /cl_placebo_effect 0 & /cl_nazi 0 over and out
Administrator 2059 posts
Registered: Jan 2006
Can someone please make me a "fakeshaft crosshair" so that i can compare truelightning to such a crosshair? Thanks in advance. www.facebook.com/QuakeWorld
Member 357 posts
Registered: Mar 2006
independent physics in ezquake is client side not server side.. same as the fakeshaft its client side. Its just without the ping delay. I think the "true" shaft experience is singleplayer style, ie no lag. You wouldn't want nails or shotgun to behave differently from singleplayer to online, then why should the shaft be subject to this flaw? Just because we have been playing lagged shaft online for 10 years means that it shouldn't change??
Member 1435 posts
Registered: Jan 2006
why not then change bunnyjumps to the way PK has it, that u don't even need to strafe!!! Because that's completely different thing? FFS Sassa, grow up.
Member 1754 posts
Registered: Jan 2006
Can someone please make me a "fakeshaft crosshair" so that i can compare truelightning to such a crosshair? Thanks in advance. eh, fakeshaft crosshair what is that?
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 135 posts
Registered: Jan 2006
played with fakeshaft a bit today in some povs!
Think its totally cheat and will fight against it as hard as I can.
it makes you shaft very easy and takes the QW spirit away.. ROTFL, seriously
Member 637 posts
Registered: Jan 2006
indeed, one of the most narrow minded comments http://slip.4.pl/ - unblocking myspace facebook firewall
News Writer 646 posts
Registered: Mar 2006
played with fakeshaft a bit today in some povs!
Think its totally cheat and will fight against it as hard as I can.
it makes you shaft very easy and takes the QW spirit away.. why not then change bunnyjumps to the way PK has it, that u don't even need to strafe!!! Well sassa, you are an influential person in this community, so lets be reasonable. This is the whole point of this thread. Some people say that fakeshaft is a cheat, and I would like to know *why*. You saying "Think its totally cheat and will fight against it" is really a slap at me because you didnt read at all anything I said. (Ok maybe not, we all know how big your attention span is so dont take that personally) I said please please please give a reason why you say so. Oh and if you saw a noticable improvement in your shaft, I would like you to back this up. Here is a good test: play 10 povdmm4s vs a div1 (edit: div2 wont do, you can already outshaft interceptor!) player, alternating each pov -- one fakeshaft one without fakeshaft. Or play 5 with fakeshaft (to get used to it) and five without. Of course demos, etc wont really matter, so you can just upload screenies (edit: of ktpro LG% printout, so that we at least know you did play 10 povs). We will take your word for it. If there is really a noticable improvement, so be it.
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