User panel stuff on forum
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Client Talk
2007-03-30, 11:38
Member
405 posts

Registered:
Jan 2006
sassa wrote:
stay wrote:
Implement support for FTE's fast map downloading !

from what I know this is already possible in KTX if u just mix with the settings and write setinfo drate 999999 in ezquake

sassa, u talk about different thing, yes this drate helps but "FTE's fast downloading" is something different and works much better :>
<3
2007-03-30, 13:07
News Writer
2260 posts

Registered:
Jan 2006
just snitch it from them then
2007-03-30, 13:09
News Writer
254 posts

Registered:
Mar 2006
sassa wrote:
NeFuRii wrote:
irc built into ezq

there is such a thing already fixed.. used it several years ago when I used mIRC!!

Hey Have you more info on this ?
I ain't got no time for this jibber jabber fool
2007-03-30, 13:41
Member
80 posts

Registered:
Mar 2007
Voted for other, Im thinking about celshaded models
--
Bucketrevolution!
2007-03-31, 12:45
Member
115 posts

Registered:
Mar 2006
you can use the packet command to communicate with external programs like irc for example
one of the good guys! so please don't ban - jogi.netdome.biz
2007-03-31, 13:38
Member
637 posts

Registered:
Jan 2006
but who would want to play around with packets, ffs
http://slip.4.pl/ - unblocking myspace facebook firewall
2007-04-01, 20:08
Administrator
2058 posts

Registered:
Jan 2006
for v1.9: pk3 support, 24-bit skin support (with color support as well), demo rewinding
2007-04-01, 20:10
Member
312 posts

Registered:
Jun 2006
Empezar wrote:
for v1.9: pk3 support, 24-bit skin support (with color support as well), demo rewinding

yay and simple items too :p
2007-04-01, 21:40
Member
705 posts

Registered:
Feb 2006
"Quick game" button
2007-04-01, 23:18
Member
715 posts

Registered:
May 2006
A big YES for ruskies feature!
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-04-02, 00:31
News Writer
493 posts

Registered:
Jan 2006
what would quick game button do
2007-04-02, 00:47
Member
715 posts

Registered:
May 2006
I'm guessing he means it will search for a server that lacks one player (you set preferred mode and mod perhaps) and joins the first it can find pingwise, that's what I mean at least
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-04-02, 06:32
Administrator
2058 posts

Registered:
Jan 2006
Quick Game could open a window where you select the mode

Quick Game
- Deathmatch
-- 1on1
-- 2on2
-- 4on4
-- Free-For-All
- Capture The Flag
- Team Fortress
- Rocket Arena

something like that

the settings one could have would be e.g. max ping...
2007-04-03, 10:38
Member
200 posts

Registered:
Apr 2006
The possibility to use coloured text on players names would be nice
2007-04-04, 09:18
Member
705 posts

Registered:
Feb 2006
you guys summed it up pretty good. yes.
2007-04-04, 14:19
Member
1435 posts

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Jan 2006
"It looks like you would like to get qw-raped today! Press Next to proceed."
2007-04-04, 18:34
Member
405 posts

Registered:
Jan 2006
:>
<3
2007-04-13, 05:02
Member
5 posts

Registered:
Mar 2006
someone knows who is maintaining the FreeBSD-Port? It needs an update :/ 1754
http://files.myopera.com/Schokoleiche/files/she1.jpg
2007-05-14, 22:22
Member
705 posts

Registered:
Feb 2006
it's updated now also beta2 binary, wei.
2007-05-14, 23:04
Member
84 posts

Registered:
Jan 2006
Some suggestions;

* Bump mapping, specular gloss map texture support (read more at http://en.wikipedia.org/wiki/Bump_mapping )
* Built in irc client (for the newbies)
* Demo rewinding
* Better shadows (for md3 models aswell)
* FTE like customizable particles
* FTE like muzzleflash fire from the weapons ( http://members.optusnet.com.au/~plaguespak/screenshots/ftepimp02.jpg )
* Powerup shells for player model and v_weapons ( http://members.optusnet.com.au/~plaguespak/screenshots/ftepimp03.jpg )
* Cel-shading technology
* Decals for blood, explosions etc.
* Simpletextures for models
2007-05-15, 08:23
Member
637 posts

Registered:
Jan 2006
build in an IRC which joins #quakeworld automatically, this helps A LOT
http://slip.4.pl/ - unblocking myspace facebook firewall
2007-05-15, 10:51
Member
705 posts

Registered:
Feb 2006
Would be so awesome if one could have screen ssh and irssi in console.
2007-05-16, 08:36
Member
1754 posts

Registered:
Jan 2006
I agree with Drugs-Bunny, more eyecandy!
2007-05-16, 09:28
Member
59 posts

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Mar 2006
What about improved sound system a la Qizmo?
2007-05-16, 12:34
Member
202 posts

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Dec 2006
Since Qizmo's sound system was mentioned, what does Enhanced Stereo actually do?
2007-05-16, 14:11
Member
485 posts

Registered:
Feb 2006
povohat wrote:
Since Qizmo's sound system was mentioned, what does Enhanced Stereo actually do?

Stereo image is more separated. It's easier to hear the direction of sound.
2007-05-16, 18:06
Member
1026 posts

Registered:
Feb 2006
in-built qizmo
god damn hippies >_<
2007-05-16, 23:38
Member
202 posts

Registered:
Dec 2006
Kalma wrote:
Stereo image is more separated. It's easier to hear the direction of sound.

Since I'm a bit of an audio nerd, is there a good explanation for how this is achieved? My top guess is interaural time disparity. (sounds from the left appear in right channel slightly later, as well as standard amplitude difference).

In any case, Quake's sound system could do with some upgrades. Graphic EQ?
2007-05-18, 07:10
Member
401 posts

Registered:
Mar 2006
Hmm povo are you talking about a crossfeed effect? Crossfeed is sometimes used when listening to music on headphones to ease the fatigue especially with mid to high frequencies. I have a crossfeed circuit in my headphone amp and it can be useful sometimes.

I personally would love to have my Quake sound like a binaural recording. Binaural in my opinion is the true surround. But thats probably impossible to achieve since you need 2 or more mics for recording

But yeah definitely something can be and should be improved with sound engine in quake. Graphic EQ is another possibility as povohat mentioned. The biggest obstacle IMO is the shitty quality of samples used in Quake
2007-05-18, 15:24
Member
202 posts

Registered:
Dec 2006
Crossfeed is designed to make headphones sound more like speakers, where you hear some of the left speaker in your right ear and vice versa, so the stereo image feels a bit more natural.

What I was talking about is to do with how we perceive direction. If a sound is louder in one ear than the other, then it appears to have originated more from the left. This what a pan control does on a mixing console. Another factor we can derive directionality from is the time difference between the sound that arrives in each ear. If a sound originates from your left side, then it reaches your left ear slightly earlier. With some trigonometry you could work the exact time difference.

Utilising a combination of these two factors gives a more precise image than volume difference alone. Of course, I have no knowledge of the Quake source and how feasible this is to achieve. I assume it all comes down to how much information is received from the server regarding the playing of sounds.
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