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  • In 1999 the source code of [[id Software]]'s original [[Quake]] and [[QuakeWorld]] clients were rel * [https://github.com/id-Software/Quake source code]
    290 bytes (40 words) - 17:01, 17 March 2018
  • ...insight - [https://github.com/QW-Group/ktx/search?q=k_yawnmode KTX source code].
    736 bytes (110 words) - 09:17, 12 January 2023
  • *Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of
    2 KB (308 words) - 16:20, 6 September 2013
  • ** Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of
    3 KB (391 words) - 12:51, 6 December 2019
  • ** Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of
    3 KB (374 words) - 00:57, 31 December 2015
  • [[Quake]]'s network code, the part of the software that handles multiplayer gaming over a network, w QuakeWorld's most arguably important feature is its rewritten networking code (for player prediction and delta compression). Player prediction allowed Qu
    6 KB (959 words) - 11:48, 12 May 2021
  • If you want to run it, here are the instructions. Get the source code [https://github.com/jite/qwfwd here] and compile it. <br>
    3 KB (462 words) - 14:17, 19 September 2014
  • ...loped to provide the QuakeWorld© community with a more evolving opensource code and is based on [[Kombat Teams]] 2.21. ...or a list of commands, when connected to a KTX server type <code>commands</code>. <br />
    3 KB (509 words) - 15:06, 27 October 2022
  • ...ing track of things such as lans and client developement (since the source code had not long before been released). In fact, one of the grander ideas was t
    6 KB (877 words) - 12:30, 19 January 2017
  • ...ctive branch of CustomTF development, and Shaka has resumed working on the code. ...e computer science department at UC San Diego at the time) got the itch to code it pretty badly, and worked three straight days breaking down Team Fortress
    14 KB (2,419 words) - 10:45, 30 July 2013
  • Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of
    10 KB (1,620 words) - 21:18, 27 November 2018
  • Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of
    10 KB (1,632 words) - 18:59, 3 February 2018
  • Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of
    10 KB (1,669 words) - 22:19, 24 January 2019
  • * Open source clients (with source code publicly available on Internet) that have equivalent checks/restrictions of
    11 KB (1,838 words) - 15:10, 27 April 2021
  • * Open source clients (with source code publicly available on Internet) that have equivalent checks/restrictions of
    12 KB (2,085 words) - 15:09, 27 April 2021
  • * Open source clients (with source code publicly available on Internet) that have equivalent checks/restrictions of
    11 KB (1,934 words) - 13:45, 27 April 2021
  • |source= |R1D16=Code Eugene |R1D16race= |R1D16flag=us |R1D16score=0 |R1D16win=
    17 KB (3,099 words) - 20:53, 11 March 2021
  • ...uld increase their ping to a maximum of +25ms using <code>cl_delay_packet</code>. ...ames and also set a tag to the game, typing on console <code>/4on4 qw2018</code>, server settings should be also defined to comply with tournament rules (s
    13 KB (2,156 words) - 10:41, 10 August 2020
  • ...hat didn't exist in 1996, because iD Software released the original source code in 1999 and ever since the community improved the game. This is the reason ...the client's built-in server browser, or by typing <code>/connect ip:port</code> in the console:<br />
    11 KB (1,834 words) - 14:14, 17 February 2024
  • * checkout the code from git to folder ezquake <pre>git clone git://github.com/ezQuake/ezquake-source ezquake</pre>
    16 KB (2,429 words) - 21:55, 12 August 2021

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