V2 G3 TPC-GB
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Invite only
Groups into Single-Elimination
Introduction
- Round: Villains 2 - Group 3
- Match:
The Pooh Clan vs
Giant Balls - Date: 2000-02-16
Match report
DM2
TPC: 144 - GB: 169
Map pick by Giant Balls.
"Game started with tPc claiming the quad and GB getting a full spawn at backroom. The positions shift a lot in the chaotic tangle of the initial frey. tPc winds up in the backroom with GB attacking and taking tele. GB then makes their way to the quad and grabs it.
tPc regains control of tele though and kills the enemy quad. From then on they get a limited control of the level. They have men at tele/middle-room and force GB to retreat to back a few times. 16 minutes to go, tPc is up by 10 frags. In the next two minutes they increase this lead to 30 frags, holding upper rl.
But GB is not out yet and they fight back, slowly shifting the positions. Finally, GB manages to break control from tPc's hands at tele and middle room and begin to invade the upper rocketlauncerh unhindered. From there on the game heats up with GB swiftly closing the gap to finally end up as the winners of DM2." -Ego
DM3
TPC: 138 - GB: 115
Map pick by The Pooh Clan.
"I actually managed to miss the first minute or two of this match, but when I started observing I saw that GB were up by 6 frags with 18 minutes to go. They took the quad and seemed to be on top of things. tPc weren't out of it though and managed to take the next quad and hold the bridge-area. With 16 minutes to go, scores were very even with GB still in the lead, but by only three frags.
Then tPc gets another quad and steals the lead. 15 minutes to go and tPc have been slung into the lead with 9 frags. GB takes the pent though, somewhat compensated by another tPc-quad. tPc is holding RA whilst GB has the rl-bridge. The fighting continues but seems to be going in tPc's favor. 12 minutes left, tPc in the lead by 22 frags, taking another quad and holding RA.
tPc also gets the next pent and uses it to squash a potentially lethal GB-quad. 9 minutes left, tPc up by 35 frags. GB takes RA and seems intent on holding it. tPc keeps hauling the quads. GB are camping ass at RA though and wastes two of tPc's quads as they try to clear the armor. Then GB attacks from their positions taking the YA area at the same time as they take the last pent. tPc gatheres at the bridge and seems to be delaying.
GB takes a quad, 1 miute left, tPc up by 16. tPc has YA and the area around it. GB are mostly assembled down by the YA. tPc gets another load of frags of the last minute and winns with some margins." -Ego
E1M2
TPC: 170 - GB: 152
Tiebreaker.
"I have no idea who snatched the quad in this games first seconds ... but whoever it was he was wasted very quickly. tPc took the YA and 100H area. GB had some folks at RL who then proceeded to take over the 100H. The fighting was pretty even with tPc still in control of YA. GB kills tPc's quadguy.
18 minutes left, tPc leading by 8 frags. GB takes the next quad. But the next round of powerups are evenly distributed. The fighting goes on pretty chaotically. tPc seems to be coming out on top in most engagements. Riker lags pretty heavily around mid-game where tPc leads with about 11 frags. Riker and Wolverine suffer modem pings (or fax pings as they themselves described it). Jessen from GB drops intentionally and makes room for Knold (I have to write something into the rules to prevent that I guess). Knold starts fragging pretty good.
tPc are hanging on ... barely. As the lag subcides, Riker goes on a killing-spree to keep the team ahead ... and he makes a differance. 3 mins left of the game sees tPc in the lead by 17 frags. This number flucuates wildly and sometimes it looks as if tPc will surely go down in the last minute. They don't however and win the game by 18 frags in the end." -Ego
Summary
- Score: 2-1
- Total frags
- TPC: 452
- GB: 436
