Difference between revisions of "Ruin"

From QWiki
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==Gallery==
 
==Gallery==
 
<gallery mode="packed-hover" heights="184px">
 
<gallery mode="packed-hover" heights="184px">
File:Ruin_2.png
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File:Ruin-1.png
File:Ruin_1.png
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File:Ruin-2.png
File:Ruin_b2-7.png
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File:Ruin-3.png
File:Ruin_b2-2.png
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File:Ruin-4.png
File:Ruin_b2-3.png
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File:Ruin-5.png
File:Ruin_b2-4.png
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File:Ruin-6.png
File:Ruin_b2-5.png
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File:Ruin-7.png
File:Ruin_b2-6.png
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File:Ruin-9.png
 
</gallery>
 
</gallery>
* '''Skybox''' : '''[https://drive.google.com/file/d/1q5J8ooFmH6bypNE0N1U1WpJkY_T4hHRK/view mak_aurora3]''' by Makkon.
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Credits:
<small>Skyboxes goes to folder nQuake/gfx/env</small>
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* '''Makkon''' :  
<br><br>
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** Skybox - '''[https://drive.google.com/file/d/1q5J8ooFmH6bypNE0N1U1WpJkY_T4hHRK/view mak_aurora3]''' <small> - Skyboxes goes to folder nQuake/gfx/env</small>
'''Update logs'''
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** Texture set - [https://www.slipseer.com/index.php?resources/makkon-textures.28/ makkon-textures.28]
*Updates for ruin_b4:
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* '''Bal''' - Props/statues: [https://www.slipseer.com/index.php?resources/dwell-episode-2-textures.196/ dwell-episode-2-textures.196/]
** Layout rework for the high area
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* {{player|flintheart|flag=se}} - Loc file
 
 
*Updates for ruin_b3:
 
** Teleport added near MH
 
** Layout rework at YA and RL
 
** Additional rocket pack added (25 rox in total)
 
** Reduced Biosuits from 2 to 1
 
** Aesthetic alterations
 
 
 
*Updates for ruin_b2:
 
** MH at RL removed
 
** Layout reworked at RA, MH, Quad
 
** Additional LG added, at the teleport
 
** Added 1 small rocket & cells packs
 
** Reduced number of Biosuits from 4 to 2
 
** Fixed brush clean up and aesthetics alterations
 
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 05:12, 25 February 2024

[e][h]Ruin
Ruin thumb.jpg
Creator:
Released:
2024
Gametype:
4on4
Size:
large

Ruin_b4 is a 4on4 TDM map by Canada infiniti and Sweden alice.
The map is WIP - currently in a fourth beta version.

Available on servers for testing:
de.quake.world
nl.quake.world
dk.quake.world
qw.quakeworld.fi:28501
qw.imaginary.zone:29501

Key Features

  • Slime Tunnels (Biosuit): On the far end of the map is an old tunnel system, filled with toxic slime. One Biosuit is placed near the tunnel entrance at RL for protection. These tunnels provide an alternate path between the RL and RA. A hidden room sits above the tunnel, holding an additional LG, and a button. Pressing this button unlocks the Pentagram.


  • Pentagram of Protection : At the start of a match the Pentagram is locked/inaccessible. It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.

Items

Powerups Armor Weapons
Quad Ring Pent MH RA YA GA LG RL GL SNG NG SSG
1 1 1 1 1 1 2 2 1 1 2 1 2

Gallery

Credits: