Difference between revisions of "Ruin"

From QWiki
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<mark>troopers.fi</mark><br>
 
<mark>troopers.fi</mark><br>
 
=== Key Features ===
 
=== Key Features ===
* [[Pentagram of Protection]] : The pentagram starts off as unavailable, locked behind 3 circles. These circles are removed once a button is pushed - after which the pentagram remain available in a regular way for the remaining of the match. The button is found in a secluded upper room via the slime tunnel.<br>
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*'''Slime Tunnels ([https://quake.fandom.com/wiki/Biosuit Biosuit]):''' On the far end of the map is an old tunnel system, filled with toxic slime. Four Biosuits are placed near the tunnel entrances for protection.  These tunnels provide an alternate path between the RL, Ring, and RA.  A hidden room sits above the tunnel, holding 12 cells, and a button. Pressing this button unlocks the Pentagram.


  
* [https://quake.fandom.com/wiki/Biosuit Biosuit] : The map has an old tunnel system filled with toxic slime, however there are '''4''' biosuits spread around the map at the entrances into the slime area. This slime area connects key areas: RL, RA, Cells/Pentagram-button.<br>
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* '''[[Pentagram of Protection]] :''' At the start of a match the Pentagram is locked/inaccessible.  It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.<br>
  
* '''High area and "shortcuts"''': The map has an upper area, which is easiest explained by referring to DM2-high - an area where there are no spawnpoints, and also restricted access with only 1 walkable path. However there are 3 spots from which teammates can co-work and use so called "shortcuts", by jumping on your teammates head.<br><br>
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* '''High Path (Shortcut):''' The map has a high path (similar to dm2-high) that connects the important areas, but is not easily accessible. There are no spawn points on this path, and it can only be accessed directly from one place (near the ring). However, there are three alternate access points, with the help of a teammate using a head-jump. <br><br>
 
{|
 
{|
 
|-
 
|-
'''3 shortcut spots:'''
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'''3 shortcut access points:'''
 
| [[File:Ruin_shortcut1.jpg|thumb]]|| [[File:Ruin_shortcut2.jpg|thumb]] || [[File:Ruin_shortcut3.jpg|thumb]]
 
| [[File:Ruin_shortcut1.jpg|thumb]]|| [[File:Ruin_shortcut2.jpg|thumb]] || [[File:Ruin_shortcut3.jpg|thumb]]
 
|}
 
|}

Revision as of 18:56, 29 January 2024

[e][h]Ruin (beta)
Ruin b1-thumb.jpg
Creator:
Released:
2023
Gametype:
4on4
Size:
large

Ruin_b1 is a 4on4 TDM map by Canada infiniti and Sweden alice.

  • The map is currently in an early beta version.

Available on servers for testing:
nl.quake.world
de.quake.world
dk.quake.world
troopers.fi

Key Features

  • Slime Tunnels (Biosuit): On the far end of the map is an old tunnel system, filled with toxic slime. Four Biosuits are placed near the tunnel entrances for protection. These tunnels provide an alternate path between the RL, Ring, and RA. A hidden room sits above the tunnel, holding 12 cells, and a button. Pressing this button unlocks the Pentagram.


  • Pentagram of Protection : At the start of a match the Pentagram is locked/inaccessible. It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.
  • High Path (Shortcut): The map has a high path (similar to dm2-high) that connects the important areas, but is not easily accessible. There are no spawn points on this path, and it can only be accessed directly from one place (near the ring). However, there are three alternate access points, with the help of a teammate using a head-jump.

3 shortcut access points:
Ruin shortcut1.jpg
Ruin shortcut2.jpg
Ruin shortcut3.jpg

Items

Powerups Armor Weapons
Quad Ring Pent MH RA YA GA LG RL GL SNG NG SSG
1 1 1 2 1 1 2 1 1 1 2 1 2


Gallery