Difference between revisions of "Ruin"

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{{Infobox map
 
{{Infobox map
|name=Ruin (beta)
+
|name=The Ruins of Teotihuacan
|year=2023
+
|year=2024
|image=Ruin_b1-thumb.jpg
+
|image=Ruin_thumb.jpg
 
|creator={{player|infiniti|flag=ca}} {{player|alice|flag=se}}
 
|creator={{player|infiniti|flag=ca}} {{player|alice|flag=se}}
 
|gametype=4on4
 
|gametype=4on4
 
|size=large
 
|size=large
|download=https://maps.quakeworld.nu/all/ruin_b2.bsp
+
|download=https://maps.quakeworld.nu/core/ruin.bsp
|loc=https://drive.google.com/file/d/1ur8LZXlrkHErCiLkdYuj-Bu78AY3mqv0
+
|loc=https://drive.google.com/file/d/1Kj-tOMzcJPUkXUHSnjaryvL49HR5OJdl/view?usp=sharing
 
}}
 
}}
'''Ruin_b2''' is a 4on4 TDM map by {{player|infiniti|flag=ca}} and {{player|alice|flag=se}}.<br>
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'''Ruin''' is a 4on4 TDM map by {{player|infiniti|flag=ca}} and {{player|alice|flag=se}}.<br>
The map is {{Abbr|WIP|Work in Progress}} - currently in a second beta version.<br>
 
*Changelog for version ruin_b2:
 
** MH at RL removed
 
** Layout reworked at RA and MH
 
** Additional LG added, at the teleport
 
** Added 1 small rocket pack and 1 small cell pack.
 
** Reduced number of Biosuits from 4 to 2
 
** Fixed brush clean up and aesthetics alterations
 
 
<br>
 
<br>
Available on servers for testing:<br>
+
* The final update of this map: [[Aztec]] - '''The Aztec Ruins'''
<mark>de.quake.world</mark><br>
 
<mark>nl.quake.world</mark><br>
 
<mark>qw.imaginary.zone:29501</mark><br>
 
 
 
 
=== Key Features ===
 
=== Key Features ===
*'''Slime Tunnels ([https://quake.fandom.com/wiki/Biosuit Biosuit]):''' On the far end of the map is an old tunnel system, filled with toxic slime.  Two Biosuits are placed near the tunnel entrances for protection.  These tunnels provide an alternate path between the RL and RA.  A hidden room sits above the tunnel, holding an additional LG, and a button.  Pressing this button unlocks the Pentagram.


+
*'''Slime Tunnels ([https://quake.fandom.com/wiki/Biosuit Biosuit]):''' On the far end of the map is an old tunnel system, filled with toxic slime.  One Biosuit is placed near the tunnel entrance at RL for protection.  These tunnels provide an alternate path between the RL and RA.  A hidden room sits above the tunnel, holding an additional LG, and a button.  Pressing this button unlocks the Pentagram.


  
 
* '''[[Pentagram of Protection]] :''' At the start of a match the Pentagram is locked/inaccessible.  It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.<br>
 
* '''[[Pentagram of Protection]] :''' At the start of a match the Pentagram is locked/inaccessible.  It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.<br>
 
+
<br><br>
* '''High Path (Shortcut):''' The map has a high path (similar to dm2-high) that connects the important areas, but is not easily accessible. There are no spawn points on this path, and it can only be accessed directly from one place (near the ring).  However, there are two alternate access points,  with the help of a teammate using a head-jump. <br><br>
 
 
 
* '''Skybox''' :  '''[https://drive.google.com/file/d/1q5J8ooFmH6bypNE0N1U1WpJkY_T4hHRK/view mak_aurora3]''' by Makkon
 
 
 
==Gallery==
 
<gallery mode="packed-hover" heights="184px">
 
File:Ruin_b2-7.png
 
File:Ruin_b2-2.png
 
File:Ruin_b2-3.png
 
File:Ruin_b2-4.png
 
File:Ruin_b2-5.png
 
File:Ruin_b2-6.png
 
</gallery>
 
== Items ==
 
 
{{MapItems
 
{{MapItems
 
|quad=1
 
|quad=1
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|ra=1
 
|ra=1
 
|ya=1
 
|ya=1
|ga=2
+
|ga=1
 
|lg=2
 
|lg=2
 
|rl=1
 
|rl=1
 
|gl=1
 
|gl=1
 
|sng=2
 
|sng=2
|ng=2
+
|ng=1
 
|ssg=2
 
|ssg=2
 
}}
 
}}
<br>
+
==Gallery==
{|
+
<gallery mode="packed-hover" heights="184px">
|-
+
File:Ruin-1.png
'''2 shortcut access points:'''
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File:Ruin-2.png
| [[File:Ruin_shortcut1.jpg|thumb]]|| [[File:Ruin_shortcut2.jpg|thumb]]  
+
File:Ruin-3.png
|}
+
File:Ruin-4.png
 
+
File:Ruin-5.png
 +
File:Ruin-6.png
 +
File:Ruin-7.png
 +
File:Ruin-9.png
 +
</gallery>
 +
==Credits==
 +
* '''Makkon''' :
 +
** Skybox - '''[https://drive.google.com/file/d/1q5J8ooFmH6bypNE0N1U1WpJkY_T4hHRK/view mak_aurora3]''' <small> - Skyboxes goes to folder nQuake/gfx/env</small>
 +
** Texture set - [https://www.slipseer.com/index.php?resources/makkon-textures.28/ makkon-textures.28]
 +
* '''Bal''' - Props: [https://www.slipseer.com/index.php?resources/dwell-episode-2-textures.196/ dwell-episode-2-textures.196/]
 +
* {{player|flintheart|flag=se}} - Loc file
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 00:08, 11 March 2024

[e][h]The Ruins of Teotihuacan
Ruin thumb.jpg
Creator:
Released:
2024
Gametype:
4on4
Size:
large

Ruin is a 4on4 TDM map by Canada infiniti and Sweden alice.

  • The final update of this map: Aztec - The Aztec Ruins

Key Features

  • Slime Tunnels (Biosuit): On the far end of the map is an old tunnel system, filled with toxic slime. One Biosuit is placed near the tunnel entrance at RL for protection. These tunnels provide an alternate path between the RL and RA. A hidden room sits above the tunnel, holding an additional LG, and a button. Pressing this button unlocks the Pentagram.


  • Pentagram of Protection : At the start of a match the Pentagram is locked/inaccessible. It unlocks when the button in the hidden room above the slime tunnels is pressed. Once unlocked, it remains accessible for the rest of the match.



Powerups Armor Weapons
Quad Ring Pent MH RA YA GA LG RL GL SNG NG SSG
1 1 1 1 1 1 1 2 1 1 2 1 2

Gallery

Credits