Quakeworld Eternal/Information

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Revision as of 22:21, 28 April 2024 by Kapitan Kloze (talk | contribs)
[e][h]Quakeworld Eternal
League Information
Organizer:
Type:
Online
Format:
4on4
Start Date:
May 2024
End Date:
June 2024
Maps
Schloss • dm2 • e1m2 • dm3

Quakeworld Eternal is a 4on4 event that takes place during May and June 2024.

Format

  • 4on4 - cup
  • 4 games for every clan, a preliminary round may take place if there is more than 16 clans signed-up.
  • Each division will start with a seeding round to help determine the seedings for the quarterfinals. When the seeding round is complete the clans will be slotted into their respective quarterfinals and from here it will be the same system as in cup 1
  • B playoffs for clans who lose in 1/8
  • All games Best of 3, finals and 3rd place games Best of 5

Sign up

Your clan signs up by messaging Poland airmanthe on discord. Signups close March 17th.

Signed up clans:


Rules

  • Cup: Clans will be seeded and placed in a playoff tree, all based on secret votes by all captains. If there is a tie in points, the admins will decide. If there are more clans than 16 to participate, a preliminary round amond bottom seeded clans will be played. All clans will play 4 matches. There are no divisions, all clans are welcome to play, however, if a div3 clan is to play a div1 clan, they can "throw the towel" and give WO. This can be done only once in the whole event. Clan division assumptions are taken from the last EQL cup.
  • Match procedure: All games are BO3, excluding finals and third place game that are BO5.
  • Maps: DM2, DM3, E1M2, SCHLOSS.
  • Server settings: Standard settings set by command /4on4
  • Reporting: Report the game with screenshots and mvd demos in #qweternal-reports on QWEternal discord
  • Clans and players: State your lineup when signing up. A player can no longer play in more than 1 clan as multiclanning is forbidden. Faking and changing the nickname is also forbidden for the sake of the Śniegowy bot - you must play under the same name you are listed during signups.

Ping

  • The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
  • The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
  • Matches must be played on EU servers.
  • The highest minping that can be required is 52ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
  • This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
  • Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.