Difference between revisions of "Get2Gether/Rules"

From QWiki
(Created page with "Summary of Rules This tournament consist of - 2 vs 2 team games, with deathmatch 3 settings, 10 minute limit matches, teamoverlay off - Teams can have 2 or 3 players (lineup...")
 
m
Line 1: Line 1:
Summary of Rules
+
{{Infobox league
This tournament consist of
+
|name=Get2Gether
- 2 vs 2 team games, with deathmatch 3 settings, 10 minute limit matches, teamoverlay off
+
|tickername=Get2Gether
- Teams can have 2 or 3 players (lineups can be changed for each game/map)  
+
|image=Cropped-G2G-logo trans.png
- Game rounds are played in Best of 3 games (BO3) competitive system by default  
+
|icon=
- Map pool is DM4, DM2, Aerowalk, ZTNDM3, DM6, by default  
+
|organizer={{player|bgnr|flag=pt}}, {{player|?|flag=tbd}} & {{player|?|flag=tbd}}
- Tournament overall competitive system is Group Phase (one round only) + Bracket phase (Upper and Lower bracket), for everyone (3 or 4 games minimum)  
+
|sponsor=
- Teams will be assigned competitive divisions and groups accordingly to number of signups  
+
|type=Online
- Agreement with teams is accepted to choose between Maps to be played, BO3 or BO5 competitive system, map picking procedure, game duration, replacing a missing player, or handicap.
+
|country=
- For each game players should use ther signed up nicks and team names and add as matchtach 2on2 tournament
+
|city=
- Signups are made on http://www.quakeworld.nu/ forum thread: xxxxx  
+
|venue=
- Game reports will be made at a specific http://www.quakeworld.nu/ forum thread, each forum thread for each division made.  
+
|tournaments=2on2
- Tournament competitive organization, game schedule, will be available at the new Quakeworld WIKI page, at: xxxxx .  
+
|prizepool=$XXX
 
+
|entrance=
- Expected duration of tournament is 6 weeks.  
+
|website=
- Possibility of replacing a player is open if every player/team in the competition group agrees plus the admins.
+
|sdate=2018-01-20
 +
|edate=2018-02-18
 +
|twitch=
 +
|twitch2=
 +
|youtube=
 +
|teamfirst=
 +
|teamsecond=
 +
|teamthird=
 +
|teamthird2=
 +
|map1=dm2
 +
|map2=dm4
 +
|map3=bravado
 +
|map4=aerowalk
 +
|map5=ztndm3
 +
|map6=
 +
|map7=
 +
|map8=
 +
|map9=
 +
|map10=
 +
|team_number=
 +
}}
 +
{{Tabs static
 +
|name1=Overview
 +
|link1=Get2Gether
 +
|name2=Rules
 +
|link2=Get2Gether/Rules
 +
}}
 +
=== Summary of Rules ===
 +
This tournament consist of
 +
* 2 vs 2 team games, with deathmatch 3 settings, 10 minute limit matches, teamoverlay off
 +
* Teams can have 2 or 3 players (lineups can be changed for each game/map)  
 +
* Game rounds are played in Best of 3 games (BO3) competitive system by default  
 +
* Map pool is DM4, DM2, Aerowalk, ZTNDM3, DM6, by default  
 +
* Tournament overall competitive system is Group Phase (one round only) + Bracket phase (Upper and Lower bracket), for everyone (3 or 4 games minimum)  
 +
* Teams will be assigned competitive divisions and groups accordingly to number of signups  
 +
* Agreement with teams is accepted to choose between Maps to be played, BO3 or BO5 competitive system, map picking procedure, game duration, replacing a missing player, or handicap.
 +
* For each game players should use ther signed up nicks and team names and add as matchtach 2on2 tournament
 +
* Signups are made on http://www.quakeworld.nu/ forum thread: xxxxx  
 +
* Game reports will be made at a specific http://www.quakeworld.nu/ forum thread, each forum thread for each division made.  
 +
* Tournament competitive organization, game schedule, will be available at the new Quakeworld WIKI page, at: xxxxx .  
 +
* Expected duration of tournament is 6 weeks.  
 +
* Possibility of replacing a player is open if every player/team in the competition group agrees plus the admins.
 
2on2 Tournament rules
 
2on2 Tournament rules
 
(based on EQL, Thunderdome and other former tournaments rules)
 
(based on EQL, Thunderdome and other former tournaments rules)
  
Tournament system
+
==Tournament system==
Goup phase (2 maps to win, BO3) + Bracket phase (3 maps to win, BO5)
+
* Goup phase (2 maps to win, BO3) + Bracket phase (3 maps to win, BO5)
Group phase (1st) on round robin, one round for each team pairing
+
* Group phase (1st) on round robin, one round for each team pairing
 
Classifies players, and selects players for the next phase
 
Classifies players, and selects players for the next phase
 
Players will be placed on a upper and lower bracket
 
Players will be placed on a upper and lower bracket
Braket phase (2nd) single elemination games, until we reach 1st and 2nd place
+
* Braket phase (2nd) single elemination games, until we reach 1st and 2nd place
Third place deciders will be played
+
* Third place deciders will be played
To separate teams with equally many points on group phase, will be used: 1) direct confrontation, 2)most maps won, 3) most frags made
+
* To separate teams with equally many points on group phase, will be used: 1) direct confrontation, 2)most maps won, 3) most frags made
 
Map pool
 
Map pool
Claustrophobolis (dm2)
+
* Claustrophobolis (dm2)
The Bad Place (dm4)
+
* The Bad Place (dm4)
The Dark Zone (dm6)
+
* The Dark Zone (dm6)
Aerowalk  
+
* Aerowalk  
Blood Run (ztndm3)
+
* Blood Run (ztndm3)
 
Teams can pick other map’s if both agree.
 
Teams can pick other map’s if both agree.
  
Signing up
+
===Signing up===
 +
* Signups are made at the announcement of the tournament thread at quakeworld.nu.
 +
* Teams should indicate: Team name and team short nick, Player’s nick, Country of players, discord nick and optional, but advisable email
  
• Signups are made at the announcement of the tournament thread at quakeworld.nu.
+
==Team Restrictions==
• Teams should indicate: Team name and team short nick, Player’s nick, Country of players, discord nick and optional, but advisable email
+
* Player limit of: 3 players per team
 
+
* Addition/Swap is alowed per game if opponent team agrees, and per season if all teams agree plus the admins.
Team Restrictions
+
* A player can only play in 1 team at the same time
Player limit of: 3 players per team
+
* Teams can not add new player once group phase is over
Addition/Swap is alowed per game if opponent team agrees, and per season if all teams agree plus the admins.
+
* Players should use the nick they used for signup, aswell as team name
A player can only play in 1 team at the same time
+
* All players have to be approved by an admin
Teams can not add new player once group phase is over
 
Players should use the nick they used for signup, aswell as team name
 
All players have to be approved by an admin
 
 
The player limit is added to increase activity on the scene.
 
The player limit is added to increase activity on the scene.
  
Seedings
+
'''Seedings'''
 
Players will be seeded to fit: 1) a division where skill level should be the most nearest possible, 2) in groups in the divisions were skill level should be distributed the most possible, and 3) in bracket phase were the same criteria from phase group will be applied.
 
Players will be seeded to fit: 1) a division where skill level should be the most nearest possible, 2) in groups in the divisions were skill level should be distributed the most possible, and 3) in bracket phase were the same criteria from phase group will be applied.
  
Timeframe
+
'''Timeframe'''
 
All matches will have a deadline and teams should be active in communicating with each other and schedule the game.
 
All matches will have a deadline and teams should be active in communicating with each other and schedule the game.
 
If a team is idling and don’t make an effort to produce the game, will have the game lost as a Walk Over (WO).
 
If a team is idling and don’t make an effort to produce the game, will have the game lost as a Walk Over (WO).
  
Match procedure
+
==Match procedure==
 
+
* After signup you should check the tournament wiki page to learn your division, and your group, aswell as timeframe for games to be held.
- After signup you should check the tournament wiki page to learn your division, and your group, aswell as timeframe for games to be held.
+
* After that you should contact the team you are playing against with, by: 1) talking to players in the servers, 2) via discord, 3) via email, if the other team have given one, in order to:
- After that you should contact the team you are playing against with, by: 1) talking to players in the servers, 2) via discord, 3) via email, if the other team have given one, in order to:
+
* Define a date and hour for the game to be held;
Define a date and hour for the game to be held;
+
* Choose a server or servers for the games to be held, including procedures for the games to be fair (see ping rules);
Choose a server or servers for the games to be held, including procedures for the games to be fair (see ping rules);
+
* On the time of the game teams can make security checks about allowed clients, rulesets, models or scripts (see allowed clients and rulesets).
- On the time of the game teams can make security checks about allowed clients, rulesets, models or scripts (see allowed clients and rulesets).
+
* Teams should set their names and also set a tag to the game, typing on console 2on2 Tournament, server settings should be also defined to comply with tournament rules (see server rules).
- Teams should set their names and also set a tag to the game, typing on console 2on2 Tournament, server settings should be also defined to comply with tournament rules (see server rules).
+
* Should make the selection of the team to pick first map, and select the map:
- Should make the selection of the team to pick first map, and select the map:
+
* First map is decided by coin toss (/cmd rnd Team1 Team2)
First map is decided by coin toss (/cmd rnd Team1 Team2)
+
* The winner of the coin toss decides who picks first
The winner of the coin toss decides who picks first
+
* If a decider map is needed the team that picked last, toss first. No map can be played more than once.
If a decider map is needed the team that picked last, toss first
+
* After the game the winning team should report the game with final map scores screenshots on the quakeworld.nu tournament thread (see match reporting).
No map can be played more than once.
+
* After that teams should look to their current standings in the tournament main Wiki, and repeat the process of making the next game.
- After the game the winning team should report the game with final map scores screenshots on the quakeworld.nu tournament thread (see match reporting).
 
- After that teams should look to their current standings in the tournament main Wiki, and repeat the process of making the next game.
 
  
Ping
+
==Ping==
Choice of server should be suitable for both teams
+
* Choice of server should be suitable for both teams
Matches must be played on the servers of the continent were the competition is being held.
+
* Matches must be played on the servers of the continent were the competition is being held.
The team A with highest average ping can require the other team B to ping up to the level of team A's lowest pinging player. Only the best possible ping is accounted for. Using delay packet or rerouting to raise the ping of the lowest pinging player in order to force the other team to ping up more is NOT allowed and will be punished.
+
* The team A with highest average ping can require the other team B to ping up to the level of team A's lowest pinging player. Only the best possible ping is accounted for. Using delay packet or rerouting to raise the ping of the lowest pinging player in order to force the other team to ping up more is NOT allowed and will be punished.
The maximum minping that can be required is 52ms.
+
* The maximum minping that can be required is 52ms.
Is its impossible to get a  server fair pings for each teams (<=15ms), players can interchange between servers to make a fair game or increase the game communication latency with cl_delay_packet command to make the games the most fair possible.
+
* Is its impossible to get a  server fair pings for each teams (<=15ms), players can interchange between servers to make a fair game or increase the game communication latency with cl_delay_packet command to make the games the most fair possible.
 
If players still can't agree on a server, please contact admins about it. Admin decision is final.
 
If players still can't agree on a server, please contact admins about it. Admin decision is final.
  
Server Settings
+
'''Server Settings'''
Timelimit: 10 minutes
+
* Timelimit: 10 minutes
Overtime: 3 minutes if match is a draw
+
* Overtime: 3 minutes if match is a draw
Deathmatch mode: 3
+
* Deathmatch mode: 3
Teamplay mode: 2
+
* Teamplay mode: 2
Spawn mode: Either KTX/KTX2 Respawns or KTPro Spawn is to be selected
+
* Spawn mode: Either KTX/KTX2 Respawns or KTPro Spawn is to be selected
Powerups: ON on DM2, Aerowalk and ZTNDM3 only. OFF on DM4 and DM6
+
* Powerups: ON on DM2, Aerowalk and ZTNDM3 only. OFF on DM4 and DM6
Discharge: ON
+
* Discharge: ON
FPS: A max of 77 fps is allowed.
+
* FPS: A max of 77 fps is allowed.
KFjump: Toggled OFF (command = tkfjump)
+
* KFjump: Toggled OFF (command = tkfjump)
Airstep: OFF
+
* Airstep: OFF
Jawnmode: OFF
+
* Jawnmode: OFF
Antilag (or equivalent): ON (unless both teams agree to play without it.)
+
* Antilag (or equivalent): ON (unless both teams agree to play without it.)
Fallbunny: ON (if server allows)
+
* Fallbunny: ON (if server allows)
No berzerk, midair, instagib or other unusual modes.
+
* No berzerk, midair, instagib or other unusual modes.
 
These should be the basic 2on2 settings on all modern servers, but make sure to check.
 
These should be the basic 2on2 settings on all modern servers, but make sure to check.
  
Line 99: Line 137:
 
If a team requests nospecs-mode, the other team are obliged to comply.
 
If a team requests nospecs-mode, the other team are obliged to comply.
  
 +
==Match Reporting==
 +
* The team that won a match should report the match.
 +
* In order for a match to be valid you'll need to have screenshots from each played map
 +
* Reports should be made on the tournament thread at https://www.quakeworld.nu/, stating the order of the maps played.
  
Match Reporting
+
==Scores and ranking==
• The team that won a match should report the match.
 
• In order for a match to be valid you'll need to have screenshots from each played map
 
• Reports should be made on the tournament thread at https://www.quakeworld.nu/, stating the order of the maps played.
 
 
 
Scores and ranking
 
  
Points in Group Stage
+
'''Points in Group Stage'''
Each map win gives 1 point
+
* Each map win gives 1 point
Each played match gives 1 point (activity point)
+
* Each played match gives 1 point (activity point)
  
Walkover
+
'''Walkover'''
Walkovers are 3 pts (2 map points + 1 for trying to play the game).
+
* Walkovers are 3 pts (2 map points + 1 for trying to play the game).
The team giving out a WO might be further punished with points deduction if they did not try (or refused) to play their opponent.
+
* The team giving out a WO might be further punished with points deduction if they did not try (or refused) to play their opponent.
 
To make it as fair as possible in these kind of situations, admins will look into which solution is best in every case.
 
To make it as fair as possible in these kind of situations, admins will look into which solution is best in every case.
  
Allowed clients
+
'''Allowed clients'''
 
Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of ezQuake's:
 
Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of ezQuake's:
•  ezQuake (2.2.x, 3.0.x, 3.1.x), https://ezquake.github.io/
+
* ezQuake (2.2.x, 3.0.x, 3.1.x), https://ezquake.github.io/
•  FodQuake (0.2, 0.3, 0.4), http://fodquake.net/
+
* FodQuake (0.2, 0.3, 0.4), http://fodquake.net/
•  FTEQW (1.00),  http://fte.triptohell.info/
+
* FTEQW (1.00),  http://fte.triptohell.info/
 
 
 
 
  
Allowed rulesets:
+
'''Allowed rulesets'''
•  ezQuake: smackdown, thunderdome or qcon
+
* ezQuake: smackdown, thunderdome or qcon
•  FodQuake: eql
+
* FodQuake: eql
•  FTWQW: nqr
+
* FTWQW: nqr
  
 
Players should do f_ruleset checks before gamestart.
 
Players should do f_ruleset checks before gamestart.
  
For routing, Qizmo 2.91 is allowed, prefered method is however the newQWfwd proxy
+
* For routing, Qizmo 2.91 is allowed, prefered method is however the newQWfwd proxy
 
Using disallowed clients/proxies might lead to points deduction or even a WO.
 
Using disallowed clients/proxies might lead to points deduction or even a WO.
  
Scripting and cheats
+
'''Scripting and cheats'''
  
Allowed
+
'''Allowed'''
cl_fakeshaft (only mentioned here as it used to be forbidden)
+
* cl_fakeshaft (only mentioned here as it used to be forbidden)
  
NOT allowed
+
'''NOT allowed'''
movementscripts (ezquake: cl_idrive must be OFF)
+
* movementscripts (ezquake: cl_idrive must be OFF)
kfjump
+
* kfjump
custom rocketjump scripts
+
* custom rocketjump scripts
Any other kind of movement scripts
+
* Any other kind of movement scripts
Teamoverlay
+
* Teamoverlay
Automated teamsays
+
* Automated teamsays
Different enemy skins
+
* Different enemy skins
Radar
+
* Radar
Skin changing depending on health/armour/weapon
+
* Skin changing depending on health/armour/weapon
Custom models not allowed by f_modified
+
* Custom models not allowed by f_modified
Any kind of cheat (wallhack, aimbot, timers etc.)
+
* Any kind of cheat (wallhack, aimbot, timers etc.)
Hacked clients (that disobeys one or more of the EQL rules)
+
* Hacked clients (that disobeys one or more of the EQL rules)
Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
+
* Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
 
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as a timed or permanent ban from EQL.
 
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as a timed or permanent ban from EQL.
  
Warnings and disqualification
+
'''Warnings and disqualification'''
2 warnings will result in disqualification
+
* 2 warnings will result in disqualification
 
To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.
 
To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.
  
Other offences
+
'''Other offences'''
Having one or several players intentionally drop from server during a game without replacing them
+
* Having one or several players intentionally drop from server during a game without replacing them
Playing in more than one team, or playing under someone else's name in another team (mercing)
+
* Playing in more than one team, or playing under someone else's name in another team (mercing)
Fakenicking to get into a division where you don't belong
+
* Fakenicking to get into a division where you don't belong
 
Most of these cases result in direct disqualification of the player (and in some cases the whole team) and a ban of atleast 1 season.
 
Most of these cases result in direct disqualification of the player (and in some cases the whole team) and a ban of atleast 1 season.
  
Server problems
+
'''Server problems'''
The current map should be played to the end, no matter the servers condition
+
* The current map should be played to the end, no matter the servers condition
Admins will decide if a map should be replayed on another server
+
* Admins will decide if a map should be replayed on another server
 
If a server gives 2 or more spikes that result in 100% packetloss for all players for more that 10seconds, the map should be replayed on another server if the teams does not agree to the score/situation.
 
If a server gives 2 or more spikes that result in 100% packetloss for all players for more that 10seconds, the map should be replayed on another server if the teams does not agree to the score/situation.
  
  
1Tournament admins
+
'''Tournament admins'''
 
The admins are there to help you, so if you ever need our assistance or have any questions, you can find us in Discord the channel #Quakeworld, or by email to: .
 
The admins are there to help you, so if you ever need our assistance or have any questions, you can find us in Discord the channel #Quakeworld, or by email to: .
  
  
 
The 2on2 tournament rules are based in EQL and Thunderdome rules aswell as previously tournament rules like NQR, Challenge-Smackdown. Admins can change/fix rules if problems occur.
 
The 2on2 tournament rules are based in EQL and Thunderdome rules aswell as previously tournament rules like NQR, Challenge-Smackdown. Admins can change/fix rules if problems occur.

Revision as of 23:04, 20 December 2017

[e][h]Get2Gether
Cropped-G2G-logo trans.png
League Information
Organizer:
Portugal bgnr, TBD ? & TBD ?
Type:
Online
Prize pool:
$XXX
Start Date:
2018-01-20
End Date:
2018-02-18
Maps
dm2 • dm4 • bravado • aerowalk • ztndm3

Summary of Rules

This tournament consist of

  • 2 vs 2 team games, with deathmatch 3 settings, 10 minute limit matches, teamoverlay off
  • Teams can have 2 or 3 players (lineups can be changed for each game/map)
  • Game rounds are played in Best of 3 games (BO3) competitive system by default
  • Map pool is DM4, DM2, Aerowalk, ZTNDM3, DM6, by default
  • Tournament overall competitive system is Group Phase (one round only) + Bracket phase (Upper and Lower bracket), for everyone (3 or 4 games minimum)
  • Teams will be assigned competitive divisions and groups accordingly to number of signups
  • Agreement with teams is accepted to choose between Maps to be played, BO3 or BO5 competitive system, map picking procedure, game duration, replacing a missing player, or handicap.
  • For each game players should use ther signed up nicks and team names and add as matchtach 2on2 tournament
  • Signups are made on http://www.quakeworld.nu/ forum thread: xxxxx
  • Game reports will be made at a specific http://www.quakeworld.nu/ forum thread, each forum thread for each division made.
  • Tournament competitive organization, game schedule, will be available at the new Quakeworld WIKI page, at: xxxxx .
  • Expected duration of tournament is 6 weeks.
  • Possibility of replacing a player is open if every player/team in the competition group agrees plus the admins.

2on2 Tournament rules (based on EQL, Thunderdome and other former tournaments rules)

Tournament system

  • Goup phase (2 maps to win, BO3) + Bracket phase (3 maps to win, BO5)
  • Group phase (1st) on round robin, one round for each team pairing

Classifies players, and selects players for the next phase Players will be placed on a upper and lower bracket

  • Braket phase (2nd) single elemination games, until we reach 1st and 2nd place
  • Third place deciders will be played
  • To separate teams with equally many points on group phase, will be used: 1) direct confrontation, 2)most maps won, 3) most frags made

Map pool

  • Claustrophobolis (dm2)
  • The Bad Place (dm4)
  • The Dark Zone (dm6)
  • Aerowalk
  • Blood Run (ztndm3)

Teams can pick other map’s if both agree.

Signing up

  • Signups are made at the announcement of the tournament thread at quakeworld.nu.
  • Teams should indicate: Team name and team short nick, Player’s nick, Country of players, discord nick and optional, but advisable email

Team Restrictions

  • Player limit of: 3 players per team
  • Addition/Swap is alowed per game if opponent team agrees, and per season if all teams agree plus the admins.
  • A player can only play in 1 team at the same time
  • Teams can not add new player once group phase is over
  • Players should use the nick they used for signup, aswell as team name
  • All players have to be approved by an admin

The player limit is added to increase activity on the scene.

Seedings Players will be seeded to fit: 1) a division where skill level should be the most nearest possible, 2) in groups in the divisions were skill level should be distributed the most possible, and 3) in bracket phase were the same criteria from phase group will be applied.

Timeframe All matches will have a deadline and teams should be active in communicating with each other and schedule the game. If a team is idling and don’t make an effort to produce the game, will have the game lost as a Walk Over (WO).

Match procedure

  • After signup you should check the tournament wiki page to learn your division, and your group, aswell as timeframe for games to be held.
  • After that you should contact the team you are playing against with, by: 1) talking to players in the servers, 2) via discord, 3) via email, if the other team have given one, in order to:
  • Define a date and hour for the game to be held;
  • Choose a server or servers for the games to be held, including procedures for the games to be fair (see ping rules);
  • On the time of the game teams can make security checks about allowed clients, rulesets, models or scripts (see allowed clients and rulesets).
  • Teams should set their names and also set a tag to the game, typing on console 2on2 Tournament, server settings should be also defined to comply with tournament rules (see server rules).
  • Should make the selection of the team to pick first map, and select the map:
  • First map is decided by coin toss (/cmd rnd Team1 Team2)
  • The winner of the coin toss decides who picks first
  • If a decider map is needed the team that picked last, toss first. No map can be played more than once.
  • After the game the winning team should report the game with final map scores screenshots on the quakeworld.nu tournament thread (see match reporting).
  • After that teams should look to their current standings in the tournament main Wiki, and repeat the process of making the next game.

Ping

  • Choice of server should be suitable for both teams
  • Matches must be played on the servers of the continent were the competition is being held.
  • The team A with highest average ping can require the other team B to ping up to the level of team A's lowest pinging player. Only the best possible ping is accounted for. Using delay packet or rerouting to raise the ping of the lowest pinging player in order to force the other team to ping up more is NOT allowed and will be punished.
  • The maximum minping that can be required is 52ms.
  • Is its impossible to get a server fair pings for each teams (<=15ms), players can interchange between servers to make a fair game or increase the game communication latency with cl_delay_packet command to make the games the most fair possible.

If players still can't agree on a server, please contact admins about it. Admin decision is final.

Server Settings

  • Timelimit: 10 minutes
  • Overtime: 3 minutes if match is a draw
  • Deathmatch mode: 3
  • Teamplay mode: 2
  • Spawn mode: Either KTX/KTX2 Respawns or KTPro Spawn is to be selected
  • Powerups: ON on DM2, Aerowalk and ZTNDM3 only. OFF on DM4 and DM6
  • Discharge: ON
  • FPS: A max of 77 fps is allowed.
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Antilag (or equivalent): ON (unless both teams agree to play without it.)
  • Fallbunny: ON (if server allows)
  • No berzerk, midair, instagib or other unusual modes.

These should be the basic 2on2 settings on all modern servers, but make sure to check.

Spectators If a team requests nospecs-mode, the other team are obliged to comply.

Match Reporting

  • The team that won a match should report the match.
  • In order for a match to be valid you'll need to have screenshots from each played map
  • Reports should be made on the tournament thread at https://www.quakeworld.nu/, stating the order of the maps played.

Scores and ranking

Points in Group Stage

  • Each map win gives 1 point
  • Each played match gives 1 point (activity point)

Walkover

  • Walkovers are 3 pts (2 map points + 1 for trying to play the game).
  • The team giving out a WO might be further punished with points deduction if they did not try (or refused) to play their opponent.

To make it as fair as possible in these kind of situations, admins will look into which solution is best in every case.

Allowed clients Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of ezQuake's:

Allowed rulesets

  • ezQuake: smackdown, thunderdome or qcon
  • FodQuake: eql
  • FTWQW: nqr

Players should do f_ruleset checks before gamestart.

  • For routing, Qizmo 2.91 is allowed, prefered method is however the newQWfwd proxy

Using disallowed clients/proxies might lead to points deduction or even a WO.

Scripting and cheats

Allowed

  • cl_fakeshaft (only mentioned here as it used to be forbidden)

NOT allowed

  • movementscripts (ezquake: cl_idrive must be OFF)
  • kfjump
  • custom rocketjump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Different enemy skins
  • Radar
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Any kind of cheat (wallhack, aimbot, timers etc.)
  • Hacked clients (that disobeys one or more of the EQL rules)
  • Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)

Failure to follow these restrictions can result in the player or team receiving harsh penalties such as a timed or permanent ban from EQL.

Warnings and disqualification

  • 2 warnings will result in disqualification

To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.

Other offences

  • Having one or several players intentionally drop from server during a game without replacing them
  • Playing in more than one team, or playing under someone else's name in another team (mercing)
  • Fakenicking to get into a division where you don't belong

Most of these cases result in direct disqualification of the player (and in some cases the whole team) and a ban of atleast 1 season.

Server problems

  • The current map should be played to the end, no matter the servers condition
  • Admins will decide if a map should be replayed on another server

If a server gives 2 or more spikes that result in 100% packetloss for all players for more that 10seconds, the map should be replayed on another server if the teams does not agree to the score/situation.


Tournament admins The admins are there to help you, so if you ever need our assistance or have any questions, you can find us in Discord the channel #Quakeworld, or by email to: .


The 2on2 tournament rules are based in EQL and Thunderdome rules aswell as previously tournament rules like NQR, Challenge-Smackdown. Admins can change/fix rules if problems occur.