Difference between revisions of "AfterQuake"
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===Step by step=== | ===Step by step=== | ||
When you first start, you will be presented with the downloads menu. Choose flavor: | When you first start, you will be presented with the downloads menu. Choose flavor: | ||
+ | * AfterQuake Slim | ||
+ | * AfterQuake Minimum | ||
* AfterQuake Full - higher quality presets | * AfterQuake Full - higher quality presets | ||
− | + | ||
Click apply. Once the downloads finish, you're ready to play! | Click apply. Once the downloads finish, you're ready to play! | ||
Revision as of 11:08, 16 November 2018
AfterQuake is a Quake package, similar to QuakeWorld's nQuake, ClassicQ, or even Quake's Epsilon Mod. It was launched at the QuakeExpo 2016 (QEXPO2016) event. Link to announcement. It is a combination of the FTE engine (source port or client) and community-made content packages. It supports both Quake (singleplayer) and QuakeWorld (multiplayer).
The goal of AfterQuake is to make FTE easier to use. And why this is relevant? Because FTE is simply the most advanced Quake source port - it supports everything! - and it will change the way you look at this game. This page is about AfterQuake only. Visit FTE wiki page for a more extensive list of features.
Installation
Download the zip file (link below) and extract to an empty folder (e.g. c:\afterQuake). Then copy from your original Quake directory the following files:
- /id1/pak0.pak
- /id1/pak1.pak
to the corresponding folder in your afterQuake folder.
You can now execute the FTE executable. But continue reading...
Step by step
When you first start, you will be presented with the downloads menu. Choose flavor:
- AfterQuake Slim
- AfterQuake Minimum
- AfterQuake Full - higher quality presets
Click apply. Once the downloads finish, you're ready to play!
Contents
Besides the AfterQuake package itself, the downloads menu has more goodies. All these are optional:
- redesigned main menu,
- amazing particle configs (fully editable),
- realtime lights,
- high resolution textures,
- example configs,
- custom aliases, for your convenience (/list*, etc)
Most packages can be enabled or disabled on the fly without needing to redownload.
The downloads menu can be accessed later via the menus, or simply via the /menu_downloads console command.
Some content isn't included on purpose, because of copyright issues. For example:
- Mindgrid's high Quality audio
- Quake's Official Soundtrack
- (...)
These and all other paks or modifications can be installed in AfterQuake the same way as any other engine.
Playing
Single Player
For singleplayer, you can use the QuakeInjector plugin to download a plethora of singleplayer maps and mods hosted by Quaddicted. Note that you will need the full version of Quake for this to work properly.
Quake Mods
Its super-duper compatible with any Quake modification you try. Install them normally, then use /gamedir command to change between mods.
Multi Player
For deathmatch, you can find a plethora of public servers inside the built-in server browser. Both NQ and QW servers will be listed.
QuakeTV and observing
You can spectate ongoing internet games using AfterQuake as you use your regular Quake client. For QuakeWorld you can use QuakeTV to connect to servers.
Crew
- Spike FTEs guru
- Mushi tester, project manager
- PurpleHaze gfx consultant
- MoonDrunk gfx consultant
- Romi RT lights and marketing
Contact: [1]
Download
Download the latest AfterQuake here
Related Pages
- FTE The main wiki page
- FTEDroid - it's the Android port. Want to watch demos or live games in your phone/tablet? this is for you
- The official website of FTE
Disclaimer
Some content packages have been modified to ensure they work properly with FTEQW (either bugfixes, tweaks/removals to avoid conflicts, or naming convention changes).