Difference between revisions of "Customisations"

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__NOTOC__[[File:Starthd.jpg|right|280px]]
Quakeworld is a rather unique game in that it's almost fully customizable, save for a few graphical settings that would give unfair advantages.
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QuakeWorld is a rather unique game in that it's almost fully customizable. This is partly because of its long and rich history with lots of contributors for the many [[:Category:Modifications|modifications]] (aka mods).
For viewing online games live or watching demos however, there are no such limits.
 
  
====Categories====
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The QuakeWorld client is open source, with many [[:Category:Clients|options]] available. The most popular, [[ezQuake]], can easily be installed through the [[nQuake]] package ([https://nquake.com download]).
* [[:Category:Modifications|Modifications]]
 
* [[:Category:Clients|Game Clients]]
 
* [[:Category:Graphics|Graphics]]
 
  
Since we got few things on the wiki, but alot of things on gfx.qw.nu, the following headings are thought to link directly to sections over at that page.
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Check out the [https://www.ezquake.com/manual.html ezQuake manual] to learn how to tune your setup to your liking.<br />
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<br />
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<br />
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= Getting Started with nQuake and ezQuake =
  
==Find everything on gfx.quakeworld.nu==
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Begin by reading the '''readme.txt''' file in the nQuake folder. It provides solutions to common issues users encounter with nQuake.
====[http://gfx.quakeworld.nu/browse/charsets/ Charsets]====
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Charsets, or character sets, are basically the font you would see in the console, on the scoreboard and other messages. You can make your own, or browse through a database of ready-made, ready-to-use charsets.
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When you launch ezQuake, the console appears, displaying helpful information such as bound keys and useful aliases (predefined settings). 
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To access the console, press the key to the left of "1" on your keyboard. The console is where you enter commands and can also be used for chatting while connected to a server.
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== Essential Commands ==
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Some frequently used commands include:
 +
* <code>/bind</code> – Assigns a key to a command
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* <code>/sensitivity</code> – Adjusts mouse sensitivity
 +
* <code>/fov</code> – Sets the field of view
 +
* <code>/1on1</code>, <code>/2on2</code>, <code>/4on4</code> – Used for team matchmaking on servers
 +
* <code>/ready</code> – Indicates readiness for a match
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* <code>/break</code> – Pauses a match
 +
 
 +
For more details, refer to the [http://ezquake.sourceforge.net/docs/ ezQuake documentation].
 +
 
 +
== Command Autocomplete and Prefixes ==
 +
 
 +
While typing a command, press the <code>&lt;TAB&gt;</code> key to autocomplete or view a list of possible commands. 
 +
Use these prefixes to help narrow down your search:
 +
 
 +
* <code>cl_</code> – Client commands 
 +
* <code>cfg_</code> – Configuration commands 
 +
* <code>gl_</code> – Graphics options (gl client only) 
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* <code>m_</code> – Mouse settings 
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* <code>in_</code> – Input settings (mouse and keyboard) 
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* <code>hud_</code> – Heads-up display options (use <code>hud_editor</code> for a GUI) 
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* <code>s_</code> – Sound settings 
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* <code>r_</code> – Visual effects (explosions, trails, fastsky/turb, weapon model alpha)
 +
 
 +
All commands and cvars are documented in the [http://ezquake.sourceforge.net/docs/ ezQuake documentation].
 +
 
 +
== Getting Help ==
  
====[http://gfx.quakeworld.nu/browse/configs/ Configs]====
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* Type <code>/help</code> for general assistance.
Configs, or configurations, are executable text files which change the Quakeworld settings. This might include your favourite player's individual settings?
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* Use <code>/describe [command]</code> for details on a specific command.
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* If you are unsure which command to use, try <code>/cvarlist [search string]</code> (wildcards like <code>*</code> are supported).
  
====Crosshairs====
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== Menu Navigation ==
Crosshairs are the image at the center of your screen which you use to aim at your opponents. Is a simple dot, a cross or a circle your preferred crosshair?
 
  
====HUD====
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Most common commands are accessible through ezQuake’s '''Options''' menu. 
HUD stands for Heads Up Display and contains all kinds of graphics for you to use to completely personalise the look of the information necessary to you while playing Quakeworld. Use this in combination with the HUD editor in game for full effect.
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Navigate using the arrow keys, <code>&lt;Enter&gt;</code>, <code>&lt;Space&gt;</code>, and <code>&lt;ESC&gt;</code>.
  
====Models====
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=Explore [https://gfx.quakeworld.nu gfx.quakeworld.nu]=
Models contains custom 3D-models for weapons, players and more. Note that while models can be changed, not all changes are permitted in tournaments.
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This site is a database of ready-made replacements for almost everything you can see and hear in the game - although you are free to make your own!
  
====Textures====
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<div class="col-md-4">
Textures are the wallpapers in which all polygons of Quakeworld are wrapped. Do you want faithful ones in high resolution or something completely different? It's up to you.
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====[http://gfx.quakeworld.nu/browse/charsets/ Charsets]====
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Charsets, or character sets, are fonts displayed in the console, on the scoreboard and other messages.</div>
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<div class="col-md-4">
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====[http://gfx.quakeworld.nu/browse/configs/ Configs]====
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Configs, or configurations, are text files which keep your QuakeWorld settings. Look up your favourite player's individual setups for ideas.</div>
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<div class="col-md-4">
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====[http://gfx.quakeworld.nu/browse/crosshairs/ Crosshairs]====
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Whether you like to aim at your opponents with simple dots, crosses, circles or anything else, we've got you covered. You can even make your own over at [https://crosshair.themeta.gg/ the crosshair generator]. </div>
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<div class="col-md-4" style="clear: both;">
  
====Maps====
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====[http://gfx.quakeworld.nu/browse/hud/ HUD]====
Maps is the place in which you will find new, interesting maps and textures to liven them up. You can also find textures here to liven up your old, favourite maps.
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The Heads Up Display gives you useful information through all kinds of graphics while you're playing. Detailed or abstract, you will find new HUD images in here.</div>
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<div class="col-md-4">
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====[http://gfx.quakeworld.nu/browse/models/ Models]====
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Models contains custom 3D models for weapons, players and other objects.<br />
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''Note: while models can be changed, not all changes are permitted in tournaments.''</div>
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<div class="col-md-4">
  
====Skins====
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====[http://gfx.quakeworld.nu/browse/textures/ Textures]====
Skins are the textures of the player model, for both you, your teammates and your enemies. Do you want faithful skins in high resolution, jerseys of your favourite sports team or fullbright ones in a single colour?
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All polygons in Quakeworld are wrapped in Textures. Do you want faithful, high-resolution remakes or something completely different? It's up to you.</div>
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<div class="col-md-4" style="clear: both;">
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====[http://gfx.quakeworld.nu/browse/maps/ Maps]====
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This is where you will find new, interesting maps. You can also find new textures here to liven up your old favourites.</div>
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<div class="col-md-4">
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====[http://gfx.quakeworld.nu/browse/skins/ Skins]====
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Skins are player model textures used for you, teammates and enemies. Many choices of improved originals, bright simple colors or even sports team jerseys.</div>
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<div class="col-md-4">
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====[http://gfx.quakeworld.nu/browse/other/ Other]====
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Modifications that did not fit into any other category: for example, beautiful, high-resolution skyboxes and custom sounds among other things.</div>
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<br />.
  
====Other====
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== Quakeworld folder structure ==
Other contains modifications that did not fit into any other category. Here you can find beautiful, high-resolution skyboxes and custom sounds among other things.
 
  
ezQuake manual
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QuakeWorld folder (/qw/) structure remains the same over the years. It varies slightly from client to client, but it is mostly like this:<br /><br />
In the ezQuake manual you will find every command line you can imagine to make Quakeworld look and feel just the way you want to. How to change player skins, HUD, graphical options, crosshair, and much, much more. https://www.ezquake.com/manual.html
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'''./crosshairs/'''          Crosshairs<br />
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'''./env/                '''Skyboxes<br />
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'''./gfx/                ''' Console backgrounds<br />
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'''./lits/            '''    Colored lighting files (i.e. ".lit" files)<br />
 +
'''./maps/        '''      Custom maps<br />
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'''./progs/    '''          Models<br />
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'''./skins/  '''            Player skins<br />
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'''./sound/'''              Sounds<br />
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'''./textures/'''            Map textures<br />
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'''./textures/bmodels/'''    Healthbox and ammobox textures<br />
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'''./textures/charsets/'''  Console characters<br />
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'''./textures/levelshots/''' Level screenshots (loading screen while loading a map)<br />
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'''./textures/models/    Model textures (e.g. weapons, armors, projectiles)<br />
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'''./textures/wad/'''        HUD textures (e.g. armor icons, health icons, big numbers)''<br />
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<br /><br />
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If a folder doesn't exist, simply create it. Place the files you download from the internet on the correspondent folder, and run Quake! The changes should be effective.
 +
<br /><br />
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You can open .pk3 files with any program that opens .zip files, and .pak files with "pak explorer". You can add or remove files, with caution.

Latest revision as of 11:50, 7 November 2025

Starthd.jpg

QuakeWorld is a rather unique game in that it's almost fully customizable. This is partly because of its long and rich history with lots of contributors for the many modifications (aka mods).

The QuakeWorld client is open source, with many options available. The most popular, ezQuake, can easily be installed through the nQuake package (download).

Check out the ezQuake manual to learn how to tune your setup to your liking.


Getting Started with nQuake and ezQuake

Begin by reading the readme.txt file in the nQuake folder. It provides solutions to common issues users encounter with nQuake.

When you launch ezQuake, the console appears, displaying helpful information such as bound keys and useful aliases (predefined settings). To access the console, press the key to the left of "1" on your keyboard. The console is where you enter commands and can also be used for chatting while connected to a server.

Essential Commands

Some frequently used commands include:

  • /bind – Assigns a key to a command
  • /sensitivity – Adjusts mouse sensitivity
  • /fov – Sets the field of view
  • /1on1, /2on2, /4on4 – Used for team matchmaking on servers
  • /ready – Indicates readiness for a match
  • /break – Pauses a match

For more details, refer to the ezQuake documentation.

Command Autocomplete and Prefixes

While typing a command, press the <TAB> key to autocomplete or view a list of possible commands. Use these prefixes to help narrow down your search:

  • cl_ – Client commands
  • cfg_ – Configuration commands
  • gl_ – Graphics options (gl client only)
  • m_ – Mouse settings
  • in_ – Input settings (mouse and keyboard)
  • hud_ – Heads-up display options (use hud_editor for a GUI)
  • s_ – Sound settings
  • r_ – Visual effects (explosions, trails, fastsky/turb, weapon model alpha)

All commands and cvars are documented in the ezQuake documentation.

Getting Help

  • Type /help for general assistance.
  • Use /describe [command] for details on a specific command.
  • If you are unsure which command to use, try /cvarlist [search string] (wildcards like * are supported).

Menu Navigation

Most common commands are accessible through ezQuake’s Options menu. Navigate using the arrow keys, <Enter>, <Space>, and <ESC>.

Explore gfx.quakeworld.nu

This site is a database of ready-made replacements for almost everything you can see and hear in the game - although you are free to make your own!

Charsets

Charsets, or character sets, are fonts displayed in the console, on the scoreboard and other messages.

Configs

Configs, or configurations, are text files which keep your QuakeWorld settings. Look up your favourite player's individual setups for ideas.

Crosshairs

Whether you like to aim at your opponents with simple dots, crosses, circles or anything else, we've got you covered. You can even make your own over at the crosshair generator.

HUD

The Heads Up Display gives you useful information through all kinds of graphics while you're playing. Detailed or abstract, you will find new HUD images in here.

Models

Models contains custom 3D models for weapons, players and other objects.

Note: while models can be changed, not all changes are permitted in tournaments.

Textures

All polygons in Quakeworld are wrapped in Textures. Do you want faithful, high-resolution remakes or something completely different? It's up to you.

Maps

This is where you will find new, interesting maps. You can also find new textures here to liven up your old favourites.

Skins

Skins are player model textures used for you, teammates and enemies. Many choices of improved originals, bright simple colors or even sports team jerseys.

Other

Modifications that did not fit into any other category: for example, beautiful, high-resolution skyboxes and custom sounds among other things.


.

Quakeworld folder structure

QuakeWorld folder (/qw/) structure remains the same over the years. It varies slightly from client to client, but it is mostly like this:

./crosshairs/ Crosshairs
./env/ Skyboxes
./gfx/ Console backgrounds
./lits/ Colored lighting files (i.e. ".lit" files)
./maps/ Custom maps
./progs/ Models
./skins/ Player skins
./sound/ Sounds
./textures/ Map textures
./textures/bmodels/ Healthbox and ammobox textures
./textures/charsets/ Console characters
./textures/levelshots/ Level screenshots (loading screen while loading a map)
./textures/models/ Model textures (e.g. weapons, armors, projectiles)
./textures/wad/ HUD textures (e.g. armor icons, health icons, big numbers)


If a folder doesn't exist, simply create it. Place the files you download from the internet on the correspondent folder, and run Quake! The changes should be effective.

You can open .pk3 files with any program that opens .zip files, and .pak files with "pak explorer". You can add or remove files, with caution.