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  • ...etween a compatible server, and any standard [[:Category:Clients|client]]. It was written from scratch by [[Spike]]. It was the first widely used and tested [[QuakeTV]], it's development started in September [[2005]]. Later [[EZTV]] derived from th
    576 bytes (84 words) - 12:23, 5 October 2007
  • ...who has less then 39ms on a server. If you experience more then 39ms, then it's time to whine and try to get minping.
    219 bytes (40 words) - 16:27, 13 August 2007
  • ...[[broken ankle]] behavior added to QuakeWorld by the [[Kombat Teams]] mod. It thus allows you to carry on bunny-hopping even after falling from heights c '''Fallbunny''' is turned off by default, but recently it's been getting more acceptance.
    455 bytes (71 words) - 13:19, 24 January 2008
  • ...game mode]] in which any number of people can play; there are no teams, so it's every man for himself. Good starting place for new players.
    241 bytes (40 words) - 09:22, 26 August 2007
  • Such a thing is almost always impossible. Therefore a compromise is trying to be setup, which often fails. Give or take a few hours and even the biggest whiner doesn't think it's worth the whine anymore. The delay stops, game on.
    498 bytes (81 words) - 23:29, 20 April 2010
  • ...of the same name. However it is usable as a general [[QuakeWorld]] client. It sports [https://www.icculus.org/twilight/darkplaces/screenshots.html extens
    353 bytes (49 words) - 00:11, 18 March 2018
  • ...game. This will bring your Armor to 200. It is also the strongest armor, it will absorb most of the damage, and will not impact the health very much, a It is often one of the primary control points of a map.
    428 bytes (72 words) - 18:28, 9 May 2009
  • It is quakeworld server capable of recording MultiView Demos ([[MVD]]). <br> It is the most used QuakeWorld server nowadays (74% of QW servers - [http://www.q
    345 bytes (51 words) - 19:22, 1 August 2022
  • ...ent, it's of course impossible to have such a measurement (the measurement is made my playing vs rookies in #qwrookie).'' ...troduce new players to this fantastic game, and by playing equal opponents it's supposed to make QW a more enjoyable game for those who are very recent t
    1 KB (214 words) - 01:20, 19 May 2010
  • Wipeout is a team mod/gametype/gamemode by [[Image:flag_us.gif]][[Dusty]], enabled by It is the QuakeWorld version of the Wipeout of Diabotical (game). It plays similarly to [[Clan Arena]].
    529 bytes (92 words) - 18:54, 18 February 2024
  • ...llow you to swim through the poisonous slime where the [[Ring of Shadows]] is placed.
    712 bytes (117 words) - 01:40, 23 January 2024
  • ...ent, it's of course impossible to have such a measurement (the measurement is made my playing vs rookies in #qwrookie).'' ...troduce new players to this fantastic game, and by playing equal opponents it's supposed to make QW a more enjoyable game for those who are very recent t
    1 KB (221 words) - 01:25, 14 August 2009
  • Fakeshaft is a controversial topic in the QuakeWorld community. ...The controversy is: unlike in the Quake3 community, where cl_TrueLightning is left alone, in the QW community, for a long time this concept was thought t
    3 KB (431 words) - 12:17, 31 January 2012
  • ...began with on the site was Quake 3 Arena. The idea behind the site is that it relies on user supplied content. Anyone can write news, columns and article == So, this is an E-sport site - why have it in this wiki? ==
    1 KB (215 words) - 20:54, 12 July 2007
  • ...ent, it's of course impossible to have such a measurement (the measurement is made my playing vs rookies in #qwrookie).'' ...troduce new players to this fantastic game, and by playing equal opponents it's supposed to make QW a more enjoyable game for those who are very recent t
    2 KB (233 words) - 11:07, 20 January 2008
  • '''Clan CRusadeRS''' or '''[CRS]''' is one of the famous Quake Clans in Serbia. Quake Clan CRusadeRS started it's existence some time in [[1998]]. It spawned out of Belgrade's local hacker scene.
    2 KB (224 words) - 07:41, 13 October 2010
  • ...[RJ]]. A grenade is set to explode, and at the moment before (not after!) it explodes, a [[RJ]] must first be executed. The perfect GLRJ will be equiva ...e off the floor, when fired straight up. So: shoot a grenade up, wait for it to hit the floor a second time, and RJ at that instant!
    2 KB (287 words) - 02:08, 18 August 2007
  • ...her when online, whether it is QuakeWorld or any other game the MaD prefix is placed again.
    1 KB (175 words) - 19:37, 10 November 2007
  • === What is the console === ...clients]]. Usually there's a list of available commands for each client in it's documentation
    948 bytes (159 words) - 11:47, 14 November 2011
  • ...ommended proxy for finding lower ping connection to QuakeWorld servers. It is designed to be fully automatic, if properly used'''. <br /> <br />When using [[ezQuake]] client, here's what you'll have to do (taken from ezQuake page):<br />
    3 KB (462 words) - 14:17, 19 September 2014

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