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  • * [[FuhQuake]]: once popular QW client * [[id Software's Quake client]]: the original client
    1 KB (143 words) - 19:02, 1 September 2018
  • ...the mod of the same name. However it is usable as a general [[QuakeWorld]] client. It sports [https://www.icculus.org/twilight/darkplaces/screenshots.html ex
    353 bytes (49 words) - 00:11, 18 March 2018
  • ...keWorld [[clients]]. Usually there's a list of available commands for each client in it's documentation ...u load the client, the change you made is done (the command depends on the client you are using - on ezQuake is "cfg_save").
    948 bytes (159 words) - 11:47, 14 November 2011
  • ...owser]] and mp3-player, allows to modify the [[HUD]] more than every other client available and over the time has implemented other [[Quake]] engine enhancem
    933 bytes (146 words) - 11:14, 26 January 2023
  • Inactive Australian [[Team Fortress]] player who created the [[FuhQuake]] client. * Created the [[FuhQuake]] client on which [[ezQuake]] was later based.
    635 bytes (58 words) - 17:51, 3 August 2007
  • Please note that server may send command to client to change those variables. and also are used in client for movement prediction.
    2 KB (293 words) - 15:30, 19 August 2010
  • classiQ is a client package bundling [[Fodquake]] with modern assets.
    263 bytes (30 words) - 17:03, 17 March 2018
  • * [[client name|client-name vX.Y]] (YYYY-MM-DD)
    788 bytes (80 words) - 20:33, 31 January 2011
  • * [[client name|client-name vX.Y]] (YYYY-MM-DD)
    1 KB (135 words) - 15:10, 10 July 2007
  • ...qwcl.exe to ezquake-gl.exe in xfire_games.ini file, but the official Xfire client periodically updates the version of the .ini file automatically, this shoul ...rg/ MacFire] (OSX), so you may not even need to install the official xfire client, all that matters is that you have xfire running (running from OS start wil
    3 KB (430 words) - 11:16, 29 February 2016
  • ZQuake paved the way as the most solid Client base and is the heart and soul of the 2 most popular clients [[FuhQuake]] a
    223 bytes (34 words) - 04:17, 11 August 2006
  • ...text-decoration:none;">how to get rid of stretch marks</span>]</span>. The client for camming and other stuff is [[jogi]]'s [[camquake]]. * [[camquake]] camerasystem client: [[jogi]]
    2 KB (304 words) - 12:40, 5 November 2011
  • == Client-side Autotrack ==
    2 KB (293 words) - 22:00, 3 February 2008
  • [[FuhQuake]] is a win32/linux QuakeWorld client that aims not only to have a plethora of gameplay and [[console]] improveme
    574 bytes (79 words) - 16:55, 5 September 2013
  • Author of the More QuakeWorld Client ([[MQWCL]]).
    300 bytes (31 words) - 13:32, 19 March 2024
  • QuakeWorld client based on id's original one.
    390 bytes (47 words) - 15:38, 17 March 2018
  • ...QuakeWorld, this time it has been deliciously tweaked with the [[ezQuake]] client. * Client used: [[ezQuake]]
    2 KB (236 words) - 19:56, 30 July 2007
  • * QTV to client takes number of clients * 7kB/s max (depending on game mode) == Common client commands ==
    4 KB (528 words) - 22:52, 2 October 2021
  • ...omewhere between a compatible server, and any standard [[:Category:Clients|client]]. It was written from scratch by [[Spike]].
    576 bytes (84 words) - 12:23, 5 October 2007
  • *** Client has to answer to f_modified and do the same checks and restrictions as ezQu *** Client has to answer f_version with proper information of client name/version/os
    3 KB (391 words) - 12:51, 6 December 2019

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