Search results
Page title matches
File:Client ezquake.jpg (602 × 152 (15 KB)) - 14:24, 22 March 2017File:Client fuhquake.jpg (602 × 152 (15 KB)) - 14:24, 22 March 2017File:Client fteqw.jpg (602 × 152 (16 KB)) - 14:24, 22 March 2017File:Client mqwcl.jpg (602 × 152 (20 KB)) - 14:26, 22 March 2017- 19 bytes (2 words) - 16:41, 6 December 2020
- 19 bytes (2 words) - 16:41, 6 December 2020
File:Client ezquake logo.jpg (245 × 80 (13 KB)) - 14:23, 22 March 2017- 290 bytes (40 words) - 17:01, 17 March 2018
Page text matches
- * [[FuhQuake]]: once popular QW client * [[id Software's Quake client]]: the original client1 KB (143 words) - 19:02, 1 September 2018
- ...the mod of the same name. However it is usable as a general [[QuakeWorld]] client. It sports [https://www.icculus.org/twilight/darkplaces/screenshots.html ex353 bytes (49 words) - 00:11, 18 March 2018
- Current best quakeworld client under heavy development.0 members (0 subcategories, 0 files) - 15:13, 18 July 2009
- ...keWorld [[clients]]. Usually there's a list of available commands for each client in it's documentation ...u load the client, the change you made is done (the command depends on the client you are using - on ezQuake is "cfg_save").948 bytes (159 words) - 11:47, 14 November 2011
- ...owser]] and mp3-player, allows to modify the [[HUD]] more than every other client available and over the time has implemented other [[Quake]] engine enhancem933 bytes (146 words) - 11:14, 26 January 2023
- Inactive Australian [[Team Fortress]] player who created the [[FuhQuake]] client. * Created the [[FuhQuake]] client on which [[ezQuake]] was later based.635 bytes (58 words) - 17:51, 3 August 2007
- Please note that server may send command to client to change those variables. and also are used in client for movement prediction.2 KB (293 words) - 15:30, 19 August 2010
- classiQ is a client package bundling [[Fodquake]] with modern assets.263 bytes (30 words) - 17:03, 17 March 2018
- ...ing to what user requests. Some proxies allow chaining. That means between client and server there can be multiple proxies connected to each other.4 members (0 subcategories, 0 files) - 15:31, 6 October 2007
- * [[client name|client-name vX.Y]] (YYYY-MM-DD)788 bytes (80 words) - 20:33, 31 January 2011
- * [[client name|client-name vX.Y]] (YYYY-MM-DD)724 bytes (67 words) - 13:53, 1 May 2007
- * [[client name|client-name vX.Y]] (YYYY-MM-DD)1 KB (135 words) - 15:10, 10 July 2007
- ...qwcl.exe to ezquake-gl.exe in xfire_games.ini file, but the official Xfire client periodically updates the version of the .ini file automatically, this shoul ...rg/ MacFire] (OSX), so you may not even need to install the official xfire client, all that matters is that you have xfire running (running from OS start wil3 KB (430 words) - 11:16, 29 February 2016
- ZQuake paved the way as the most solid Client base and is the heart and soul of the 2 most popular clients [[FuhQuake]] a223 bytes (34 words) - 04:17, 11 August 2006
- ...text-decoration:none;">how to get rid of stretch marks</span>]</span>. The client for camming and other stuff is [[jogi]]'s [[camquake]]. * [[camquake]] camerasystem client: [[jogi]]2 KB (304 words) - 12:40, 5 November 2011
- == Client-side Autotrack ==2 KB (293 words) - 22:00, 3 February 2008
- [[FuhQuake]] is a win32/linux QuakeWorld client that aims not only to have a plethora of gameplay and [[console]] improveme574 bytes (79 words) - 16:55, 5 September 2013
- Author of the More QuakeWorld Client ([[MQWCL]]).300 bytes (31 words) - 13:32, 19 March 2024
- QuakeWorld client based on id's original one.390 bytes (47 words) - 15:38, 17 March 2018
- ...QuakeWorld, this time it has been deliciously tweaked with the [[ezQuake]] client. * Client used: [[ezQuake]]2 KB (236 words) - 19:56, 30 July 2007