Difference between revisions of "F*CK Shack 2on2 - Season 1"

From QWiki
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== Rules ==
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It's simple, we are all friends, shouldn't need extensive rules
 +
 +
1: don't be a dick<br>
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2: don't cheat<br>
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3: if you have to ask "is this a cheat" - then you're being a dick, we all know what is acceptable here, if any of you dicks need further clarification, message me
 +
  
 
== Server settings ==
 
== Server settings ==
* TeamOverlay: the team, who is not selecting the map, decides the TeamOverlay setting for that map. For 3rd maps the TeamOverlay setting must be randomized (/rnd TO_on TO_off). But teams can agree on the TeamOverlay setting (always on, always off)
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* Standard 2on2 settings as found on Rusty/Dusty's servers
* Timelimit: 20 minutes
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* Overtime: 5 minutes if match is a draw
 
* Deathmatch mode: 1
 
* Teamplay mode: 2
 
* Spawn mode: KTX2 Respawns
 
* Powerups: ON
 
* Discharge: ON
 
* KFjump: Toggled OFF (command = tkfjump)
 
* Airstep: OFF
 
* Jawnmode: OFF
 
* Antilag (or equivalent): ON (unless both teams agree to play without it.)
 
* Fallbunny: ON (if server allows)
 
* No berzerk, midair, instagib or other unusual modes.
 
 
* If a team requests nospecs-mode, the other team is obliged to comply.<br /><br />
 
* If a team requests nospecs-mode, the other team is obliged to comply.<br /><br />
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== Ping Rules ==
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Even ping rules apply, but is flexible if BOTH teams come to an agreement that makes them happy for the sake of enjoyment.
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These will be the fixed rules where teams fail to agree:
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*For teams with 1 high pinging player and 1 low pinging player:
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  Default:  The enemy player closest to the skill level of the high pinging player must ping up (ie: bogo+dusty vs yeti+nitro, yeti pings 155ms, bogo must ping to 155)
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  Option: If EITHER team wants at this point, they can force ALL players up to match the highest pinging player (ie: in the example above, all players would ping to 155)
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*For teams with 2 high  players, all players must ping up to the highest pinging player
  
  
 
== Match Reporting ==
 
== Match Reporting ==
* The winning team's manager should report the match on the [https://getquad.quake.world/ GetQuad Website]. (You need to create an account.)
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* The winning team's manager should report the match on the "Results" channel of discord
 
* In order for a match to be valid, you'll need to have screenshots and demos from each played map
 
* In order for a match to be valid, you'll need to have screenshots and demos from each played map
  
  
 
== Allowed clients ==
 
== Allowed clients ==
* Open source clients (with source code publicly available on Internet) that have equivalent checks/restrictions of ezQuake:
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* ezQuake
* ezQuake (2.2.x, 3.x) https://ezquake.github.io/ (3.5 MUST be version alpha 18 or higher)
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* unezQuake
* FTEQW (1.00), http://fte.triptohell.info/
 
* FodQuake (0.4), http://fodquake.net/
 
  
  
 
== Allowed rulesets ==
 
== Allowed rulesets ==
* ezQuake: smackdown, qcon
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* All
* Clean report reply on "f_ruleset" check! No "-f" in the check report, so no individual enemy skins allowed
 
* FTEQW: strict
 
* FodQuake: eql
 
* Players should do f_ruleset checks before game start. It is ultimately the responsibility of the players to perform this check, and in general, matches played with outlying rulesets will not be overturned, if the players neglected to perform this duty. Where there is ambiguity, the decision will be decided by the Admins.
 
 
 
== Allowed proxies ==
 
* QWfwd
 
* Qizmo 2.91
 
 
 
Using disallowed clients/proxies might lead to points deduction or even a WO.
 
 
 
 
 
== Scripting and cheats ==
 
===== Allowed =====
 
* cl_fakeshaft (only mentioned here as it used to be forbidden)
 
===== NOT allowed =====
 
* movement scripts (ezquake: cl_idrive must be OFF)
 
* kfjump
 
* custom rocket jump scripts
 
* Any other kind of movement scripts
 
* Automated teamsays
 
* Radar
 
* Skin changing depending on health/armour/weapon
 
* Custom models not allowed by f_modified
 
* Any kind of cheat (wallhack, aimbot, timers etc.)
 
* Hacked clients
 

Revision as of 23:02, 12 January 2021

[e][h]NA 2on2
Logo2v2NA.png
League Information
Organizer:
Type:
Online
Start Date:
2020-01-29
Maps
dm2 • dm3 • e1m2 • TBV • TBV
Signups
Number of signups:
10


INFO HERE

Round Robin

Global Standings
# Team Games Maps Diff
. US & Sweden Team 1doobie & raket -
. United States We Play Without ___Bogojoker & Dusty -
. United States Team RIOTyeti & Nitro -
. United States Clan Arena Newbsdarkseid & Deathbomb -
. Canada Maple PoutineRusty` & viag -
. United States Team 6Furbison & serp -
. US & Canada colour 2 13BLooD_DoG(D_P) & sane -
. US & Australia umask 666blindcant & namtsui -
. United States Top KarnageKarnage & Zeb -
. Australia Team 10KF & Swoop -


Russia Russia 1
Russia Russia
Sweden Sweden
27 November 2020, 20:00 UTC
NoCheck.png
92 
 
GreenCheck.png
 231
 
dm2
dot, Zepp, gor, gLAd
bps, raket, ok98, shaka
GreenCheck.png
230 
 
NoCheck.png
 221
 
e1m2
dot, Zepp, gor, gLAd
bps, raket, ok98, tumult
NoCheck.png
126 
 
GreenCheck.png
 235
 
dm3
dot, Zepp, gor, gLAd
bps, raket, ok98, shaka
2 Sweden Sweden


Brazil Brazil 1
Brazil Brazil
US & Canada North America
30 October 2020
NoCheck.png
86 
 
GreenCheck.png
 341
 
dm2
snoopy, lit, cobalt, nemesis
BLooD_DoG, BogoJoker, rusty, dusty
GreenCheck.png
195 
 
NoCheck.png
 162
 
dm3
snoopy, lit, cobalt, forever
BLooD_DoG, BogoJoker, rusty, dusty
NoCheck.png
191 
 
GreenCheck.png
 228
 
e1m2
snoopy, lit, cobalt, nemesis
BLooD_DoG, BogoJoker, rusty, dusty
2 US & Canada North America

Rules

It's simple, we are all friends, shouldn't need extensive rules

1: don't be a dick
2: don't cheat
3: if you have to ask "is this a cheat" - then you're being a dick, we all know what is acceptable here, if any of you dicks need further clarification, message me


Server settings

  • Standard 2on2 settings as found on Rusty/Dusty's servers
  • If a team requests nospecs-mode, the other team is obliged to comply.

Ping Rules

Even ping rules apply, but is flexible if BOTH teams come to an agreement that makes them happy for the sake of enjoyment.

These will be the fixed rules where teams fail to agree:

  • For teams with 1 high pinging player and 1 low pinging player:
  Default:  The enemy player closest to the skill level of the high pinging player must ping up (ie: bogo+dusty vs yeti+nitro, yeti pings 155ms, bogo must ping to 155)
  Option: If EITHER team wants at this point, they can force ALL players up to match the highest pinging player (ie: in the example above, all players would ping to 155)


  • For teams with 2 high players, all players must ping up to the highest pinging player


Match Reporting

  • The winning team's manager should report the match on the "Results" channel of discord
  • In order for a match to be valid, you'll need to have screenshots and demos from each played map


Allowed clients

  • ezQuake
  • unezQuake


Allowed rulesets

  • All