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- Orange mod is a modification to QuakeWorld that brings another level of gameplay.402 bytes (58 words) - 06:03, 14 January 2009
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- ...bles [[broken ankle]] behavior added to QuakeWorld by the [[Kombat Teams]] mod. It thus allows you to carry on bunny-hopping even after falling from heigh Trivia: "fallbunny" is actually what the original Quake mod acts like, the broken ankle was only first introduced with Kombat Teams.455 bytes (71 words) - 13:19, 24 January 2008
- Game mod used in the end of 90's, predecessor of [[KTPro]] and [[KTX]] mods. It was the mod which added commands like ready, break, stats, effi, dm, tp, spawn, status,499 bytes (81 words) - 15:35, 6 October 2007
- BasketQuake is a mod for QuakeWorld by [[Image:flag_us.gif]] [[Phil]]. It tries to introduce ba You can download the mod [http://qw.quakephil.com/bball/ here]!895 bytes (145 words) - 21:18, 2 June 2009
- DarkPlaces is a client originally created to support the mod of the same name. However it is usable as a general [[QuakeWorld]] client.353 bytes (49 words) - 00:11, 18 March 2018
- Orange mod is a modification to QuakeWorld that brings another level of gameplay.402 bytes (58 words) - 06:03, 14 January 2009
- ...l Clan Arena modification to play. The most popular Clan Arena serverside mod appears to be [[Clan Arena Champion Edition Plus]] by [[R2]]. To install this mod on your quake server, you can use http://qw.quakephil.com/maps/cace.tar.gz1 KB (207 words) - 10:12, 17 February 2021
- Quake Rally is a mod for the original Quake created by Impact Developments, namely Ryan "Ridah"543 bytes (82 words) - 12:13, 9 February 2010
- '''KTPro''' used to be the most widespread QuakeWorld server mod for [[DeathMatch]] competition. However, because it is closed-source curre454 bytes (61 words) - 14:52, 5 October 2007
- ...project-race-maps/page/1 here].<br> Race 1 is designed for Quakeworld Race Mod only.524 bytes (80 words) - 16:34, 24 January 2023
- ...project-race-maps/page/1 here].<br> Race 5 is designed for Quakeworld Race Mod only.508 bytes (76 words) - 16:52, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 11 is designed for Quakeworld Race Mod only.502 bytes (76 words) - 17:21, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 12 is designed for Quakeworld Race Mod only.508 bytes (78 words) - 18:16, 24 January 2023
- ...project-race-maps/page/1 here].<br> Race 3 is designed for Quakeworld Race Mod only.508 bytes (76 words) - 16:44, 24 January 2023
- ...project-race-maps/page/1 here].<br> Race 6 is designed for Quakeworld Race Mod only.507 bytes (76 words) - 16:55, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 14 is designed for Quakeworld Race Mod only.520 bytes (80 words) - 18:42, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 16 is designed for Quakeworld Race Mod only.523 bytes (80 words) - 18:50, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 13 is designed for Quakeworld Race Mod only.533 bytes (81 words) - 18:35, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 15 is designed for Quakeworld Race Mod only.530 bytes (81 words) - 18:47, 24 January 2023
- Helped create the kteam mod377 bytes (45 words) - 18:09, 12 July 2007
- ...project-race-maps/page/1 here].<br> Race 2 is designed for Quakeworld Race Mod only.550 bytes (84 words) - 16:40, 24 January 2023