Qizmo
Qizmo is a QuakeWorld proxy, it works with network packets moving between a QW client and a QW server. Made by Zibbo and Perkele of UDP Soft.
Official website (now dead)
How to use a Qizmo (Quickstart)
- Start QuakeWorld
- Type
/connect <ip to qizmo>
in the console and press enter (now you should be connected to the Qizmo). - Type
.connect <ip to server>
to connect via current Qizmo the the given server ip.*
* With the command cl_useproxy set to 1, there is no need to use the .connect command as the regular /connect command will work just fine (will only work in ezQuake).
Using the Qizmo menu
- Type
.menu bind std
to get the default bindings. After you enter this you can navigate through the different Qizmo menus.
Default Qizmo Bindings
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Color Forcing
See what's color forcing. Following text was borrowed from Pektopah
To enable color forcing in Qizmo use your arrows and enter to select "Teamplay help" -> Team color set this value to X/0 (zero). Change also the Enemy color to X/4. It should look like this:
Now you have red enemyskin and white teamskin. You can change these colours by changing the values of "Z" in the X/"Z" setting. To get QizmoColours(C) really working the next step is to set our team- and enemyskins.
Type "enemyskin qizmo" and "teamskin qizmo" Then turn off colorforcing by typing "teamcolor off" and "enemycolor off". You've to write "off" there, the usual "" is not enough.
You need special kind of skins installed in your Quake dir, you can try this one
When connecting to a server remember to use .connect, otherwise you'll be disconnected from the qizmo-server, and thus colours wont work.
The first ID colour is white (as the ID is set like 1,2,3,4,5..a.s.o as people connect to a server) so the colours still work if you're all white. Invite a friend to test these with you so you'll notice the difference (second ID-colour is brown).