Difference between revisions of "Yawnmode"
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| + | This game mode was created by [[Molgrum]]. | ||
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Yawnmode is a game mode change: | Yawnmode is a game mode change: | ||
| + | * hide player corpses after animation | ||
| + | * axe has 50 dmg instead of 20 | ||
| + | * green armor gives more protection (0.4 instead of 0.3, where for example yellow armor has 0.6) | ||
* nails increases kickback | * nails increases kickback | ||
* respawn has the same delay (900ms) regardless of deathtype gib/normal | * respawn has the same delay (900ms) regardless of deathtype gib/normal | ||
| + | * spawns are in different locations than in normal game - see [[Jawnmode]] and [[Spawn_modes]] | ||
| + | * backpacks always gives last weapon (drop last fired weapon) | ||
| + | * no damage from fireball | ||
| + | * fallbunny - preserve velocity on falling | ||
| − | + | More source code insight - [https://github.com/QW-Group/ktx/search?q=k_yawnmode KTX source code]. | |
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Revision as of 09:13, 12 January 2023
This game mode was created by Molgrum.
Yawnmode is a game mode change:
- hide player corpses after animation
- axe has 50 dmg instead of 20
- green armor gives more protection (0.4 instead of 0.3, where for example yellow armor has 0.6)
- nails increases kickback
- respawn has the same delay (900ms) regardless of deathtype gib/normal
- spawns are in different locations than in normal game - see Jawnmode and Spawn_modes
- backpacks always gives last weapon (drop last fired weapon)
- no damage from fireball
- fallbunny - preserve velocity on falling
More source code insight - KTX source code.