Difference between revisions of "Category:Graphics"

From QWiki
(Graphics)
 
Line 1: Line 1:
 
=Graphics=
 
=Graphics=
  
ID software created a technology cutting edge game engine in the 1996, where a true 3d graphics where projected for the first time on your screen with a 320x200 or even 640x480 resolution.  
+
ID software created a cutting edge game engine in 1996, with true 3d graphics projected for the first time on your screen with a 320x200 or even 640x480 resolution.  
  
Later ID software released the source code that enabled developers to create game clients to use the full capacity of the modern PC and meet the modern demands of the community for higher resolutions and better graphics support.
+
Later ID software released the source code which enabled developers to create game clients that used the full capacity of the modern PC, and meet the modern demands of the community for higher resolutions, and better graphics support.
  
Today with clients like [[EzQuake]] the game runs on native resolutions of modern PC's
+
Today with clients like [[EzQuake]] the game runs on modern PCs at native resolutions.
  
 
[[File:Starthd.jpg|960x540px|thumb]]
 
[[File:Starthd.jpg|960x540px|thumb]]
 
 
 
 
 
 
 
-prax please correct my English - saz-
 

Latest revision as of 19:24, 25 March 2017

Graphics

ID software created a cutting edge game engine in 1996, with true 3d graphics projected for the first time on your screen with a 320x200 or even 640x480 resolution.

Later ID software released the source code which enabled developers to create game clients that used the full capacity of the modern PC, and meet the modern demands of the community for higher resolutions, and better graphics support.

Today with clients like EzQuake the game runs on modern PCs at native resolutions.

Starthd.jpg

This category currently contains no pages or media.