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  • * [[E1M1]]: Slipgate Complex
    1 KB (189 words) - 18:03, 7 March 2013
  • - an understanding of the complex workings of firepower distribution (eg dm3, being the only guy on the map w
    6 KB (1,153 words) - 12:23, 21 March 2023
  • ...fterQuake]], a much more feature rich client ([[FTE]]), but also much more complex. It works for Quake also (not only QuakeWorld).<br />
    11 KB (1,834 words) - 14:14, 17 February 2024
  • ...read: fxaa). Fantastic looks. A value of 0.5 can give a small speedup with complex scenes involving many rtlights or reflections.
    14 KB (2,181 words) - 17:39, 18 December 2018
  • ...-- and had no new commands to memorize. Over time, as the mod became more complex, some new art, sounds, and commands were added, but even now these things a
    14 KB (2,419 words) - 10:45, 30 July 2013
  • ...t PC hardware to its limits, due to never-before-seen features it offered: complex textured 3D environments, [[Polygon (computer graphics)|polygon]]-modelled ...siderable knowledge of the sometimes confusingly-contorted maps (made more complex by the frequent use of [[Linking room|teleporters]], which work uniquely we
    56 KB (8,992 words) - 00:28, 27 January 2015
  • ...([[Demandred]], [[Lanfear]]), DopE ([[Acid]], [[Manson]], [[Edge]]) and [[Complex]] ([[Puzler]], [[Karhu]], [[Fluid]]). All very big names in Finland's QW sc
    21 KB (3,496 words) - 19:08, 26 January 2015