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- * [[E1M1]]: Slipgate Complex1 KB (189 words) - 18:03, 7 March 2013
- - an understanding of the complex workings of firepower distribution (eg dm3, being the only guy on the map w6 KB (1,153 words) - 12:23, 21 March 2023
- ...fterQuake]], a much more feature rich client ([[FTE]]), but also much more complex. It works for Quake also (not only QuakeWorld).<br />11 KB (1,834 words) - 14:14, 17 February 2024
- ...read: fxaa). Fantastic looks. A value of 0.5 can give a small speedup with complex scenes involving many rtlights or reflections.14 KB (2,181 words) - 17:39, 18 December 2018
- ...-- and had no new commands to memorize. Over time, as the mod became more complex, some new art, sounds, and commands were added, but even now these things a14 KB (2,419 words) - 10:45, 30 July 2013
- ...t PC hardware to its limits, due to never-before-seen features it offered: complex textured 3D environments, [[Polygon (computer graphics)|polygon]]-modelled ...siderable knowledge of the sometimes confusingly-contorted maps (made more complex by the frequent use of [[Linking room|teleporters]], which work uniquely we56 KB (8,992 words) - 00:28, 27 January 2015
- ...([[Demandred]], [[Lanfear]]), DopE ([[Acid]], [[Manson]], [[Edge]]) and [[Complex]] ([[Puzler]], [[Karhu]], [[Fluid]]). All very big names in Finland's QW sc21 KB (3,496 words) - 19:08, 26 January 2015