Search results

Results 21 – 41 of 100
Advanced search

Search in namespaces:

  
  
  
  
  
  
  
  
  
  
  
  
  
  
  • ...project-race-maps/page/1 here].<br> Race 7 is designed for Quakeworld Race Mod only.
    539 bytes (83 words) - 16:59, 24 January 2023
  • ...project-race-maps/page/1 here].<br> Race 4 is designed for Quakeworld Race Mod only.
    544 bytes (84 words) - 16:48, 24 January 2023
  • ...project-race-maps/page/1 here].<br> Race 8 is designed for Quakeworld Race Mod only.
    541 bytes (84 words) - 17:03, 24 January 2023
  • ...project-race-maps/page/1 here].<br> Race 9 is designed for Quakeworld Race Mod only.
    547 bytes (84 words) - 17:08, 24 January 2023
  • ...eworld.nu/forum/topic/5058/ here]. Race 19 is designed for Quakeworld Race Mod only.
    577 bytes (92 words) - 23:32, 29 December 2023
  • ...roject-race-maps/page/1 here].<br> Race 10 is designed for Quakeworld Race Mod only.
    610 bytes (97 words) - 17:15, 24 January 2023
  • ...roject-race-maps/page/1 here].<br> Race 17 is designed for Quakeworld Race Mod only.
    575 bytes (90 words) - 19:28, 24 January 2023
  • What wasn't present in original QuakeWorld and what [[Kombat Teams]] mod added was a behavior which made it close to impossible to continue [[Bunny
    508 bytes (82 words) - 15:26, 6 October 2007
  • Instagib is a known mod for QuakeWorld first introduced in [[KTPro]]. The instagib gametype started ...n the development, [[Deurk]] from [[KTX]] continued the development of the mod in October 2007 and first implemented it in [[KTX|KTX v.???]]. Reload times
    4 KB (587 words) - 11:59, 25 August 2011
  • Wipeout is a team mod/gametype/gamemode by [[Image:flag_us.gif]][[Dusty]], enabled by typing <cod
    529 bytes (92 words) - 18:54, 18 February 2024
  • ...eworld.nu/forum/topic/5058/ here]. Race 18 is designed for Quakeworld Race Mod only.
    752 bytes (124 words) - 15:03, 28 April 2022
  • * [[mod-name]] (YYYY-MM-DD) ...ic release of the popular Challenge Promode on Mar 24th, 2000. The Promode mod helps make Q3A into a much more exciting game, similar to the way QW helped
    2 KB (287 words) - 12:03, 13 December 2011
  • ...uy''' established his name as one of the top players of the [[Modification|mod]].
    974 bytes (103 words) - 14:11, 15 August 2008
  • ...dome Season 1 (Regular division) (http://quakephil.com/thunderdome/?sid=15&mod=matches&act=view_match&opt=2147) ...nderdome Season 2 (Pro division) (http://quakephil.com/thunderdome/?sid=22&mod=matches&act=view_match&opt=2851)
    1 KB (155 words) - 10:34, 2 February 2022
  • * [[mod-name]] (YYYY-MM-DD)
    788 bytes (80 words) - 20:33, 31 January 2011
  • * [[mod-name]] (YYYY-MM-DD)
    1 KB (135 words) - 15:10, 10 July 2007
  • '''Super Smash Quake''' is a Quakeworld Mod mady by {{player|Kovaak|flag=us}}. The mod features double-jumping (which is surprisingly awesome) and edge-grabbing,
    3 KB (401 words) - 19:50, 29 August 2023
  • It requires to be implemented in the [[KTX]] server mod.
    1 KB (156 words) - 19:41, 15 July 2007
  • * [[mod-name]] (YYYY-MM-DD)
    1 KB (181 words) - 03:34, 23 August 2007
  • us3 played Half-Life DeathMatch, or more specifically Adrenaline Gamer - a mod in Half-Life - when she was introduced to QuakeWorld by a friend in Novembe
    912 bytes (115 words) - 00:55, 26 April 2021

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)