Qenya War Tournament 3/Information

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Revision as of 11:26, 29 January 2024 by Link (talk | contribs)

Tournament system

  • Players are drafted into teams; 4 players on each team
  • Standins: Standins + all players are standins
  • The tournament consists of two stages:
    • A round-robin group stage.
    • A playoff.
  • Group stage matches are GO3 (game of three, not best of three)
  • Playoff matches are BO5.


Points

The ranking is determined by taking the following stats into account (in order):

  • Points (1 point per match win).
  • Map difference.
  • Internal fight.
  • Map difference in those internal fights.
  • Frag difference in those internal fights.
  • Total frag difference of all games.

Map Pool

  • nuke
  • dust2
  • qobblestone
  • italy
  • mirage

GO3

  • The procedure is "pick-pick-toss-toss-play".
  • The team that wins "/cmd rnd team1 team2" pick first.
  • The other team toss first.
  • Each match will be three maps.

BO5

  • The procedure is "pick-pick-pick-pick-play".
  • The team that wins "/cmd rnd team1 team2" picks first.
  • If a team is down 0-2 they pick 3rd map.
  • The first team to win 3 maps wins.
  • No map repeats, a map can only be played once .

Scheduling

  • All matches have a deadline (consult the division page for the dates).
  • Teams should schedule matches on the Discord server and tag the admins when a time and date has been found.
  • If a team is not making any efforts to schedule a match it will be taken into consideration when a WO has to be assigned.

Ping

  • The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
  • The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
  • Matches must be played on EU servers.
  • The highest minping that can be required is 39ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
  • This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
  • Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.

Server Settings

  • Timelimit: 20 minutes
  • Overtime: 5 minutes
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: KTX2
  • Powerups: ON
  • Discharge: ON
  • Airstep: OFF
  • Jawnmode: OFF
  • Antilag: 2 (if teams agree on another setting antilag can be changed)
  • Fallbunny: ON
  • Teamoverlay: OFF
  • No berzerk, midair, instagib or other unusual modes.
  • If a team requests /nospecs, the other team is obliged to comply.

Client Settings

  • Allowed clients: ezQuake 3.2.x or 3.6-alphaX
  • Allowed ruleset: smackdown, qcon
  • Allowed proxies: qwfwd, Qizmo 2.91

Match Reporting

  • The captain of the team that wins has to report the match in the #reports channel on Discord.
  • A report consists of screenshots and server-side MVDs.