Difference between revisions of "F*CK Shack Invitational - Season 1/Rules"

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Revision as of 15:49, 12 May 2021

[e][h]F*CK Shack Invitational
League Information
Type:
Online
Links
Maps
dm3 • dm2 • e1m2
Signups
Number of signups:
4 teams / 20 players

Map Selection Process - Regular Season

  • Map1: /cmd rnd for who selects first map
  • Map2: Team who did not get first selection picks
  • Map3: Map that has yet to be played


Map Selection Process - Playoffs

  • Map1: /cmd rnd for who selects first map
  • Map2: Team who did not get first selection picks
  • Map3: If series is 2-0, team who is down picks. If series is 1-1 team that won rnd from map1 picks
  • Map4: Team that is down 1-2 selects
  • Map5: The team that did not pick Map 4, picks


Rules

  • Teams will have one week to complete their matches, please do your best to schedule your games and make everyone aware (especially Andeh) as the community will want to watch these games.


Server settings

  • Standard 4on4 settings as found on Rusty/Dusty/Flash's servers (Games can be played on any server, but settings should follow standard 4on4 KTX settings.


  • Use of MATCHTAG
  • 'Nospecs' enabled
  • Teamoverlay enabled


Timelimit: 20 minutes
Overtime: 5 minutes if match is a draw
Deathmatch mode: 1
Teamplay mode: 2
Spawn mode: KTX2 Respawns
Powerups: ON
Discharge: ON
KFjump: Toggled OFF (command = tkfjump)
Airstep: OFF
Jawnmode: OFF
Antilag (or equivalent): ON (unless both teams agree to play without it.)
Fallbunny: ON (if server allows)
No berzerk, midair, instagib or other unusual modes.


Ping Rules

To simplify ping rules and hopefully establish a more fair playing field across the board, pings will be handled as followed:

  • Minimum ping of 50 for all players
  • Games where Yeti is involved, will be played in southern LA (Dusty's LA if teams can not agree on a specific LA server). Captains in this game must play with a min ping of 110ms to help balance Yeti's ping (currently in review/discussion)
  • Games without Yeti, the default server location is Dallas (Rusty's Dallas if teams cannot agree on a specific LA server). If BOTH teams agree there is a better server location (ie: Chicago, NJ, etc) the games may be played here.


Interrupted Matches

Members from each team should 'elect', should one of your players drop/disconnect it is your responsibility to take note and pause the game immediately. Maps will not be 'restarted' as a result of a player dropping/timing out. The onus is on each team to elect to ensure they may pause quickly should a player encounter issues.


Match Reporting

  • The winning team's captain should report the match on the "Results" channel of discord
  • In order for a match to be valid, screenshots and demos must be supplied from each played map


Allowed clients

  • ezQuake (3.2+)
  • unezQuake


Allowed rulesets

  • All


Additional Notes

As always, no cheating, in times of disagreement between captains, tournament organizers have final say.