Difference between revisions of "Anwalk"
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|download=http://www.bandsalat.org/quake/an2/anwalk.bsp | |download=http://www.bandsalat.org/quake/an2/anwalk.bsp | ||
| + | |loc=http://www.bandsalat.org/quake/an2/anwalk.loc | ||
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During the New Year's turn 2020/2021, '''Anwalk''' was created in one week. After another week of testing, the last adjustments were made and the map was published. It is {{player|Anni|flag=de}}'s second serious attempt to bring a [[4on4]] map into the Quakeworld scene. | During the New Year's turn 2020/2021, '''Anwalk''' was created in one week. After another week of testing, the last adjustments were made and the map was published. It is {{player|Anni|flag=de}}'s second serious attempt to bring a [[4on4]] map into the Quakeworld scene. | ||
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Although the map is relatively large, every place can be reached quickly using teleporters and bunny hopping. Outside open places invites for shaft fights, whereas inside the buildings the [[RL]] becomes more dominant. | Although the map is relatively large, every place can be reached quickly using teleporters and bunny hopping. Outside open places invites for shaft fights, whereas inside the buildings the [[RL]] becomes more dominant. | ||
| − | The map is designed in such a way that ''camping is extremely hard'' because all resources are located outside the key locations, which makes the map very dynamic. <br /> | + | The map is designed in such a way that ''camping is extremely hard'' because all resources are located outside the key locations, which makes the map very dynamic. <br /> |
== Items == | == Items == | ||
Revision as of 18:52, 10 November 2025
During the New Year's turn 2020/2021, Anwalk was created in one week. After another week of testing, the last adjustments were made and the map was published. It is
Anni's second serious attempt to bring a 4on4 map into the Quakeworld scene.
Although the map is relatively large, every place can be reached quickly using teleporters and bunny hopping. Outside open places invites for shaft fights, whereas inside the buildings the RL becomes more dominant.
The map is designed in such a way that camping is extremely hard because all resources are located outside the key locations, which makes the map very dynamic.
Items
| Powerups | Armor | Weapons | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Quad | Ring | Pent | MH | RA | YA | GA | LG | RL | GL | SNG | NG | SSG | ||
| 1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 1 | 2 | 1 | 1 | ||
Trivia
Rumors say that there is a special message on the map that is addressed to
Link if triggered in the right place.