Difference between revisions of "NA QuakeWorld Draft 2"

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|format=4on4
 
|format=4on4
 
|prizepool=
 
|prizepool=
|sdate=2024-02-16
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|sdate=TBD
 
|year=2025
 
|year=2025
|website=www.naquakedraft.com/home
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|website=https://www.quakeworld.nu/w/index.php?title=NA_QuakeWorld_Draft_2
 
|discord=discord.gg/Kx5QhBqHqw
 
|discord=discord.gg/Kx5QhBqHqw
 
|twitch=
 
|twitch=
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|map3=e1m2
 
|map3=e1m2
 
|map4=schloss
 
|map4=schloss
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|map5=aztek
 
}}
 
}}
  
NA QuakeWorld Draft has been started up for its second season by {{player|Bance|flag=us}}. This event aims to strengthen the NA 4on4 scene by having a short season of draft games on the four most commonly played maps in NA. Players of all skill levels are encouraged to sign up but some top players may be cut for the sake of allowing for good balance depending on the spread of skill in the signups. The tournament will start one week after the draft closes to give teams time to prepare.
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NA QuakeWorld Draft season 2 is underway!  Admin: {{player|Bance|flag=us}}. This event aims to strengthen the NA 4on4 scene with short season of intense games. Players of all skill levels are encouraged to sign up, but high skill players may be removed in order to balance the draft pool. Hold tight for scheduling information including signup cutoff date, draft date, and season start.
  
 
[https://docs.google.com/forms/d/e/1FAIpQLSe0dRFgI8gp7B89PESx04Sq2Aj3U6c4ROSWRt3qCuqYBOUHnQ/viewform?usp=sharing '''SIGNUP HERE FOK!''']  
 
[https://docs.google.com/forms/d/e/1FAIpQLSe0dRFgI8gp7B89PESx04Sq2Aj3U6c4ROSWRt3qCuqYBOUHnQ/viewform?usp=sharing '''SIGNUP HERE FOK!''']  
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|name1=Overview
 
|name1=Overview
 
|link1=NA QuakeWorld Draft 2
 
|link1=NA QuakeWorld Draft 2
|name2=Bracket
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|name2=Signups
|link2=NA QuakeWorld Draft 2/bracket
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|link2=NA QuakeWorld Draft 2/signups
|name3=Rules
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|name3=Results
|link3=NA QuakeWorld Draft 2/rules
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|link3=NA QuakeWorld Draft 2/results
 
|This=1
 
|This=1
 
}}
 
}}
  
 
== Format ==
 
== Format ==
The season will consist of only a bracket portion. The bracket will be double elimination to give teams a second chance if they lose a set.
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The season will consist of an initial group stage to determine playoff bracket seeding based on total map wins.  
  
All games will be played best of 3, and in the grand finals the loser's side team must win a bracket reset (two best of 3 sets) to claim the victory. Due to the map pool being 4 maps picks will work as follows: make a coin toss, losing team bans 1 map then winning team picks map 1 from the remaining 3. The loser of map 1 then picks map 2, and if a third map is needed play the last remaining map in the pool. No maps may be repeated in a set.
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'''GROUP STAGE'''
 +
 
 +
Group stage will be GO3 (game of 3) where three maps are played. Each team plays every other team one time during group play.
 +
 
 +
/CMD RND to determine Team 1.  Team 1 picks a map and the map is played.  Team 2 picks 2nd map and the map is played. To determine the 3rd map: If one team is down 2-0, they pick the 3rd map.  If the series is tied 1-1, Team 2 bans a map, then Team 1 picks from the remaining two maps for the final play.
 +
 
 +
'''PLAYOFF BRACKET'''
 +
 
 +
Playoff games will be BO3 (best of three) where 2 wins takes the victory.
 +
 
 +
/CMD RND to determine Team 1.  Team 1 picks a map and the map is played.  Team 2 picks a map and the map is played. To determine the 3rd map if the series is tied 1-1: Team 2 bans a map, then Team 1 picks from the remaining two maps for the final play.
  
 
'''TIMEFRAME'''
 
'''TIMEFRAME'''
  
There will be 1 game per week. Teams schedule the game themselves within that week.  
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There will be 1 game per week. Teams schedule the game themselves within that week.
 +
 
 +
'''RULES'''
 +
 
 +
* No Cheating.  Cheaters instantly banned and shamed forever more.
 +
* All games must be played on North American servers.
 +
* Servers should be selected in order to provide the lowest average ping for all players.  Pinging up to increase team average to match the opponents average ping is allowed.  In case of a dispute, league admin determines the server.
 +
* Clients/Ruleset: ezquake 3.6.x ruleset smackdown, smackdrive, or qcon, or unezquake 1.2.x reporting "clear" + SOCD allowed.
 +
* 1 standin allowed per team if scheduling issues arise.  All standins must be approved by the opposing team. Standins cannot be a member of another draft team.
 +
* Playoff seeding is based on total map wins.  In case of a tie between teams, the result of the head to head group stage game between those two teams is used as a tie-breaker.  In case of a three-way tie where head to head results do not break a tie (is this possible? admins didn't care to do the math and check), total frag margin in head to head games is used as a tie-breaker.
 +
 
 +
== Teams/Draft ==
 +
[[File:Screenshot 2025-03-17-21-02-43 3360x1080.png|975px|frameless|center]]
  
 
== Maps ==
 
== Maps ==
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|map3=e1m2
 
|map3=e1m2
 
|map4=schloss
 
|map4=schloss
 +
|map5=aztek
 
}}
 
}}
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 14:03, 10 April 2025

[e][h]NA QuakeWorld Draft 2
NA DRAFT season2noBG.png
League Information
Organizer:
Type:
Online
Format:
4on4
Start Date:
TBD
Links
Maps
dm2 • dm3 • e1m2 • schloss • aztek

NA QuakeWorld Draft season 2 is underway! Admin: United States Bance. This event aims to strengthen the NA 4on4 scene with short season of intense games. Players of all skill levels are encouraged to sign up, but high skill players may be removed in order to balance the draft pool. Hold tight for scheduling information including signup cutoff date, draft date, and season start.

SIGNUP HERE FOK!


Format

The season will consist of an initial group stage to determine playoff bracket seeding based on total map wins.

GROUP STAGE

Group stage will be GO3 (game of 3) where three maps are played. Each team plays every other team one time during group play.

/CMD RND to determine Team 1. Team 1 picks a map and the map is played. Team 2 picks 2nd map and the map is played. To determine the 3rd map: If one team is down 2-0, they pick the 3rd map. If the series is tied 1-1, Team 2 bans a map, then Team 1 picks from the remaining two maps for the final play.

PLAYOFF BRACKET

Playoff games will be BO3 (best of three) where 2 wins takes the victory.

/CMD RND to determine Team 1. Team 1 picks a map and the map is played. Team 2 picks a map and the map is played. To determine the 3rd map if the series is tied 1-1: Team 2 bans a map, then Team 1 picks from the remaining two maps for the final play.

TIMEFRAME

There will be 1 game per week. Teams schedule the game themselves within that week.

RULES

  • No Cheating. Cheaters instantly banned and shamed forever more.
  • All games must be played on North American servers.
  • Servers should be selected in order to provide the lowest average ping for all players. Pinging up to increase team average to match the opponents average ping is allowed. In case of a dispute, league admin determines the server.
  • Clients/Ruleset: ezquake 3.6.x ruleset smackdown, smackdrive, or qcon, or unezquake 1.2.x reporting "clear" + SOCD allowed.
  • 1 standin allowed per team if scheduling issues arise. All standins must be approved by the opposing team. Standins cannot be a member of another draft team.
  • Playoff seeding is based on total map wins. In case of a tie between teams, the result of the head to head group stage game between those two teams is used as a tie-breaker. In case of a three-way tie where head to head results do not break a tie (is this possible? admins didn't care to do the math and check), total frag margin in head to head games is used as a tie-breaker.

Teams/Draft

Screenshot 2025-03-17-21-02-43 3360x1080.png

Maps

dm2 dm3 e1m2 schloss aztek
Dm2 Dm3 e1m2 Schloss aztek