Difference between revisions of "Super Smash Quake"
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And you can vote to maps by typing their name, such as smash-dm2, smash-dm3, smash-dm4, and smash-dm6. | And you can vote to maps by typing their name, such as smash-dm2, smash-dm3, smash-dm4, and smash-dm6. | ||
== Gameplay == | == Gameplay == | ||
+ | |||
+ | * Use the commands `/smashmode*` | ||
* Your armor number is your knockback multiplier percent. It starts at 0 and goes up as you take damage. You can't see enemy % at the moment, but every 100 damage adds 25%. | * Your armor number is your knockback multiplier percent. It starts at 0 and goes up as you take damage. You can't see enemy % at the moment, but every 100 damage adds 25%. | ||
* You can double jump by pressing jump again in the air. | * You can double jump by pressing jump again in the air. |
Revision as of 17:45, 29 August 2023
Description
Mod by Kovaak. If you've ever played Super Smash Bros (Nintendo) you'll get the idea. Knock your opponents off the map or into the void. Knockback increases the more damage you've taken. The mod features double-jumping (which is surprisingly awesome) and edge-grabbing, kind of like the Nintendo games.
Do I need anything specific?
No, your regular ezquake should work just fine. However, since the smash-maps have walls and ceilings removed, I'd recommend using a decent skybox. Either use a proper one that isn't too bright, or simply use r_fastsky 1 and r_skycolor [r][g][b] to set your prefered color.
When you are connected to the server, the ready command will ready you up for a match, and there are also commands that start with smash - pressing tab will show all options. To change mode: smashmodeffa (default) smashmode1on1, smashmode2on2, smashmode4on4, smashmodewipeout And you can vote to maps by typing their name, such as smash-dm2, smash-dm3, smash-dm4, and smash-dm6.
Gameplay
- Use the commands `/smashmode*`
- Your armor number is your knockback multiplier percent. It starts at 0 and goes up as you take damage. You can't see enemy % at the moment, but every 100 damage adds 25%.
- You can double jump by pressing jump again in the air.
- You can grab ledges when in the air by looking towards them and being close (look away to drop, or press jump to get back up)
- LG knockback is capped. You won't be able to launch people off the ground with it easily, but LG is great at stacking damage %
- Rocket knockback is uncapped. A direct near the feet at 200-300+% kills.
- Axe hits for 250 damage.
- If you don't like auto grabbing ledges, `toggleautograb` and bind `+grab` to a key.
Compatible servers
- smash.quake.se
- ber02.nickalreadyinu.se:28501