Difference between revisions of "Template:MapItems"
From QWiki
m (Overwriting old MapItems with this fresh one + adding doc) |
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| − | {| style=" | + | <includeonly><div class="table-responsive"> |
| − | | | + | {|class="" style="text-align:center;margin-bottom:0px;border:1px solid #ddd;" |
| − | + | !colspan=4 style="border:1px solid #ddd;background:#eaecf0;border-right:1px solid #aaa;height:30px;"|Powerups | |
| − | | | + | !rowspan=3| |
| − | + | !colspan=3 style="background:#eaecf0;border-right:1px solid #aaa;"|Armor | |
| − | + | !rowspan=3| | |
| − | |- | + | !colspan=6 style="background:#eaecf0;border-right:1px solid #ddd;"|Weapons |
| − | | | + | |- style="border-top:1px solid #ddd;" |
| − | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|Quad|Quad Damage}} | |
| − | | | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|Ring|Ring of invisibility}} |
| − | | | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|Pent|Pentagram of Protection}} |
| − | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|MH|Mega Health}} | |
| − | | | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|RA|Red Armor}} |
| − | | | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|YA|Yellow Armor}} |
| − | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|GA|Green Armor}} | |
| − | | | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|LG|Lightning Gun}} |
| − | | | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|RL|Rocket Launcher}} |
| − | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|GL|Grenade Launcher}} | |
| − | |- | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|SNG|Super Nailgun}} |
| − | | | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|NG|Nailgun}} |
| − | |style=" | + | !style="border-right:1px solid #ddd;background-color:#eaecf0;width:30px;padding:5px 10px 5px 10px;margin:0px;font-weight:normal;"|{{abbr|SSG|Super Shotgun}} |
| − | |- | + | |- style="height:30px;border-bottom:1px solid #ddd;" |
| − | | | + | {{#ifeq: {{{quad|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{quad|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{quad|}}}}} |
| − | + | {{#ifeq: {{{ring|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{ring|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{ring|}}}}} | |
| − | | | + | {{#ifeq: {{{pent|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{pent|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{pent|}}}}} |
| − | | | + | {{#ifeq: {{{hp100|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{hp100|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{hp100|}}}}} |
| − | | | + | {{#ifeq: {{{ra|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{ra|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{ra|}}}}} |
| − | |- | + | {{#ifeq: {{{ya|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{ya|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{ya|}}}}} |
| − | + | {{#ifeq: {{{ga|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{ga|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{ga|}}}}} | |
| − | + | {{#ifeq: {{{lg|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{lg|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{lg|}}}}} | |
| − | | | + | {{#ifeq: {{{rl|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{rl|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{rl|}}}}} |
| − | |- | + | {{#ifeq: {{{gl|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{gl|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{gl|}}}}} |
| − | + | {{#ifeq: {{{sng|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{sng|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{sng|}}}}} | |
| − | + | {{#ifeq: {{{ng|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{ng|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{ng|}}}}} | |
| − | |style=" | + | {{#ifeq: {{{ssg|}}} | 0 | {{!}}style="color:#ddd;border-right:1px solid #ddd;" {{!}} {{{ssg|}}} | {{!}}style="color:#444;border-right:1px solid #ddd;" {{!}} {{{ssg|}}}}} |
| − | |- | ||
| − | |||
| − | |||
| − | | | ||
| − | |- | ||
| − | |||
| − | |||
| − | | | ||
| − | |- | ||
|} | |} | ||
| + | </div></includeonly><noinclude>{{documentation}}</noinclude> | ||
Revision as of 08:27, 20 October 2020
Documentation (view - edit)
This template is used on maps pages to clearly show what items are available.
Example
The code:
{{MapItems
|quad=1
|ring=
|pent=0
|hp100=2
|ra=2
|ya=
|ga=1
|lg=0
|rl=2
|gl=1
|sng=1
|ng=1
|ssg=3
}}
gives us:
| Powerups | Armor | Weapons | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Quad | Ring | Pent | MH | RA | YA | GA | LG | RL | GL | SNG | NG | SSG | ||
| 1 | 0 | 2 | 2 | 1 | 0 | 2 | 1 | 1 | 1 | 3 | ||||
Note
Values can be left empty, or set to 0 - it will still show a gray 0 for easier overflight.