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Server Talk
2013-01-22, 01:11
Member
375 posts

Registered:
Sep 2009
2x2x2 (3 or more teams) this must be very interesting!!!

I've searched around, and I don't think this has been done yet..

I think in Clan Arena it already exists... (i've searched the keyword "2on2on2" and found this: http://www.quakeworld.nu/forum/topic/769/46354/how-should-clan-arena-be-implemente/

but, in NORMAL DM MODE, I think it will be AMAZING FUN!!!!!

imagine: 2on2on2 at dm3, dm2, e1m2.... (3x3 in dm3 is SO BORING, maybe 2x2x2 would be much better!)
(QW Nickname: AL.Kernell)
2013-01-22, 01:14
Member
375 posts

Registered:
Sep 2009
i've found the keyword "2on2on2" in here also: http://www.bluesnews.com/archives/july97-4.html
(QW Nickname: AL.Kernell)
2013-01-22, 09:46
Administrator
887 posts

Registered:
Jan 2006
Such game modes were actually available back in the days... we used to play 2on2on2, was quite nice! And yea I miss this feature aswell. Why did anyone remove it? :/

I think it works in KTPRO server. Here's what to change:

localinfo k_lockmax 2 // maximum number of teams in game

localinfo k_membercount 2 // minimum number of players in each team to start match
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2013-01-22, 18:03
Member
375 posts

Registered:
Sep 2009
bps wrote:


Thanks!! gonna try tonight with my duck-mates here!!!
(QW Nickname: AL.Kernell)
2013-01-23, 12:55
News Writer
69 posts

Registered:
Sep 2006
I think 4on4on4on4 was played back in the days in death32c as well. It would be great to give these modes (both 2on2 and 4on4) a try once again. I guess 4on4on4on4 will be a bit too tough to arrange though :L.
2013-01-23, 14:31
Administrator
887 posts

Registered:
Jan 2006
Yeah, would be cool. I even think the 2on2on2 has a potential to be played every once in a while, not only the first try and then forget.

A question to serveradmins and/or mvdsv/ktx devs:
Is there a good reason for locking servers away from multi team modes, by default?
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2013-01-23, 16:03
Member
286 posts

Registered:
Sep 2012
wernerml wrote:
bps wrote:


Thanks!! gonna try tonight with my duck-mates here!!!


Waiting for your input now, i would love to try some too !
2013-01-24, 06:39
Member
375 posts

Registered:
Sep 2009
Milton wrote:
I think 4on4on4on4 was played back in the days in death32c as well. It would be great to give these modes (both 2on2 and 4on4) a try once again. I guess 4on4on4on4 will be a bit too tough to arrange though :L.

WOW, death32c = best map ever!
it must have been awesome this 4x4x4x4!!!!

Jissse wrote:
Waiting for your input now, i would love to try some too !

WORKED!!!
(however these ducking-fckers here dropped, so we played 2x2x1 instead, but it was major-fun!)

To make it work I had to do this:

1: 3on3 (if the mode was 2on2 it didn't work... so I put 3on3)
(the commands below I just used rcon. No need to restart anything, it simply worked instantly!)
2: set k_lockmax 3
3: set k_lockmin 3
4: set k_membercount 2 (minimum players per team) (this I had to change to 1, couse of the mother-fcker who dropped before match-start, so the minium became 1)

(now I'm just waiting for the next chance to play it... =D)

(Edited 2013-01-24, 14:56)
(QW Nickname: AL.Kernell)
2013-01-24, 08:50
Member
286 posts

Registered:
Sep 2012
Thanks, will try that tonight !
2013-01-24, 16:26
Member
258 posts

Registered:
Feb 2006
bps wrote:

A question to serveradmins and/or mvdsv/ktx devs:
Is there a good reason for locking servers away from multi team modes, by default?


I don't see a reason. My servers have k_lockmax 6 and k_membercount 0 so it's possible to play 2on2on2on2 for example.
2013-01-26, 12:15
Administrator
887 posts

Registered:
Jan 2006
mli wrote:

I don't see a reason. My servers have k_lockmax 6 and k_membercount 0 so it's possible to play 2on2on2on2 for example.


I don't know what servers you run, but I know the modes request isn't available on any servers I play on (pangela, foppa, troopers).
Actually, I'm lying. Pangela changed his servers today! Just type /3on3 and then there's no limit on maxteams or minplayers etc. Tada! Thanks pangela.
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