Anyone here use GTKRadiant to make maps?
friend of mine was looking to make a map and ran into some trouble.
Some maps in our mod uses lit files "I have really no idea what to do with these. I remember them from Quake 2 I think but this is going back 10 years.
Creating a map in GTKRadiant is going to be fine, but I can't seem to get the textures to render in there. GTKRadiant can't find them.
So let's say this bug is fixed. Then we have the level made and ready to be rendered... I have no idea what tools to use for building the level with BSP/VIS/LIGHT. Also where do these lightmaps come from?
What I would need is a zip file with a pre-configured editor that works like GTKRadiant or at least is somewhat similar.
Then I would need to be able to easily drop jpg textures in there and have them get converted for Quake automatically.
Then I would need to have the color lighting be scripted and rendered.
This is a tall order because most of the dev guides for this stuff are out of date, or simply wrong."
Thanks if anyone could help on this.
friend of mine was looking to make a map and ran into some trouble.
Some maps in our mod uses lit files "I have really no idea what to do with these. I remember them from Quake 2 I think but this is going back 10 years.
Creating a map in GTKRadiant is going to be fine, but I can't seem to get the textures to render in there. GTKRadiant can't find them.
So let's say this bug is fixed. Then we have the level made and ready to be rendered... I have no idea what tools to use for building the level with BSP/VIS/LIGHT. Also where do these lightmaps come from?
What I would need is a zip file with a pre-configured editor that works like GTKRadiant or at least is somewhat similar.
Then I would need to be able to easily drop jpg textures in there and have them get converted for Quake automatically.
Then I would need to have the color lighting be scripted and rendered.
This is a tall order because most of the dev guides for this stuff are out of date, or simply wrong."
Thanks if anyone could help on this.