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2008-09-24, 05:46
Member
569 posts

Registered:
Feb 2006
yeh. according to research, it is a lot easier to do addition that substraction. '

Which is usefull when u r timing several items. I

t is more important that everyone in a team uses the same clock tho
2008-10-03, 16:08
Administrator
2058 posts

Registered:
Jan 2006
I updated ezQuake to the latest version and added Trickle's vwep models.

I also fixed the vhost problem so www.nquake.com is now working again (down for like two days?).

I also renewed the nquake.com domain for another year for $20 I don't have. Ads on website has brought in $44 (about $12 of those during 2008), but I can't access them until it reaches $100.
2008-10-05, 10:13
Administrator
2058 posts

Registered:
Jan 2006
Looks like I didn't really add Trickle's weapons (I added them to the wrong zip file).

Now they are added. I adjusted the v_weapons and g_weapons to match the w_weapons.

I also moved the demos from qw\demos to qw\matchinfo\demos where they can actually be found through the demos menu item.
2008-10-05, 10:36
Member
705 posts

Registered:
Feb 2006
when will all the changes be pushed to the mirrors?
2008-10-05, 11:35
Administrator
2058 posts

Registered:
Jan 2006
Within three hours from the update on http://fnu.nquake.com/

Edit: They are now updated.
2008-10-07, 17:49
Administrator
2058 posts

Registered:
Jan 2006
Oh and I also removed RL from the +gl alias.
2008-10-12, 12:40
Member
705 posts

Registered:
Feb 2006
- Make an initial /config/ dir for easier including of user's .cfg
- Re-add ezquake.svga
2008-10-12, 15:09
Administrator
2058 posts

Registered:
Jan 2006
I don't know how you managed to install nQuake without getting a /ezquake/configs directory, cause it's there for me in a fresh nQuake install on Ubuntu.
2008-10-13, 10:47
Administrator
2058 posts

Registered:
Jan 2006
Added ezQuake SVGA to Linux version.
2008-10-19, 15:21
Administrator
2058 posts

Registered:
Jan 2006
God damn me. I renewed nquake.org instead of nquake.com. Another $15 down the drain.
2008-10-22, 17:55
Member
108 posts

Registered:
Jun 2006
Maybe have team and enemyskins on defult. Sometimes nquake users get yelled at at servers because they don't have skins and kill teammates.
Also maybe have in_mouse 3 as defult. Most ppl i run into who have downloaded nquake says 3 feels better when i make them aware of in_mouse 3.
And get it listed at open source games on wiki (http://en.wikipedia.org/wiki/Open_source_games http://en.wikipedia.org/wiki/List_of_open_source_games)
2008-10-22, 20:59
Administrator
2058 posts

Registered:
Jan 2006
Will take a look at this next week.
2008-12-23, 17:54
Administrator
2058 posts

Registered:
Jan 2006
Christmas update:

* ezQuake updated to v1.9.2 for Windows and Linux (OS X was already updated).
* Re-added lumas to textures (waited for bugfix in 1.9.2).
* in_mouse now defaults to 3.

I also removed shub-hub from mirror list as it will soon go offline.
2008-12-23, 19:55
Member
1102 posts

Registered:
Jan 2006
Actually the Shub-Hub mirror is already gone, didn't I message you on IRC? Big big sorry if I didn't.
2008-12-23, 21:54
Administrator
2058 posts

Registered:
Jan 2006
I thought it would go down after new years.
2008-12-24, 09:22
Administrator
1864 posts

Registered:
Feb 2006
Did you get all the mirrors you needed?
2008-12-24, 10:10
Member
1102 posts

Registered:
Jan 2006
empezar wrote:
I thought it would go down after new years.

Luckily finding a successor went much faster and easier than I anticipated. I still have all the files until mid January, but some stuff is not "online" anymore.
2008-12-24, 10:39
Administrator
2058 posts

Registered:
Jan 2006
Zalon wrote:
Did you get all the mirrors you needed?

I'm talking with fog about it, or rather waiting for him to answer. So currently my answer is no, but hopefully soon it will be yes.

I could use another mirror though seeing as two mirrors are going down and only one coming up.
2008-12-24, 19:05
Member
126 posts

Registered:
Oct 2006
empezar wrote:
Christmas update:

* ezQuake updated to v1.9.2 for Windows and Linux (OS X was already updated).
* Re-added lumas to textures (waited for bugfix in 1.9.2).
* in_mouse now defaults to 3.

I also removed shub-hub from mirror list as it will soon go offline.

I have razer deathadder, and with in_mouse 3 the mouse side buttons stops working... Maby there is more mice with the same problem out there, it will confuse people?
2008-12-25, 08:44
Administrator
2058 posts

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Jan 2006
Reverted in_mouse to 1.
2008-12-25, 15:27
Member
113 posts

Registered:
Apr 2006
GODIS! wrote:
I have razer deathadder, and with in_mouse 3 the mouse side buttons stops working... Maby there is more mice with the same problem out there, it will confuse people?

Did you try it with "in_raw_allbuttons 1" too ?
If I don't use that on my MX518 button 6-8 will not work.
biomass
2008-12-28, 01:35
Member
73 posts

Registered:
Jul 2008
I was thinking of something that might affect qw in a positive way. In order to stay on par with todays shooters we should get over the fact that it's no match for today's cod5s and gta4s with intricate storyline and top notch graphics, and present qw in a different way, much like a free flash game with a pick up and play gameplay and simple readable graphics, maybe using a plugin to launch it right off nquake.com.
2008-12-28, 04:20
Member
705 posts

Registered:
Feb 2006
good idea but no one is doing it and i dont think anyone will.
2008-12-28, 10:45
Administrator
1864 posts

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Feb 2006
We should be able to do like warsow did, they build a whole community from nothing....
It isn't like with mods that build on the playerbase of the original game, or new games that get players buying it in the stores and reading reviews on gaming sites and in magazines.

It's a whole new game thats only available online. The same with nexuiz.
2008-12-28, 17:32
Member
344 posts

Registered:
Apr 2007
we just need to advertise more, I like the way nQuake is setup now. we don't need to have flashy comic book graphics to grab people's attention.
2008-12-28, 17:40
Member
344 posts

Registered:
Apr 2007
we should advertise on Steam forums and moddb. a lot of people still think Quake 1 has the same old glquake engine.
2008-12-29, 18:46
Administrator
1864 posts

Registered:
Feb 2006
I did not mean we should make qw look like warsow, i just ment we should be able to attract players the same way they did
2008-12-29, 21:23
Member
569 posts

Registered:
Feb 2006
heh, when watching quake on youtube i hardly understand what is going on. Perhaps if done in 3rd person, and camera doesnt move to fast, it would compress better and be more watchable.
2008-12-30, 22:00
Member
26 posts

Registered:
Feb 2007
biomass wrote:
GODIS! wrote:
I have razer deathadder, and with in_mouse 3 the mouse side buttons stops working... Maby there is more mice with the same problem out there, it will confuse people?

Did you try it with "in_raw_allbuttons 1" too ?
If I don't use that on my MX518 button 6-8 will not work.

lol?!
2008-12-31, 04:27
Member
113 posts

Registered:
Apr 2006
piere wrote:
biomass wrote:
GODIS! wrote:
I have razer deathadder, and with in_mouse 3 the mouse side buttons stops working... Maby there is more mice with the same problem out there, it will confuse people?

Did you try it with "in_raw_allbuttons 1" too ?
If I don't use that on my MX518 button 6-8 will not work.

lol?!

You got me, I'm an octopus... (the front middle button on an MX518 is button 6+ so that's why it's important =))
Just noticed that the in_raw_allbuttons is only available in the development release so it won't be officially available until the next ezQuake version is released.
biomass
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