Difference between revisions of "GetQuad! Draft 1/Rules"

From QWiki
m (increased range of allowed clients (ezquake 3.x))
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|team_number=
 
|team_number=
 
}}
 
}}
 
  
 
* The tournament will consist of a round robin in each division.
 
* The tournament will consist of a round robin in each division.
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* When all games are played there could be the offer of a playoff, depending on players’ wishes and activity.
 
* When all games are played there could be the offer of a playoff, depending on players’ wishes and activity.
  
 +
==Map pools==
 +
{{Box|start|padding=0.2em}}
 +
===Division 1===
 +
{{Maps
 +
|title=
 +
|map1=dm2
 +
|map2=dm3
 +
|map3=e1m2
 +
|note=<small>Standard BO3 rules.</small>
 +
}}
 +
{{Box|break}}
  
 +
===Division 2 & Division 3===
 +
{{Maps
 +
|title=
 +
|map1=dm2
 +
|map2=dm3
 +
|map3=e1m2
 +
|map4=cmt2
 +
|map5=cmt3
 +
|map6=cmt4
 +
|map7=e3m3tdm
 +
|map8=schloss
 +
|note=<small>Decider map in division 2-3 will be one of the [[TB3]] maps; dm2, dm3, e1m2. With this format:
 +
* If no TB3 map have been played then each team tosses 1 map each.
 +
* If 1 TB3 map have been played, the team that did not choose the TB3 map chooses what TB3 map to be played as decider.
 +
* If 2 TB3 maps has been played, the last one is played as decider (or 3 x same map).</small>
 +
}}
 +
{{Box|end}}
  
 
+
== Team Restrictions ==
 
 
 
 
 
 
 
 
 
 
== '''Map pools''' ==
 
===== '''Division 1''' =====
 
TB3 maps; dm2, dm3, e1m2.
 
 
 
Decider map: standard BO3 rule.
 
 
 
 
 
===== '''Division 2 and 3''' =====
 
cmt2, cmt3, cmt4, dm2, dm3, e1m2, e3m3tdm, schloss
 
 
 
Decider map: 1 of the TB3 maps; dm2, dm3, e1m2, with this format:
 
 
 
- If no TB3 map has been played then each team tosses 1 TB3 map each. Do random team draw in console to determine who tosses first.<br />
 
- If 1 TB3 map has been played, you do random draw in console to decide which of the remaining 2 TB3 maps will be the decider.<br />
 
- If 2 TB3 maps have been played, the remaining map is played as the decider.<br /><br />
 
Any map can be played at any stage if both teams agree.<br />
 
 
 
 
 
 
 
== '''Team Restrictions''' ==
 
 
* Teams to consist of 5 players per team
 
* Teams to consist of 5 players per team
 
* In each division there is a standin/reserve pool that can be used if your team is having activity or commitment problems.  
 
* In each division there is a standin/reserve pool that can be used if your team is having activity or commitment problems.  
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*Admins will always attempt to ensure that the standin is suitable as a replacement, and is not much better or much worse than the player that they are replacing.
 
*Admins will always attempt to ensure that the standin is suitable as a replacement, and is not much better or much worse than the player that they are replacing.
 
*Admins will not force a standin on a team.
 
*Admins will not force a standin on a team.
== '''Timeframe''' ==
+
== Timeframe ==
 
* All matches will have a deadline and teams should be active in communicating with each other and schedule their games.
 
* All matches will have a deadline and teams should be active in communicating with each other and schedule their games.
* Each match has a two week window in which it can be played, including overlap of one week with the previous and next scheduled game, e.g Round 1: 15th April - 28th April; Round 2: 22nd April - 5th May; Round 3: 29th April - 11th May
+
* Each match has a two week window in which it can be played, including overlap of one week with the previous and next scheduled game, e.g:
 +
** '''Round 1: 15th April - 28th April
 +
** Round 2: 22nd April - 5th May
 +
** Round 3: 29th April - 11th May'''
 
* If a team is idling or deemed by the admins to not be making an effort to produce the game it will be considered as if the offending team forfeits the match, and a Walk Over (WO) shall be awarded to the opposition.
 
* If a team is idling or deemed by the admins to not be making an effort to produce the game it will be considered as if the offending team forfeits the match, and a Walk Over (WO) shall be awarded to the opposition.
 
* A Walkover will result in 2 points being awarded to the beneficiary, and 0 points to the offending team.
 
* A Walkover will result in 2 points being awarded to the beneficiary, and 0 points to the offending team.
== '''Ping''' ==
+
== Ping ==
 
* Choice of server should be suitable for both teams
 
* Choice of server should be suitable for both teams
 
* The pings should be the most even for the 2 teams and measures like cl_delay_packet to increase the fairness of a match are welcomed.
 
* The pings should be the most even for the 2 teams and measures like cl_delay_packet to increase the fairness of a match are welcomed.
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* The maximum min-ping that can be required is 52ms.
 
* The maximum min-ping that can be required is 52ms.
 
* If players still can't agree on a server, please contact admins about it. Admin decision is final.
 
* If players still can't agree on a server, please contact admins about it. Admin decision is final.
== '''Server Settings''' ==
+
== Server Settings ==
 
* Timelimit: 20 minutes
 
* Timelimit: 20 minutes
 
* Overtime: 5 minutes if match is a draw
 
* Overtime: 5 minutes if match is a draw
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* No berzerk, midair, instagib or other unusual modes.
 
* No berzerk, midair, instagib or other unusual modes.
 
* If a team requests nospecs-mode, the other team is obliged to comply.<br /><br />
 
* If a team requests nospecs-mode, the other team is obliged to comply.<br /><br />
 
  
 
These should be the basic 4on4 settings on all modern servers, but make sure to check of you are unsure.
 
These should be the basic 4on4 settings on all modern servers, but make sure to check of you are unsure.
  
== '''Match Reporting''' ==
+
== Match Reporting ==
 
* The team that wins the match should report the match.
 
* The team that wins the match should report the match.
 
* In order for a match to be valid you'll need to have screenshots from each played map
 
* In order for a match to be valid you'll need to have screenshots from each played map
 
* Reports should be made in the GetQuad Discord server, in #reports, by stating the score, uploading an archive of all demos to the channel, and tagging @meag in the post.
 
* Reports should be made in the GetQuad Discord server, in #reports, by stating the score, uploading an archive of all demos to the channel, and tagging @meag in the post.
=='''Allowed clients''' ==
+
==Allowed clients ==
 
* Open source clients (with source code publicly available on Internet) that have equivalent checks/restrictions of ezQuake:
 
* Open source clients (with source code publicly available on Internet) that have equivalent checks/restrictions of ezQuake:
 
* ezQuake (2.2.x, 3.x) https://ezquake.github.io/
 
* ezQuake (2.2.x, 3.x) https://ezquake.github.io/
 
* FTEQW (1.00), http://fte.triptohell.info/
 
* FTEQW (1.00), http://fte.triptohell.info/
 
* FodQuake (0.4), http://fodquake.net/
 
* FodQuake (0.4), http://fodquake.net/
== '''Allowed rulesets''' ==
+
== Allowed rulesets ==
 
* ezQuake: smackdown, qcon, (Thunderdome can be allowed, but only if all players on both teams agree)
 
* ezQuake: smackdown, qcon, (Thunderdome can be allowed, but only if all players on both teams agree)
 
* FTEQW: strict
 
* FTEQW: strict
 
* FodQuake: eql
 
* FodQuake: eql
 
* Players should do f_ruleset checks before game start.  It is ultimately the responsibility of the players to perform this check, and in general, matches played with outlying rulesets will not be overturned if the players neglected to perform this duty.  Where there is ambiguity, the decision will be decided by the Admins.
 
* Players should do f_ruleset checks before game start.  It is ultimately the responsibility of the players to perform this check, and in general, matches played with outlying rulesets will not be overturned if the players neglected to perform this duty.  Where there is ambiguity, the decision will be decided by the Admins.
== '''Allowed proxies''' ==
+
== Allowed proxies ==
 
* QWfwd
 
* QWfwd
 
* Qizmo 2.91<br /><br />
 
* Qizmo 2.91<br /><br />
 
  
 
Using disallowed clients/proxies might lead to points deduction or even a WO.
 
Using disallowed clients/proxies might lead to points deduction or even a WO.
== '''Scripting and cheats''' ==
+
== Scripting and cheats ==
===== '''Allowed''' =====
+
===== Allowed =====
 
*cl_fakeshaft (only mentioned here as it used to be forbidden)
 
*cl_fakeshaft (only mentioned here as it used to be forbidden)
 
*Different enemy skins
 
*Different enemy skins
===== '''NOT allowed''' =====
+
===== NOT allowed =====
 
* movement scripts (ezquake: cl_idrive must be OFF)
 
* movement scripts (ezquake: cl_idrive must be OFF)
 
* kfjump
 
* kfjump
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* Hacked clients
 
* Hacked clients
 
* Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)<br /><br />
 
* Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)<br /><br />
 
  
 
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as, but not limited to:
 
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as, but not limited to:
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* team disqualification
 
* team disqualification
 
* permanent ban.
 
* permanent ban.
== '''Warnings and disqualification''' ==
+
== Warnings and disqualification ==
 
* Two warnings will result in disqualification<br /><br />
 
* Two warnings will result in disqualification<br /><br />
 
  
 
To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.
 
To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.
===== '''Other offences''' =====
+
===== Other offences =====
 
* Having one or several players intentionally drop from server during a game without replacing them
 
* Having one or several players intentionally drop from server during a game without replacing them
 
* Playing in more than one team, or playing under someone else's name in another team (mercing).  Standins are an exception, with the caveat that a player can not be a standin in the same division as their team.
 
* Playing in more than one team, or playing under someone else's name in another team (mercing).  Standins are an exception, with the caveat that a player can not be a standin in the same division as their team.
 
* Fakenicking to get into a division where you don't belong
 
* Fakenicking to get into a division where you don't belong
 
* Griefing, flaming and abusive behaviour will not be tolerated.<br /><br />
 
* Griefing, flaming and abusive behaviour will not be tolerated.<br /><br />
 
  
 
Most of these cases could result in direct disqualification of the player (and in some cases the whole team) and a ban of at least 1 season.
 
Most of these cases could result in direct disqualification of the player (and in some cases the whole team) and a ban of at least 1 season.
== '''Server problems''' ==
+
== Server problems ==
 
* The current map should be played to the end, no matter the servers condition
 
* The current map should be played to the end, no matter the servers condition
 
* In case of a disconnected player, teams should pause the game, by team captain asking admin status, all players should concede it fast and elected admin player should type ""pause"". Teams should wait maximum 10 minutes for the player, after that if the player is not back into the server, game must resume.<br /><br />
 
* In case of a disconnected player, teams should pause the game, by team captain asking admin status, all players should concede it fast and elected admin player should type ""pause"". Teams should wait maximum 10 minutes for the player, after that if the player is not back into the server, game must resume.<br /><br />
 
  
 
This procedure exists to help a player/team that encountered a problem, but is not to be abused, which in that case will be analyzed by the admins.
 
This procedure exists to help a player/team that encountered a problem, but is not to be abused, which in that case will be analyzed by the admins.
 
* Admins will decide if a map should be replayed on another server
 
* Admins will decide if a map should be replayed on another server
 
* If a server gives 2 or more spikes that result in 100% packet loss for all players for more that 10 seconds, the map should be replayed on another server if the teams do not agree to the score/situation.
 
* If a server gives 2 or more spikes that result in 100% packet loss for all players for more that 10 seconds, the map should be replayed on another server if the teams do not agree to the score/situation.
== '''Tournament admins''' ==
+
== Tournament admins ==
The admins are there to help you, so if you ever need our assistance or have any questions, you can find us in the GetQuake discord server. Admins can change/fix rules if problems occur. Tournament admins are:
+
The admins are there to help you, so if you ever need our assistance or have any questions, you can find us in the [https://discordapp.com/invite/KMr9uBd GetQuake discord server]. Admins can change/fix rules if problems occur.  
 
+
{| class="wikitable" style="width:400px;" |
'''Global:'''  LinkJohn.
+
|-
'''Div1:'''  Ocoini.  Annihilator.
+
! colspan="4"| Admins
'''Div2:'''  JohnAbraxas.
+
|-
'''Div3:'''  VVD.  Henu.  Link.
+
|style="font-weight: bold;" | Global || {{player|Link|flag=no}} || colspan="2"| {{player|John|link=Praxismo|flag=fr}}
 +
|-
 +
|style="font-weight: bold;" | Div1 || {{player|ocoini|flag=no}} || colspan="2"| {{player|Anni|flag=de}}
 +
|-
 +
|style="font-weight: bold;" | Div2 || {{player|John|link=Praxismo|flag=fr}} || colspan="2"| {{player|Abraxas|flag=no}}
 +
|-
 +
|style="font-weight: bold;" | Div3 || {{player|VVD|flag=ru}} || {{player|HENU|flag=fi}} || {{player|Link|flag=no}}
 +
|}

Revision as of 20:18, 17 April 2019

[e][h]GetQuad! 4on4 Draft
Get-quad-draft-logo.jpg
League Information
Organizer:
France John, Norway Link, Norway ocoini
Admin:
Type:
Online
Prize pool:
Fame & Glory
Start Date:
2018-04-13
End Date:
2018-05-30
Links
Maps
dm2 • dm3 • e1m2 • cmt2 • cmt3 • cmt4 • e3m3tdm • schloss
  • The tournament will consist of a round robin in each division.
  • Teams will be split between 3 divisions based on skill level.
  • Each team in each division will play each other once in a best-of-three (BO3) match.
  • Points are awarded based on map wins, 1 point per map win.
  • If teams are equal in the table, on points (map wins), then map difference + - will separate the teams. If teams still can not be separated then a decider game will be played BO3; if the decider game is for a title, the game will be a BO5. If more teams than 2 are equal, there will be a playoff.
  • When all games are played there could be the offer of a playoff, depending on players’ wishes and activity.

Map pools

Division 1

dm2 dm3 e1m2
Dm2 Dm3 e1m2
Standard BO3 rules.

Division 2 & Division 3

dm2 dm3 e1m2 cmt2 cmt3 cmt4 e3m3tdm schloss
Dm2 Dm3 e1m2 Cmt2 Cmt3 Cmt4 e3m3tdm Schloss
Decider map in division 2-3 will be one of the TB3 maps; dm2, dm3, e1m2. With this format:
  • If no TB3 map have been played then each team tosses 1 map each.
  • If 1 TB3 map have been played, the team that did not choose the TB3 map chooses what TB3 map to be played as decider.
  • If 2 TB3 maps has been played, the last one is played as decider (or 3 x same map).

Team Restrictions

  • Teams to consist of 5 players per team
  • In each division there is a standin/reserve pool that can be used if your team is having activity or commitment problems.
  • You can not use more than two standins per game. Two standins will only be allowed in extreme cases, which will be subject to deeper consideration by the admins, before permission is given.
  • You can find listed standins for your division via the #divX-standin channel on the GetQuad Discord server, or by tagging @divX-standin.
  • Standins are dynamic, and as such, if admins approve, a player does not have to have previously been on the list to be accepted.
  • Admins will always attempt to ensure that the standin is suitable as a replacement, and is not much better or much worse than the player that they are replacing.
  • Admins will not force a standin on a team.

Timeframe

  • All matches will have a deadline and teams should be active in communicating with each other and schedule their games.
  • Each match has a two week window in which it can be played, including overlap of one week with the previous and next scheduled game, e.g:
    • Round 1: 15th April - 28th April
    • Round 2: 22nd April - 5th May
    • Round 3: 29th April - 11th May
  • If a team is idling or deemed by the admins to not be making an effort to produce the game it will be considered as if the offending team forfeits the match, and a Walk Over (WO) shall be awarded to the opposition.
  • A Walkover will result in 2 points being awarded to the beneficiary, and 0 points to the offending team.

Ping

  • Choice of server should be suitable for both teams
  • The pings should be the most even for the 2 teams and measures like cl_delay_packet to increase the fairness of a match are welcomed.
  • Matches must be played on the servers of the continent were the competition is being held.
  • The team A with highest average ping can require the other team B to ping up to the level of team A's lowest pinging player. Only the best possible ping is accounted for. Using delay packet or rerouting to raise the ping of the lowest pinging player in order to force the other team to ping up more is NOT allowed.
  • The maximum min-ping that can be required is 52ms.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final.

Server Settings

  • Timelimit: 20 minutes
  • Overtime: 5 minutes if match is a draw
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: KTX2 Respawns
  • Powerups: ON
  • Discharge: ON
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Antilag (or equivalent): ON (unless both teams agree to play without it.)
  • Fallbunny: ON (if server allows)
  • No berzerk, midair, instagib or other unusual modes.
  • If a team requests nospecs-mode, the other team is obliged to comply.

These should be the basic 4on4 settings on all modern servers, but make sure to check of you are unsure.

Match Reporting

  • The team that wins the match should report the match.
  • In order for a match to be valid you'll need to have screenshots from each played map
  • Reports should be made in the GetQuad Discord server, in #reports, by stating the score, uploading an archive of all demos to the channel, and tagging @meag in the post.

Allowed clients

Allowed rulesets

  • ezQuake: smackdown, qcon, (Thunderdome can be allowed, but only if all players on both teams agree)
  • FTEQW: strict
  • FodQuake: eql
  • Players should do f_ruleset checks before game start. It is ultimately the responsibility of the players to perform this check, and in general, matches played with outlying rulesets will not be overturned if the players neglected to perform this duty. Where there is ambiguity, the decision will be decided by the Admins.

Allowed proxies

  • QWfwd
  • Qizmo 2.91

Using disallowed clients/proxies might lead to points deduction or even a WO.

Scripting and cheats

Allowed
  • cl_fakeshaft (only mentioned here as it used to be forbidden)
  • Different enemy skins
NOT allowed
  • movement scripts (ezquake: cl_idrive must be OFF)
  • kfjump
  • custom rocket jump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Radar
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Any kind of cheat (wallhack, aimbot, timers etc.)
  • Hacked clients
  • Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)

Failure to follow these restrictions can result in the player or team receiving harsh penalties such as, but not limited to:

  • points deduction
  • WO
  • player disqualification
  • team disqualification
  • permanent ban.

Warnings and disqualification

  • Two warnings will result in disqualification

To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.

Other offences
  • Having one or several players intentionally drop from server during a game without replacing them
  • Playing in more than one team, or playing under someone else's name in another team (mercing). Standins are an exception, with the caveat that a player can not be a standin in the same division as their team.
  • Fakenicking to get into a division where you don't belong
  • Griefing, flaming and abusive behaviour will not be tolerated.

Most of these cases could result in direct disqualification of the player (and in some cases the whole team) and a ban of at least 1 season.

Server problems

  • The current map should be played to the end, no matter the servers condition
  • In case of a disconnected player, teams should pause the game, by team captain asking admin status, all players should concede it fast and elected admin player should type ""pause"". Teams should wait maximum 10 minutes for the player, after that if the player is not back into the server, game must resume.

This procedure exists to help a player/team that encountered a problem, but is not to be abused, which in that case will be analyzed by the admins.

  • Admins will decide if a map should be replayed on another server
  • If a server gives 2 or more spikes that result in 100% packet loss for all players for more that 10 seconds, the map should be replayed on another server if the teams do not agree to the score/situation.

Tournament admins

The admins are there to help you, so if you ever need our assistance or have any questions, you can find us in the GetQuake discord server. Admins can change/fix rules if problems occur.

Admins
Global Norway Link France John
Div1 Norway ocoini Germany Anni
Div2 France John Norway Abraxas
Div3 Russia VVD Finland HENU Norway Link