Difference between revisions of "The Wizard's Manse"

From QWiki
(43 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Infobox organization
 
{{Infobox organization
|name=The Wizards Manse
+
|name=The Wizard's Manse
 
|logo=Wizard team.png
 
|logo=Wizard team.png
 
|founder=[[Image:flag_no.gif]] [[Link]]
 
|founder=[[Image:flag_no.gif]] [[Link]]
 
|founded=2022
 
|founded=2022
|members=[[Image:flag_no.gif]] [[Link]]<br> [[Image:flag_nl.gif]] [[QuakeR]<br>[[Image:flag_pl.gif]] [[Qurnel]]<br> [[Image:flag_se.gif]] [[Lurq]]
+
|members=[[Image:flag_no.gif]] [[Link]]<br>[[Image:flag_pl.gif]] [[QurneL]]<br>[[Image:flag_nl.gif]] [[QuakeR]]<br>[[Image:flag_se.gif]] [[Lurq]]<br>[[Image:flag_ca.gif]] [[infiniti]]
 
|type=Group of mappers
 
|type=Group of mappers
 
}}
 
}}
  
The Wizards Manse is a group of mappers who decided to convert 5 maps from Counter-Strike to quake 1. '''Link''' started up the project and he assembled this group: '''QuakeR''', '''Qurnel''' and '''Lurq'''. The goal was to get maps that could work for quakeworld tdm 4on4.
+
The Wizard's Manse is a group of mappers who decided to convert 5 maps from Counter-Strike to Quake 1. '''Link''' started up the project and he assembled this group comprising of '''QurneL''', '''QuakeR''', '''Lurq''' and '''infiniti'''. Their goal is to create maps that could work for QuakeWorld 4on4.
<br>
+
 
<br>
+
==Information==
The conversions are not 1:1 and was never meant to be that either because CS and QW are 2 very different games. However, a lot of CS maps got good potential for QW gameplay and we looked at a lot of maps. We tried to find maps that could be nice for QW without changing too much of the maps identity: That narrowed it down pretty much.
+
 
<br>
+
The conversions are not 1:1 and were never meant to be that either because CS and QW are 2 very different games. However, a lot of CS maps got good potential for QW gameplay and we looked at a lot of maps. We tried to find maps that could be nice for QW without changing too much of the maps identity: That narrowed it down pretty much.
<br>
+
 
However, it felt natural to convert the most famous FPS map in the world: dust2. Qurnel did a 1:1 conversion with the normal medevil quake textures and added heavy stacked weaponry. We are not sure it suits very well for 4on4, but for a large FFA map it should be great.
+
However, it felt natural to convert the most famous FPS map in the world: dust2. Qurnel did a 1:1 - sizewise - conversion with the normal medevil quake textures and added heavy stacked weaponry. We are not sure it suits very well for 4on4, but for a large FFA map it should be great. You can download the map [https://upload.foppa.dk/files/dust2b1.zip HERE].
<br>
+
 
<br>
 
 
We selected these 5 maps for qw 4on4:
 
We selected these 5 maps for qw 4on4:
 +
* '''Dust2''' by QurneL.
 +
* '''Italy''' by QuakeR.
 +
* '''Mirage''' by QurneL.
 +
* '''Nuke''' by Link.
 +
* '''Cobble''' by infiniti.
 
<br>
 
<br>
<br>
+
These are the main authors of the maps, but everyone contributes. '''Lurq''' is our map professor/rocket scientist and he contributes on all areas.
'''dust2''' (4on4 version) - by Link
+
 
<br>
+
When we Quake-ify these maps we do so with QuakeWorld 4on4 in mind. Sometimes you need an extra wall/block to prevent a triple-anwalk distance, or you need to make an area smaller, or an L-junction instead of a straight line and so on. However, all the paths are the same, they go from A to B in the same way as the original maps, maybe with some adjustments a few places.  
'''italy''' - by QuakeR
+
 
<br>
+
But if you played CS on these maps, you won't have to learn the routes, you know them already. The next step would be to learn the item placements and form your tactics after that.
'''mirage''' - by Qurnel
+
 
<br>
+
The maps are done "when they are done". However, some of the maps are close to release/beta-testing and you can already enjoy some screenshots below. Currently you can see screenshots of '''Mirage''', '''Italy''', '''Dust2''' and '''Nuke'''. '''Cobble''' is waiting for project start. We will add more screens here as we go forward.
'''nuke''' - by Link
+
 
<br>
+
All maps should be done within february 2023.
'''cobble''' - by ? (probably Qurnel/QuakeR)
+
 
<br>
+
'''UPDATE 10.11.22:'''<br>
<br>
+
Italy and Mirage are now done. They have been playtested and final versions can be downloaded. Nuke beta version also done. Go to map pages for details and downloads:
These are the main authors on the maps, but everyone contributes on all maps. '''Lurq''' is our map professor/rocket scientist and he contributes on all areas on all maps.
+
 
<br>
+
[https://www.quakeworld.nu/wiki/Italy Italy]<br>
<br>
+
[https://www.quakeworld.nu/wiki/Mirage_map Mirage]<br>
When we "quakify" these maps we do so with qw and 4on4 in mind. Sometimes you need an extra wall/block to prevent a tripple-anwalk distance, or you need to make an area smaller, or a L-junction instead of a strait line and so on. However, all the paths are the same, they go from A to B in the same way as the original maps, maybe with some adjustments a few places.  
+
[https://www.quakeworld.nu/wiki/Nuke Nuke]
<br>
+
 
<br>
+
==Gallery==
But if you played CS on these maps, you don't have to learn the routes, you know them already. Next is to learn the item placements and form your tactics after that.
+
 
<br>
+
The screenshots are "as is". Textures, lighting and details are under construction.
<br>
+
 
In August 2022 '''Qlan War 3''' starts signups for a 5 map tournament with these 5 maps; tour starts September. '''It will be a draft'''. We are trying to raise a 3000 EUR prize pool for this event, we already got 1000 EUR for it.
+
<gallery mode="packed-hover" heights="164px">
<br>
+
<gallery>
<br>
+
dust_center.png
The maps are done "when they are done", however some of the maps are close to release/beta-testing and you can enjoy some screenshots. Currently you can see screens of '''mirage''', '''italy''' and '''dust2'''. '''Nuke''' rebuild is done but not textured yet and '''cobble''' is waiting for project start. We will add more screens here as we go forward.
+
dust_college.png
<br>
+
dust_quad.png
<br>
+
dust_rl.png
All maps will be released before summer, some very soon.
+
italy_gl.jpg
 +
italy_pentsign.jpg
 +
italy_quad.jpg
 +
italy_V.jpg
 +
mirage_center.png
 +
mirage_lg.png
 +
mirage_pent.png
 +
mirage_quad.png
 +
mirage_center2.png
 +
mirage_ga.png
 +
mirage_gl.png
 +
mirage_lg2.png
 +
mirage_pent2.png
 +
mirage_ya.png
 +
nuke_low.png
 +
nuke_low2.png
 +
nuke_outside.png
 +
nuke_outside2.png
 +
nuke_pcroom.png
 +
nuke_quad.png
 +
nuke_ra.png
 +
nuke_ssg.png
 +
nuke_vendors.png
 +
 
 +
</gallery>
 +
 
 +
__NOTOC__

Revision as of 15:03, 27 March 2023

[e][h]The Wizard's Manse
Wizard team.png
Founder:
Founded:
2022
Type:
Group of mappers

The Wizard's Manse is a group of mappers who decided to convert 5 maps from Counter-Strike to Quake 1. Link started up the project and he assembled this group comprising of QurneL, QuakeR, Lurq and infiniti. Their goal is to create maps that could work for QuakeWorld 4on4.

Information

The conversions are not 1:1 and were never meant to be that either because CS and QW are 2 very different games. However, a lot of CS maps got good potential for QW gameplay and we looked at a lot of maps. We tried to find maps that could be nice for QW without changing too much of the maps identity: That narrowed it down pretty much.

However, it felt natural to convert the most famous FPS map in the world: dust2. Qurnel did a 1:1 - sizewise - conversion with the normal medevil quake textures and added heavy stacked weaponry. We are not sure it suits very well for 4on4, but for a large FFA map it should be great. You can download the map HERE.

We selected these 5 maps for qw 4on4:

  • Dust2 by QurneL.
  • Italy by QuakeR.
  • Mirage by QurneL.
  • Nuke by Link.
  • Cobble by infiniti.


These are the main authors of the maps, but everyone contributes. Lurq is our map professor/rocket scientist and he contributes on all areas.

When we Quake-ify these maps we do so with QuakeWorld 4on4 in mind. Sometimes you need an extra wall/block to prevent a triple-anwalk distance, or you need to make an area smaller, or an L-junction instead of a straight line and so on. However, all the paths are the same, they go from A to B in the same way as the original maps, maybe with some adjustments a few places.

But if you played CS on these maps, you won't have to learn the routes, you know them already. The next step would be to learn the item placements and form your tactics after that.

The maps are done "when they are done". However, some of the maps are close to release/beta-testing and you can already enjoy some screenshots below. Currently you can see screenshots of Mirage, Italy, Dust2 and Nuke. Cobble is waiting for project start. We will add more screens here as we go forward.

All maps should be done within february 2023.

UPDATE 10.11.22:
Italy and Mirage are now done. They have been playtested and final versions can be downloaded. Nuke beta version also done. Go to map pages for details and downloads:

Italy
Mirage
Nuke

Gallery

The screenshots are "as is". Textures, lighting and details are under construction.