Difference between revisions of "Money for nothin and gibs for free"

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If both teams agree they can play other maps too (map approval from admins is necessary).
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===Signup===
 
===Signup===
 
Signup [https://td.quakeworld.ru/?sid=142&mod=users&act=add&opt= over here]. Signup close on January 16, 20:50 {{abbr/UTC}} (23:50 {{abbr/MSK}}).
 
Signup [https://td.quakeworld.ru/?sid=142&mod=users&act=add&opt= over here]. Signup close on January 16, 20:50 {{abbr/UTC}} (23:50 {{abbr/MSK}}).

Revision as of 13:48, 7 January 2021

[e][h]Money for nothin and gibs for free
Logo-mfnagff-2021.jpg
League Information
Organizer:
Admin:
Sponsor:
Secret old russian player
Type:
Online
Format:
Double-Elimination Bracket (Bo5)
Prize pool:
$6,500 USD
Start Date:
TBD
(Signup close January 16)
Links
Maps
dm2 • dm4 • dm6 • aerowalk • ztndm3

"Money for nothin' and gibs for free" is a 2on2 Double-Elimination tournament mainly run by Russia gLAd.

It is intented as a worldwide battle royale, following the success of GetQuad! Nations Cup in 2020.

A whopping prize pool of $6,500 is handed out from a secret, russian donor that want to remain unknown.

Prize pool

$6,500 (USD) are spread among the players as seen below:


Maps

dm2 dm4 dm6 aerowalk ztndm3
Dm2 Dm4 Dm6 Aerowalk Ztndm3

If both teams agree they can play other maps too (map approval from admins is necessary).

Signup

Signup over here. Signup close on January 16, 20:50 UTC (23:50 MSK).

Rules

  • 10 min map with 3 min overtime
  • All rounds are BO5
  • Ruleset: smackdown, thunderdome or qcon
  • A team can only consist of 2 players

Servers

This is a world wide tournament, meaning you might have to play games on a higher ping than you're used to. Strive for fair pings, but use this as a general rule of thumb:

  • East coast NA vs EU = Ireland
  • West coast NA vs EU = New York
  • AU vs EU = India
  • AU vs NA = Los Angeles
  • BR vs AU = Los Angeles
  • BR vs EU/NA = Miami

If you can find a server with lower pings for both of you, I strongly suggest you use that one! This is just a general rule of thumb and not a requirement, however striving for as equal pings as possible is mandatory. Use cl_delaypacket to even out the pings up to a maximum of 155ms.

Signups

TBD

Double Elimination Bracket

TBD

Demos

TBD