Difference between revisions of "Dm5"

From QWiki
*>Zot
(New page: {{MapInfo}} '''DM5''', The Cistern. Nobody really plays this map. It's included here for completeness. == Items == There are various items littered about. I think a Pent is in there too...)
 
m (Typo)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{MapInfo}}
+
__NOTOC__
 +
{{Infobox map
 +
|name=The Cistern
 +
|year=1996
 +
|image=Map dm5.jpg
 +
|creator={{player|Tim Willits|flag=us|link=false}}
 +
|gametype=1on1, 2on2, FFA
 +
|size=Small
 +
|family=[[TB5]]
 +
|download=https://maps.quakeworld.nu/all/dm5.bsp
 +
}}
 +
'''The Cistern''' is the fifth deathmatch level of Quake. This level is named for a room that is nearly submerged in water being a control point of the map. Platforms surround the upper floor which allow for quick access around the level, plus a teleporter system quickly links opposite sides of the map.
  
'''DM5''', The Cistern. Nobody really plays this map. It's included here for completeness.
+
The Rocket Launcher is located behind a door that requires the player rush down a platform and press a button before getting through the locked door. This map is rather unpopular due to the difficulty of getting the Rocket Launcher as another player could easily control the door from the upper platforms. However, it does still manage to get more attention than [[dm1]]: ''Place of Two Deaths'' due to containing nearly all the weapons in the game, lacking only the [[Weapons#The_Super_Shotgun|SSG]].
  
== Items ==
+
=== Items ===
 
+
{{MapItems
There are various items littered about. I think a Pent is in there too, somewhere. Nobody really cares because nobody really plays this map.
+
|quad=
 
+
|ring=
{{MapItems}}
+
|pent=1
 +
|hp100=1
 +
|ra=
 +
|ya=1
 +
|ga=
 +
|lg=1
 +
|rl=1
 +
|gl=1
 +
|sng=1
 +
|ng=1
 +
|ssg=1
 +
}}
 +
==Gallery==
 +
<gallery mode="packed-hover" heights="120px">
 +
File:Map dm5 1.jpg
 +
File:Map dm5 2.jpg
 +
File:Map dm5 3.jpg
 +
</gallery>
  
 
== Popularity ==
 
== Popularity ==
  
Not popular at all, the misplaced RL (behind a button-activated door) totally wrecks what could have been, potentially, a decent map. This map is/was however included in many unconfigured FFA servers past. A rush of the distinctive squelching sound that signifies players leaving is a certainty if this map is included in any FFA map cycle today.
+
Unfortunately not popular at all, the misplaced [[RL]] (behind a button-activated door) totally wrecks what could have been, potentially, a decent map. This map was however included in many unconfigured FFA servers past. A rush of the distinctive squelching sound that signifies players leaving is a certainty if this map is included in any FFA map cycle today.
  
 
=== Appeal ===
 
=== Appeal ===
  
The size and general layout, with the lack of RA would make this a reasonably decent, fast-paced map - if you could actually get an RL. This map could be great with some fresh ents.
+
The size and general layout, with the lack of [[RA]] would make this a reasonably decent, fast-paced map - if you could actually get an [[RL]]. This map could be great with some fresh ents. There are 6 spawn points on the map.
  
 
=== Criticism ===
 
=== Criticism ===
  
The map's only RL can be totally camped by anyone standing on the top bridge. This makes it almost impossible to get an RL in practice.
+
The map's only [[RL]] can be totally camped by anyone standing on the top bridge. This makes it almost impossible to get an [[RL]] in practice.
 
 
== Areas ==
 
 
 
A general overview of how the map is laid out
 
 
 
=== Area One ===
 
 
 
A description of the area and a quick note about its importance.
 
 
 
=== Area Two ===
 
 
 
Ditto
 
 
 
=== Area Three ===
 
 
 
Beep Beep I'm a Jeep!
 
 
 
=== Area Four ===
 
 
 
I'VE GOT YOUR NUMBER!  I'VE GOT ALL YOUR NUMBERS!!!
 
  
 
== How to Play ==
 
== How to Play ==
Line 45: Line 53:
 
=== Free for All ===
 
=== Free for All ===
  
Don't rely on being able to get an RL, probably best to concentrate on the GL next to the rear water entrance.
+
Don't rely on being able to get an [[RL]], probably best to concentrate on the GL next to the rear water entrance.
 
 
== Screenshots ==
 
  
I'm going to flesh out a screenshots section later.  Too lazy atm. =)
 
  
 
{{maps}}
 
{{maps}}
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 13:01, 23 October 2020

[e][h]The Cistern
Map dm5.jpg
Creator:
United States Tim Willits
Released:
1996
Gametype:
1on1, 2on2, FFA
Size:
Small
Family:

The Cistern is the fifth deathmatch level of Quake. This level is named for a room that is nearly submerged in water being a control point of the map. Platforms surround the upper floor which allow for quick access around the level, plus a teleporter system quickly links opposite sides of the map.

The Rocket Launcher is located behind a door that requires the player rush down a platform and press a button before getting through the locked door. This map is rather unpopular due to the difficulty of getting the Rocket Launcher as another player could easily control the door from the upper platforms. However, it does still manage to get more attention than dm1: Place of Two Deaths due to containing nearly all the weapons in the game, lacking only the SSG.

Items

Powerups Armor Weapons
Quad Ring Pent MH RA YA GA LG RL GL SNG NG SSG
0 0 1 1 0 1 0 1 1 1 1 1 1

Gallery

Popularity

Unfortunately not popular at all, the misplaced RL (behind a button-activated door) totally wrecks what could have been, potentially, a decent map. This map was however included in many unconfigured FFA servers past. A rush of the distinctive squelching sound that signifies players leaving is a certainty if this map is included in any FFA map cycle today.

Appeal

The size and general layout, with the lack of RA would make this a reasonably decent, fast-paced map - if you could actually get an RL. This map could be great with some fresh ents. There are 6 spawn points on the map.

Criticism

The map's only RL can be totally camped by anyone standing on the top bridge. This makes it almost impossible to get an RL in practice.

How to Play

Free for All

Don't rely on being able to get an RL, probably best to concentrate on the GL next to the rear water entrance.