Difference between revisions of "Dm4"

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=== 1on1 ===
 
=== 1on1 ===
  
DM4 favors a fast pace approach, but can become slow paced (eg: [[QHlan]] 3 or 4 final). The slow pace is facilitated by a high tendency for [[spawn frag]]ging due to three factors: the closeness of some spawn points to the [[Lightning Gun|LG]] area, the overall small size of the map, and the existence of only one control point and only one secure spawn spot in that control point. This control point is the only Red armor area on the map, and many otherwise close DM4 matchups are decided by the quality of a player's "[[Red Armor|RA]] spawns".
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DM4 favors a fast pace approach, but can become slow paced (eg: QHlan 3 or 4 final). The slow pace is facilitated by a high tendency for spawn fragging due to three factors: the closeness of some spawn points to the Lightning Gun area, the overall small size of the map, and the existence of only one control point and only one secure spawn spot in that control point. This control point is the only Red armor area on the map, and many otherwise close DM4 matchups are decided by the quality of a player's "Red Armor spawns".
  
Nevertheless, DM4 places a lot of importance on rushing, aim, being totally aware where your opponent is at all times, and controlling/attacking the combined Red/[[Yellow Armor]] area.  Most top DM4 players are "rushers". A fourth factor that facilitates slow pace is the ability to camp in the [[Mega Health|Mega]] room, but this is very risky and is usually only done to buy time, because this room has only one entrance/exit.
+
Nevertheless, DM4 places a lot of importance on rushing, aim, being totally aware where your opponent is at all times, and controlling/attacking the combined Red/Yellow Armor area.  Most top DM4 players are "rushers". A fourth factor that facilitates slow pace is the ability to camp in the Mega Health room, but this is very risky and is usually only done to buy time, because this room has only one entrance/exit.
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 12:25, 25 January 2017

[e][h]The Bad Place
Dm4.jpg
Creator:
American McGee
Gametype:
Size:
small
Family:
TB5

The Bad Place is the fourth deathmatch level of Quake. This level mainly consists of a large three floor Central Room where most of the Weapons are found. This level has all of the Weapons in the game. Most of the side rooms contain a Teleporter, which allows for quick navigation around the map. However, due to the speed at which players can travel around the map, it is not ideal for larger groups. Due to the same deterrent for larger groups and having two Rocket Launchers at a reasonable distance apart from one another, this level is one of the most popular maps for two players (1 vs 1). This also makes it popular with fast paced Deathmatch players that like to rush from one side of the map to the other. No matter the size the map is rather brutal in combat, which is perhaps the rationale for the name.

Popularity

Dm4 is part of the TB3 and TB5 family. It's mainly played in 1on1, but It's also played in 2on2. Dm4 is not played in 4on4.

Appeal

What's awesome about the map?

Criticism

Why wouldn't someone want to play the map?

How to Play

1on1

DM4 favors a fast pace approach, but can become slow paced (eg: QHlan 3 or 4 final). The slow pace is facilitated by a high tendency for spawn fragging due to three factors: the closeness of some spawn points to the Lightning Gun area, the overall small size of the map, and the existence of only one control point and only one secure spawn spot in that control point. This control point is the only Red armor area on the map, and many otherwise close DM4 matchups are decided by the quality of a player's "Red Armor spawns".

Nevertheless, DM4 places a lot of importance on rushing, aim, being totally aware where your opponent is at all times, and controlling/attacking the combined Red/Yellow Armor area. Most top DM4 players are "rushers". A fourth factor that facilitates slow pace is the ability to camp in the Mega Health room, but this is very risky and is usually only done to buy time, because this room has only one entrance/exit.