Difference between revisions of "Customisations"

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__NOTOC__[[File:Starthd.jpg|right|280px]]
Quakeworld is a rather unique game in that it's almost fully customizable, save for a few graphical settings that would give unfair advantages.
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Quakeworld is open source, with a plethora of [[:Category:Clients|clients]]. The most popular client is [[ezQuake]] which can easily be installed via [[nQuake]] (download at [https://nquake.com nquake.com]). Check out the [https://www.ezquake.com/manual.html ezQuake manual] to learn how to personalize your setup.  
For viewing online games live or watching demos however, there are no such limits.
 
  
====Categories====
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Quakeworld is a rather unique game in that it's almost fully customizable. This is partly because of its long and rich history with lots of contributors for the many [[:Category:Modifications|modifications]].
* [[:Category:Modifications|Modifications]]
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<br />
* [[:Category:Clients|Game Clients]]
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<br />
* [[:Category:Graphics|Graphics]]
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<br />
 
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=Explore [https://gfx.quakeworld.nu gfx.quakeworld.nu]=
Since we got few things on the wiki, but alot of things on gfx.qw.nu, the following headings are thought to link directly to sections over at that page.
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<div class="col-md-4">
 
 
==Find everything on gfx.quakeworld.nu==
 
 
====[http://gfx.quakeworld.nu/browse/charsets/ Charsets]====
 
====[http://gfx.quakeworld.nu/browse/charsets/ Charsets]====
Charsets, or character sets, are basically the font you would see in the console, on the scoreboard and other messages. You can make your own, or browse through a database of ready-made, ready-to-use charsets.
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Charsets, or character sets, are basically the font you would see in the console, on the scoreboard and other messages. You can make your own, or browse through a database of ready-made</div>
 
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<div class="col-md-4">
====[http://gfx.quakeworld.nu/browse/configs/ Configs]====
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==== [http://gfx.quakeworld.nu/browse/configs/ Configs] ====
Configs, or configurations, are executable text files which change the Quakeworld settings. This might include your favourite player's individual settings?
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Configs, or configurations, are executable text files which change the Quakeworld settings. This might include your favourite player's individual settings?</div>
 
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<div class="col-md-4">
====Crosshairs====
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==== [http://gfx.quakeworld.nu/browse/crosshairs/ Crosshairs] ====
Crosshairs are the image at the center of your screen which you use to aim at your opponents. Is a simple dot, a cross or a circle your preferred crosshair?
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Crosshairs are the image at the center of your screen which you use to aim at your opponents. Is a simple dot, a cross or a circle your preferred crosshair?</div>
 
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<div class="col-md-4" style="clear: both;">
====HUD====
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==== [http://gfx.quakeworld.nu/browse/hud/ HUD] ====
HUD stands for Heads Up Display and contains all kinds of graphics for you to use to completely personalise the look of the information necessary to you while playing Quakeworld. Use this in combination with the HUD editor in game for full effect.
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HUD stands for Heads Up Display and contains all kinds of graphics for you to use to completely personalise the look of the information necessary to you while playing Quakeworld.</div>
 
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<div class="col-md-4">
====Models====
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==== [http://gfx.quakeworld.nu/browse/models/ Models] ====
Models contains custom 3D-models for weapons, players and more. Note that while models can be changed, not all changes are permitted in tournaments.
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Models contains custom 3D-models for weapons, players and more. Note that while models can be changed, not all changes are permitted in tournaments.</div>
 
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<div class="col-md-4">
====Textures====
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==== [http://gfx.quakeworld.nu/browse/textures/ Textures] ====
Textures are the wallpapers in which all polygons of Quakeworld are wrapped. Do you want faithful ones in high resolution or something completely different? It's up to you.
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Textures are the wallpapers in which all polygons of Quakeworld are wrapped. Do you want faithful ones in high resolution or something completely different? It's up to you.</div>
 
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<div class="col-md-4">
====Maps====
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==== [http://gfx.quakeworld.nu/browse/maps/ Maps] ====
Maps is the place in which you will find new, interesting maps and textures to liven them up. You can also find textures here to liven up your old, favourite maps.
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Maps is the place in which you will find new, interesting maps and textures to liven them up. You can also find textures here to liven up your old, favourite maps.</div>
 
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<div class="col-md-4">
====Skins====
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==== [http://gfx.quakeworld.nu/browse/skins/ Skins] ====
Skins are the textures of the player model, for both you, your teammates and your enemies. Do you want faithful skins in high resolution, jerseys of your favourite sports team or fullbright ones in a single colour?
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Skins are the textures of the player model, for both you, your teammates and your enemies. Do you want faithful skins in high resolution, jerseys of your favourite sports team or fullbright ones in a single colour?</div>
 
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<div class="col-md-4">
====Other====
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==== [http://gfx.quakeworld.nu/browse/other/ Other] ====
Other contains modifications that did not fit into any other category. Here you can find beautiful, high-resolution skyboxes and custom sounds among other things.
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Other contains modifications that did not fit into any other category. Here you can find beautiful, high-resolution skyboxes and custom sounds among other things.</div>
 
 
ezQuake manual
 
In the ezQuake manual you will find every command line you can imagine to make Quakeworld look and feel just the way you want to. How to change player skins, HUD, graphical options, crosshair, and much, much more. https://www.ezquake.com/manual.html
 

Revision as of 20:45, 4 February 2021

Starthd.jpg

Quakeworld is open source, with a plethora of clients. The most popular client is ezQuake which can easily be installed via nQuake (download at nquake.com). Check out the ezQuake manual to learn how to personalize your setup.

Quakeworld is a rather unique game in that it's almost fully customizable. This is partly because of its long and rich history with lots of contributors for the many modifications.


Explore gfx.quakeworld.nu

Charsets

Charsets, or character sets, are basically the font you would see in the console, on the scoreboard and other messages. You can make your own, or browse through a database of ready-made

Configs

Configs, or configurations, are executable text files which change the Quakeworld settings. This might include your favourite player's individual settings?

Crosshairs

Crosshairs are the image at the center of your screen which you use to aim at your opponents. Is a simple dot, a cross or a circle your preferred crosshair?

HUD

HUD stands for Heads Up Display and contains all kinds of graphics for you to use to completely personalise the look of the information necessary to you while playing Quakeworld.

Models

Models contains custom 3D-models for weapons, players and more. Note that while models can be changed, not all changes are permitted in tournaments.

Textures

Textures are the wallpapers in which all polygons of Quakeworld are wrapped. Do you want faithful ones in high resolution or something completely different? It's up to you.

Maps

Maps is the place in which you will find new, interesting maps and textures to liven them up. You can also find textures here to liven up your old, favourite maps.

Skins

Skins are the textures of the player model, for both you, your teammates and your enemies. Do you want faithful skins in high resolution, jerseys of your favourite sports team or fullbright ones in a single colour?

Other

Other contains modifications that did not fit into any other category. Here you can find beautiful, high-resolution skyboxes and custom sounds among other things.