GetQuad! Nations Cup

The return to an official, international tournament, is here.

Shifting away from the draft format that has been fairly successful over the past couple of years, and following the success of the recent Quakecon at Home duel tournament, which involved participants from multiple continents, a number of unofficial showmatches have been arranged between the likes of UK & Ireland,  Australia,  Brazil and  USA & Canada.

This has helped to demonstrate the interest in staging international games once again and hence GetQuad! are now formalising this into an official tournament.

France withdrew from the tournament 29 September due to an unmotivated team. Later, both Portugal & Spain and  Norway withdrew due to a lack of players.

Server settings

 * TeamOverlay: the team, who is not selecting the map, decides the TeamOverlay setting for that map. For 3rd maps the TeamOverlay setting must be randomized (/rnd TO_on TO_off). But teams can agree on the TeamOverlay setting (always on, always off)
 * Timelimit: 20 minutes
 * Overtime: 5 minutes if match is a draw
 * Deathmatch mode: 1
 * Teamplay mode: 2
 * Spawn mode: KTX2 Respawns
 * Powerups: ON
 * Discharge: ON
 * KFjump: Toggled OFF (command = tkfjump)
 * Airstep: OFF
 * Jawnmode: OFF
 * Antilag (or equivalent): ON (unless both teams agree to play without it.)
 * Fallbunny: ON (if server allows)
 * No berzerk, midair, instagib or other unusual modes.
 * If a team requests nospecs-mode, the other team is obliged to comply.

Match Reporting

 * The winning team's manager should report the match on the GetQuad Website. (You need to create an account.)
 * In order for a match to be valid, you'll need to have screenshots and demos from each played map

Allowed clients

 * Open source clients (with source code publicly available on Internet) that have equivalent checks/restrictions of ezQuake:
 * ezQuake (2.2.x, 3.x) https://ezquake.github.io/ (3.5 MUST be version alpha 18 or higher)
 * FTEQW (1.00), http://fte.triptohell.info/
 * FodQuake (0.4), http://fodquake.net/

Allowed rulesets

 * ezQuake: smackdown, qcon
 * Clean report reply on "f_ruleset" check! No "-f" in the check report, so no individual enemy skins allowed
 * FTEQW: strict
 * FodQuake: eql
 * Players should do f_ruleset checks before game start. It is ultimately the responsibility of the players to perform this check, and in general, matches played with outlying rulesets will not be overturned, if the players neglected to perform this duty. Where there is ambiguity, the decision will be decided by the Admins.

Allowed proxies

 * QWfwd
 * Qizmo 2.91

Using disallowed clients/proxies might lead to points deduction or even a WO.

Allowed

 * cl_fakeshaft (only mentioned here as it used to be forbidden)

NOT allowed

 * movement scripts (ezquake: cl_idrive must be OFF)
 * kfjump
 * custom rocket jump scripts
 * Any other kind of movement scripts
 * Automated teamsays
 * Radar
 * Skin changing depending on health/armour/weapon
 * Custom models not allowed by f_modified
 * Any kind of cheat (wallhack, aimbot, timers etc.)
 * Hacked clients