QHLAN2022/Tournament Info

2on2 - Thursday 17 Nov: check-in before 13:00, games commence 14:00

 * Group Stage
 * Round Robin, all-play-all in group
 * BO3 rounds
 * Top 2 advance to Playoffs
 * Playoff Bracket
 * Single-Elimination
 * BO5 rounds

1on1 - Friday 18 Nov: check-in before 11:00, games commence 12:00

 * Group Stage
 * Round Robin, all-play-all in group
 * BO3 rounds
 * Top 2 advance to Playoffs
 * Playoff Bracket
 * Single-Elimination
 * BO5 rounds

4on4 - Saturday 19 Nov: check-in before 10:00, games commence 11:00

 * Group Stage
 * Round Robin, all-play-all in group
 * BO3 rounds
 * Top 2 advance to Playoffs
 * Playoff Bracket
 * Single-Elimination
 * BO3 rounds, except the final which is BO5

Check-in
To register for any of the 3 official tournaments, you need to visit the signup table no later than 60 minutes before the start of each tournament.

Clean Language requirement
We enforce a Clean Language rule for team names. Please avoid using sexual or in other ways inappropriate language, as the event will be broadcasted to a wider audience than the local community. This ofcourse apply to nickname switching or any other variations of trying to be funny. If you don't follow these simple rules, you may be removed from the tournament.

Late check-in
We appreciate that on the first day of the LAN things can be off to a rocky start. Especially regarding traffic jams, hardware setup, etc. We think it would be the prudent thing to do to allow a bit of leeway for cases like that. If you're signed up for the 2on2 tournament, but your 2on2 partner is missing or not set up yet, you're allowed to use any available on-site standin. This standin needs to be approved by your opponents, so choose wisely. If your opponents does not approve of the standin it will be a WO.

Tournament system

 * The 1on1, 2on2 and 4on4 tournaments consist of two stages:
 * A round-robin group stage.
 * A single elimination playoff.
 * The participants that end up first and second in their group go to the playoffs.
 * The playoffs will have a 3rd place match.
 * Group stage matches are BO3.
 * The 1on1 and 2on2 playoff matches are BO5, except the finals which are BO7.
 * The 4on4 playoff matches are BO3, except the final which is BO5.

Points
The ranking in the group stage is determined by taking the following stats into account (in order):
 * Points (1 point per match win).
 * Map difference.
 * Internal fight.
 * Map difference in those internal fights.
 * Frag difference in those internal fights.
 * Total frag difference of all games.

BO3

 * TB3 (4on4 group stage and playoffs except final)
 * The procedure is "pick-pick-play".
 * The participant that wins "/cmd rnd participant1 participant2" picks first.
 * TB5+2 (1on1, 2on2 group stage)
 * The procedure is "pick-pick-toss-toss-toss-toss-play".
 * The participant that wins "/cmd rnd participant1 participant2" picks first and tosses last.
 * The participant that wins 2 maps first, wins.

BO5

 * TB3 (4on4 final)
 * The procedure is "pick-pick-play-pick-pick".
 * The participant that wins "/cmd rnd participant1 participant2" picks first.
 * All maps must be played once in the first 3 maps.
 * If the match is not won after 3 maps have been played, the participant that picked the first map, picks the next map.
 * If the match goes to 5 maps, the other participant picks the last map. The last map cannot be repeated without agreement from the opponent.
 * TB5+2 (1on1, 2on2 playoffs, except finals)
 * The procedure is "pick-pick-pick-pick-toss-toss-play".
 * The participant that wins "/cmd rnd participant1 participant2" picks first and tosses last.
 * The participant that wins 3 maps first, wins.

BO7

 * TB5+2 (1on1, 2on2 finals)
 * The procedure is "pick-pick-pick-pick-pick-pick-play".
 * The participant that wins "/cmd rnd participant1 participant2" picks first.
 * The participant that wins 4 maps first, wins.

Server Settings

 * Timelimit:
 * 20 minutes in 4on4 with 5 minutes of overtime
 * 10 minutes in 1on1 and 2on2 with 3 minutes of overtime
 * Deathmatch mode:
 * dmm1 in 4on4
 * dmm3 in 1on1 and 2on2
 * Teamplay mode: 2
 * Spawn mode: KTX2
 * Powerups: Default
 * Discharge: ON
 * Fallbunny: ON
 * Teamoverlay: OFF
 * Antilag: 2
 * No berzerk, midair, instagib or other unusual modes.
 * If a team/player requests /nospecs, the opponent is obliged to comply.

Client Settings

 * Allowed clients: ezQuake 3.2.x or 3.6.x
 * Allowed ruleset: smackdown, qcon

Match Reporting

 * The team/player that wins has to report the match in the #match-reporting channel on the QHLAN Discord.
 * A report consists of screenshots and server-side MVDs.