QuakeWorld Duel League Season 2/Information

Tournament system

 * Players are sorted into divisions reflecting their skill level and their performance in Season 1.
 * The tournament consists of two stages:
 * A round-robin group stage.
 * A single elimination playoff.
 * The first 8 players of each division advance to their respective playoffs.
 * The playoffs will have a 3rd place match.
 * Players have to play two matches per week.
 * Each player play eachother once in a GO3 (game of three, not best of three) in the group stage.
 * Playoff matches are BO5.

Points
The ranking is determined by taking the following stats into account (in order):
 * Points (1 point per map win).
 * Map difference.
 * Internal fight.
 * Map difference in those internal fights.
 * Frag difference in those internal fights.
 * Total frag difference of all games.

Map Pool

 * dm2
 * dm4
 * dm6
 * aerowalk
 * ztndm3
 * bravado
 * TBD (voted in each division)

GO3

 * The procedure is "drop-drop-drop-drop-play-play-play".
 * /rnd player 1 2
 * Player 1 drops map 1
 * Player 2 drops map 2
 * Player 2 drops map 3
 * Player 1 drops map 4
 * Player 1 picks the first of the remaining 3 maps.
 * The losing player (meaning whoever is down in the series) picks map 2, and the last remaining map is played as map 3.
 * Each match will be three maps.

BO5

 * The procedure is "drop-drop-play-play-play-play-play".
 * The player (1) who finished higher in the regular season drops map 1.
 * The player (2) who finished lower in the regular season drops map 2.
 * Player 1 picks map 1.
 * The losing player (meaning whoever is down in the series) picks map 2, continue until the series is over.

Scheduling

 * All matches have a deadline (consult the division page for the dates).
 * Players should schedule matches on the Discord server and tag the admins when a time and date has been found.
 * If a player is not making any efforts to schedule a match it will be taken into consideration when a WO has to be assigned.

Ping

 * The primary driver for server selection is to find a server where the players have similar average pings (+/- 2ms) and to minimize that average.
 * The pings should be the most even for the two players and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A player with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
 * Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both players agree to play there.
 * If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.

Server Settings

 * Timelimit: 10 minutes
 * Overtime: 3 minutes
 * Deathmatch mode: 3
 * Spawn mode: KTX2
 * Powerups: OFF
 * Discharge: ON
 * Airstep: OFF
 * Jawnmode: OFF
 * Antilag: 1 or 2
 * Fallbunny: ON
 * No berzerk, midair, instagib or other unusual modes.
 * If a player requests /nospecs, the other player is obliged to comply.

Client Settings

 * Allowed clients: ezQuake 3.2.x or 3.6-alphaX, unezQuake (NA/AU)
 * Allowed ruleset: smackdown, qcon, modern2020/thunderdome (NA/AU)
 * Allowed proxies: qwfwd, Qizmo 2.91

Match Reporting

 * The winning player has to report the match in the corresponding channel on Discord.
 * A report consists of screenshots and server-side MVDs.