Server software
bps  /  19 Oct 2017, 06:12
CSPREE 1.0 released
Community favorite Molgrum has been working relentlessly to get his server mod CSPREE out of beta and into version 1.0. Today is release day, so read on for more info, changelog and download instructions.
Changelog
• Fixes to the /kill command
• Fix Last Man Standing spectating bug
• Accepted code from Spike for respawn tokens in coop and per mode map pools
• Accepted code from Tuna for setup.sh to have a correct Bash syntax
• Bugfix for Duel Arena not readying up players automatically across maps
• Spelling fixes
• RL damage 110 -> 120
• Freeze Tag tweaks so telefrags respawn you as frozen
• Rocket jump fixes
• Prewar menu reduced in text
• Nailguns ignore armor
• Added 20 seconds delay on megahealth in Duel Arena
• Gameclock doesn't tick when nobody plays
• Matchless locked ports starts instantly
• Duel Arena updated with "second chance"
• Reliable sounds, antilag on missiles
• When enough players have joined, the readyup phase is locked

What is Chilling Spree?
Chilling Spree is a deathmatch mod for Quakeworld that focuses on user friendliness and lots of game modes to try out. It is intended for having fun playing Quakeworld with new twists of the game instead of playing the same three modes all the time.

Chilling Spree features fourteen game modes in total, nine of them which are unique to the mod compared to KTX.


Download
Download from github

Servers:
databur.st:27511 - Kill The King (with maprotation)
databur.st:27512 - Head Hunters (with maprotation)
databur.st:27513 - Casual team modes (cspree modes)
databur.st:27514 - Normal competitive modes (1on1/2on2/4on4)
databur.st:27515 - Duel Arena

More info at the wiki. Visit the project page as well. There's also a blog post by Molgrum with more info.

Enjoy, and wreak havoc!
Comments
2017-10-19, 07:01
So I wonder - if I was to set up new servers at some point - would people be okay with the ftesv/cspree combination or would they play elsewhere instead? Just wondering. And if the later what would need to change so they remain on the cspree one?
2017-10-19, 08:20
I also wonder this, feedback is much appreciated on what would make a cspree package be viable for players.

I wrote a blog entry on the future plans.
2017-10-19, 10:53
an installer script for linux like nquakesv is what i need.... if i put cspree on the servers here in aus then people will have no choice but to use them as there are no alternatives
2017-10-19, 11:05
Can you define what you need? I have never used nquakesv so I don't know exactly what you need.

To get a default solution you do:

Download the 1.0 release.
Unpack into quake-folder (pak0.pak/pak1.pak in id1/).
Unpack default_config.tar.gz.
./updatebinaries.sh
./start_servers.sh

That will get you five ports running in the same fashion as the servers I run.

There is a setup.sh but it could be worked on, where you can setup ports sort of easily. Needds feedback though.
2017-10-20, 11:28
Nice to see dedicated game modes servers
So we can avoid that annoying start menu stuck in the face, that also dont let people prewar and play around
2017-10-24, 09:52
google cloud services is now in Australia with 1 year free server... i am going to test it out with cspree now!
2017-10-24, 10:42
i cannot get it going... i suspect it is a google cloud services issue though... anyone used them before?
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