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Capture the Flag
2006-06-26, 18:16
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950 posts

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Apr 2006
Where can we find QWCTF btw?
2006-06-26, 19:56
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Jun 2006
http://www.fz.se/filarkiv/?s=&p=spel/quake/mods/ctf/

and yes, theres no teamkilling in ctf by default
2006-06-27, 00:04
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405 posts

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Jan 2006
i dunno, is that offtopic or not, but now ktx support CTF without runes and hook.
<3
2006-06-27, 07:55
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Feb 2006
excellent
2006-06-27, 20:19
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810 posts

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Jan 1970
lol! qwctf ftw!!

skulle lätt börja gibba qw om det blev lite drag i ctf igen =)
2006-06-27, 20:49
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950 posts

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Apr 2006
bullet wrote:
lol! qwctf ftw!!
skulle lätt börja gibba qw om det blev lite drag i ctf igen =)

English would be nice

Anyway, set up a CTF server with KTX if anyone is interested: ctf.quakeonline.net:27502
2006-06-28, 12:31
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Jan 2006
bullet said he would gladly return to qw if ctf got running
2006-06-28, 12:35
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Apr 2006
Thanks Peppe
2006-06-29, 14:31
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810 posts

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Jan 1970
I would love a qwctf-tournament with true classic settings, INCLUDING runes and hook, every other settings than that is not ctf.
2006-06-29, 14:37
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Jan 2006
yes please, are there enough players for 4on4-teams?
2006-06-29, 14:59
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Apr 2006
Sounds nice
2006-06-30, 06:46
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53 posts

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Mar 2006
I would wanna try it out. But I need a team for it :/
2006-06-30, 13:15
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Jun 2006
In

Nu KÖr Vi
2006-06-30, 16:56
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1754 posts

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Jan 2006
#qwctf please! start mixing!
2006-07-02, 21:15
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36 posts

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Mar 2006
well dqm has atleast 3 players, questionmark on siikah...

q3 maps or new ones, doesnt mather.

Skelman from the US made a whole bunch of maps last spring, and some of them are really nice.
Mine goes to eleven.
2006-07-02, 22:30
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950 posts

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Apr 2006
zaq wrote:
well dqm has atleast 3 players, questionmark on siikah...

q3 maps or new ones, doesnt mather.

Skelman from the US made a whole bunch of maps last spring, and some of them are really nice.

Can we get names and/or links?
2006-07-02, 22:59
Member
85 posts

Registered:
May 2006
yes, keen to try out a decent ctf map

the problem is, alot of us want to try no runes/hook... but alot of maps are designed with these in mind. will be interesting to see whats out there.
2006-07-03, 12:45
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36 posts

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Mar 2006
hmm ill see if i have them or if thx or siik can put them out somewhere
Mine goes to eleven.
2006-07-03, 12:48
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950 posts

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Apr 2006
I can host the files if needed.
2006-07-03, 20:07
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950 posts

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Apr 2006
Does anyone like this model?
http://www.quakeonline.net/files/models/ctf_hook/hook.jpg
http://www.quakeonline.net/files/models/ctf_hook/v_grpple.jpg
2006-07-04, 00:50
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1754 posts

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Jan 2006
cool deurk!
quakeworld.us has a lot of ctf-maps
2006-07-04, 18:33
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200 posts

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Apr 2006
how do I eneable ctf on a ktx server?
2006-07-05, 10:39
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950 posts

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Apr 2006
type ctf
2006-07-06, 20:19
Member
200 posts

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Apr 2006
it says "server locked"

(yeah, i'm a snyky fucking noob )
2006-07-07, 16:57
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405 posts

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Jan 2006
Peppe wrote:
or new maps, make some of q3s ctf-maps for qw?
the q3wcp-maps are real fun

I have talk with mapper, after few days of "in-depth study" he decide porting q3wcp9.

is that ok for qw ctf without hook?
<3
2006-07-07, 18:40
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1011 posts

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Feb 2006
spider crossings? great map

a little big for 4v4 though, need at least 6v6/8v8
2006-07-08, 23:55
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61 posts

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Mar 2006
I'm in, but I suck...
2006-07-09, 05:40
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4 posts

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May 2006
We play quite a few custom ctf maps in the US, of course we wouldn't dream of playing without the grapple though..

Right click, save as

2v2 / very chaotic 3v3:
http://www.quakeworld.us/maps/dmmaps/rampage.bsp
http://www.quakeworld.us/maps/dmmaps/boom.bsp
http://www.quakeworld.us/maps/dmmaps/head.bsp

suitable for 4v4 or whatever:
http://www.quakeworld.us/maps/dmmaps/pound.bsp
http://www.quakeworld.us/maps/dmmaps/frenzy.bsp
http://www.quakeworld.us/maps/dmmaps/softbox.bsp

other customs we don't play much, but are not necessarily bad:
http://www.quakeworld.us/maps/dmmaps/asylum-ctf.bsp
http://www.quakeworld.us/maps/dmmaps/bastard.bsp
http://www.quakeworld.us/maps/dmmaps/bloody.bsp
http://www.quakeworld.us/maps/dmmaps/capit.bsp
http://www.quakeworld.us/maps/dmmaps/cbase-ctf.bsp
http://www.quakeworld.us/maps/dmmaps/cheatc.bsp
http://www.quakeworld.us/maps/dmmaps/flagrun.bsp
http://www.quakeworld.us/maps/dmmaps/gym.bsp
http://www.quakeworld.us/maps/dmmaps/koc1.bsp
http://www.quakeworld.us/maps/dmmaps/rampage2.bsp
http://www.quakeworld.us/maps/dmmaps/wet3.bsp

And a couple demos..
http://www.quakeworld.us/ult/demos/softbox_3v3.mvd
http://www.quakeworld.us/ult/demos/softbox_dmers.mvd
http://www.quakeworld.us/ult/demos/4on4_blue_vs_red_pound.mvd
http://www.quakeworld.us/ult/demos/4on4_red_vs_blue_pound.mvd
http://www.quakeworld.us/ult/demos/head_2v2.mvd
2006-07-09, 21:24
Member
36 posts

Registered:
Mar 2006
Softbox is just a modded version of the original ctf8, has both positive and negative changes.
otherwise pound and boom are nice maps.
So the hook issue... probably all "pro" ctfers wont play without it, and all non-pro will not play with it...
something need to be done.
As i said before, the hook is not hard to learn and its not necessary to be good with hook.
As in dm there are fast movers and there are also slow movers that goes more for aim and sneakyness.
give it a try.
Mine goes to eleven.
2006-07-10, 19:38
Member
1754 posts

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Jan 2006
qqshka wrote:
Peppe wrote:
or new maps, make some of q3s ctf-maps for qw?
the q3wcp-maps are real fun

I have talk with mapper, after few days of "in-depth study" he decide porting q3wcp9.

is that ok for qw ctf without hook?

that map rocks! when is it gonna be finished?
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