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Server Talk
2024-12-27, 05:35
Member
91 posts

Registered:
Dec 2008
Did video with antilag bugs, demo included.
In the movie possible to see how model of shaft hits player, but server decides that its not hit

Description:
- above player is the bar, that shows health and armor state - when getting damage, this bar allow you to see this fact, this is server-side health vision.
- sprite of blood painted only when shaft model hit player model, that client-side-on-server (mvd) vision.
- and you can easy see in this video, that blood appears more often, than healthbar changes, that means real hits does not count by server as real, that why shaft now broken.

Now watch second demo - from 2008 year. There every hit with shaft model decreases healthbar.
That means now server counts not some of hits, bugged.

Videos and demos here: https://t.me/+SyYo7LdNNENiYjQy
http://qw2.ru - my servers and demos collection since 1999 via ftp :>
Yesterday, 16:02
Member
91 posts

Registered:
Dec 2008
Previously i did investigation about model and blood and hit in mvd (server-side) on antilag server, and found no bugs here.

But now i did record video with Fraps on povdmm4 with antilag but without pent on start.
And then downloaded mvd demo from server to get server vision, and compared with original PC view.

So we can see how same moment look from player side(video) and server-side (mvd).

Found moment when player get first hit with cell, there should be blood.

And in video its showed well.
But in mvd demo blood does not appers.

Strange, that showed shaft model in server-side record directly hit pleyer model.
But antilag decided that its not hit.
Its a bug.

http://zachem.org/temp/Antilag_issue_1_1.jpg

http://zachem.org/temp/Antilag_issue_1_2.jpg

http://zachem.org/temp/Antilag_issue_1_3.jpg


So it means that antilag wonders apperas only when shaft model hits player, not before.
http://qw2.ru - my servers and demos collection since 1999 via ftp :>
Today, 07:31
Administrator
648 posts

Registered:
Nov 2008
Spzman wrote:
Previously i did investigation about model and blood and hit in mvd (server-side) on antilag server, and found no bugs here.

But now i did record video with Fraps on povdmm4 with antilag but without pent on start.
And then downloaded mvd demo from server to get server vision, and compared with original PC view.

So we can see how same moment look from player side(video) and server-side (mvd).

Found moment when player get first hit with cell, there should be blood.

And in video its showed well.
But in mvd demo blood does not appers.

Strange, that showed shaft model in server-side record directly hit pleyer model.
But antilag decided that its not hit.
Its a bug.

http://zachem.org/temp/Antilag_issue_1_1.jpg

http://zachem.org/temp/Antilag_issue_1_2.jpg

http://zachem.org/temp/Antilag_issue_1_3.jpg


So it means that antilag wonders apperas only when shaft model hits player, not before.


Hello,

blood is not predicted client side so any blood you see is the server confirming a hit (thus, server side). Where the shaft model is drawn is irrelevant in antilag situations. Also keep in mind that the majority of .mvds are recorded at 30fps (server) unless the server is manually modified to record at 77fps. There's also interpolation in demos and they will not always be accurate in showing what actually happened, and much less so at 30fps.

Maybe I'm misunderstanding, but I hope that helps!
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