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Server Talk
2006-05-22, 19:35
Administrator
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Jan 2006
Discussion thread.

What changes are needed?

How should it work?

(note that Clan Arena still has low priority in the KTX project)
2006-05-22, 19:41
Member
1011 posts

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Feb 2006
there was a post on challenge-tv a while back about a new clan arena mod but i can't find it
2006-05-22, 19:46
Administrator
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Jan 2006
this is about typing /arena (or something like that), like /ctf... like, what IS clan arena? make the devs understand what they need to do.

this is what i can think of right now:

* disallow respawning
* make dead players spectators and turn on autotrack
* you can't hurt yourself

how much hp/armor/ammo/weaps do you start with?
can you hurt your teammates?
do you lose armor when rocketjumping?
2006-05-22, 20:17
Member
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Jan 2006
200/100 I think
you can not hurt teammates
yes you lose armor when rocketjumping
other than that, just the countdown-part I guess
2006-05-22, 20:18
Member
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Jan 2006
oh and make some easy round-system
2006-05-22, 20:23
Member
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Feb 2006
is it 9 or 12 rounds by default?
2006-05-22, 20:52
News Writer
493 posts

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Jan 2006
9 by default. and i think there is some mode that after a certain amount of time everyone spawns in pent of dm3 to prevent rounds from going on forever.

are you sure you lose armor by rjing?

oh and i think gl rocks and rl rocks are separate to prevent spamming (i think gl gets 10 rocks to start, not sure)

also the awesome "5 4 3 2 1 fight" sound of ca is needed!
2006-05-22, 21:12
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Jan 2006
are there any clan arena maps? I hate dm3 as arena map, it really stinks.
dm6 or dm2 would be better if you want some tb3
2006-05-22, 21:47
Member
116 posts

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Mar 2006
Peppe wrote:
200/100 I think
you can not hurt teammates
yes you lose armor when rocketjumping
other than that, just the countdown-part I guess

huh, when I played you didnt lose armor. Also I dont think forcing autotracking is that great, but maybe force you to only watch your teammates.
2006-05-23, 01:02
Administrator
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Jan 2006
how it should be implemented?
i have an idea...


like it used to be ?


if its hard to remember, there's still some ca servers online
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2006-05-23, 02:48
Member
54 posts

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Mar 2006
Should be able to vote an admin that can do things like

Randomize the teams
force countdown to start
force team balancing
reset the round so people have to repick a team
Change the max amount of people per team (perhaps covered by balancing)?

Also you should be able to join a team mid round (but you should be able to toggle this off in case of clan match).
2006-05-23, 09:49
Member
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Jan 2006
I can implement player<-->spectator switching without reconnect. It is server-side feature (will be implemented in MVDSV), but mods can use it for their needs.
kill me now and burn my soul
2006-05-23, 09:52
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Feb 2006
you adding from the zquake extension? excellent if true as it will benefit all mods!
2006-05-23, 09:53
Administrator
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they shouldn't become real spectators though
2006-05-23, 09:55
Member
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Feb 2006
because they should be locked to their own team? or spectator slots filling up from spectators? or some other reason...
2006-05-23, 10:06
Member
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I think you're only allowed to move around like a player when spectating(no flying around like a wizard)
2006-05-23, 10:27
Administrator
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Jan 2006
yeah locked to team, not filling up spectator slots, and so nobody takes their slot in the game(?)
2006-05-23, 20:51
Member
36 posts

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Mar 2006
Go join an existing server and see for yourself

212.13.203.37:27500 - Willow CA - this one seems to have a little community around it that plays quite regularly.

These are the UK rules for CA that I'm trying to repeat from memory:

When you're dead, you have color 0, you can spec anyone on any team and talk to all the players. This means you can cheat and tell people on the server information, but no one does this because it's acting like a dick, and this isn't the CS community.

New players connecting to the server are set as "dead". Being dead is different to being /spectator 1. New connecting people have to wait until the current game is over before joining in. This concept seems to confuse a lot of people at first. There is a fiddly way to join a team mid-game, where you do something like "setinfo oldteam blue" "team blue" and that will switch you in next round. Maybe this could be a proper feature in KTX CA.

When the current game is over, a menu comes up which allows you to pick a team. The menu choices: red, blue, yellow etc are bound to impulse 1, 2 etc so you can use the number keys (if you still have them bound) The menu will also show up which team has the least number of players to help even things out. What is missing is something like in CS where there is an Auto button which will assign you to the team with the last number of players.

When everyone is assigned to a team, the game starts. People are spawned randomly around the map, and have 5 seconds before you can fire weapons. This means if you spawn next to 3 enemy players, you have a chance to run like hell to avoid a rapecloset scenario. Also it allows teammates to try to group up for protection. You can also try to block people in and be a bastard

You spawn with 200ra/100h and an admin can toggle weapons on and off and change ammo. The usual settings from memory are unlimited cells, shells, nails, 50 rockets, and grenades set anywhere from 10 to 50.

The scoring is a little weird. Your health is somehow divided up into 300 damage points. You get 1 frag for every 100 points in damage you take off of someone, and another frag for every kill. I guess this is to balance out people hiding then picking off all the wounded guys easily.

If one team hasn't won by the timelimit for that round (I think its about 60 or 90seconds) then what's left of the two teams are spawned at opposite ends of the pent area.

Discharging is disabled, if you do it, you lose all your cells but don't hurt or affect anyone.

TP3 so no damage to teammates/yourself and pogo jumping about like idiots. Also allows you to build up some speed with rocketjumps to attack players entrenched in SNG.

Admins can be elected to change weapon settings/force start a game/change number of teams (3on3on3 can be fun) and reset when some muppet joined the wrong team when its 4:3 (this happens a lot).

At the end of each round you get given stats on everyones damage scores/kills/rl hits/gl hits(important for identifying the spammers)/lg% etc.

UK ettiquette rules:

Don't give out people's health and location to people still playing.
Don't hide all round at pent lift, then come out guns blazing with 200/100.
Don't leave mid-game.
Don't camp in RA spamming nades out of all exits, it's just annoying.
Always play DM3.
Don't be a dick.

That's about all I can remember.

Edit: And most importantly, when it's down to 1 player on each team, and they kill each other. The round is declared a DRO, and you have to play this sound file.
2006-05-23, 21:07
Member
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Feb 2006
i'm pretty sure the CACE+ (clan arena championship edition) mod that currently runs on Willow CA prevents you from speccing the other team
2006-05-23, 21:20
Member
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Jan 2006
oldman wrote:
you adding from the zquake extension? excellent if true as it will benefit all mods!

Yes. ZQuake extension. I start hacking with MVDSV only because i want swtich player<-->spec without reconnect =:-).
Dont have time now, because of exams. I'll try it @ end-of-june.
kill me now and burn my soul
2006-05-23, 21:45
Member
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Mar 2006
Well I'm sure I can remember when it's been down to 1on1 being able to spec either player, and also I think you spec the player that killed you by default.
2006-05-24, 12:03
News Writer
280 posts

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May 2006
2disconnect:
&#1052;&#1099; &#1078;&#1077; &#1089;&#1086;&#1073;&#1080;&#1088;&#1072;&#1083;&#1080;&#1089;&#1100; &#1074;&#1099;&#1087;&#1091;&#1089;&#1090;&#1080;&#1090;&#1100; &#1089;&#1090;&#1072;&#1073;&#1080;&#1083;&#1100;&#1085;&#1099;&#1081; &#1088;&#1077;&#1083;&#1080;&#1079; 0.20 &#1087;&#1086;&#1089;&#1083;&#1077; &#1090;&#1077;&#1089;&#1090;&#1080;&#1088;&#1086;&#1074;&#1072;&#1085;&#1080;&#1103; 0.19.20, &#1072; &#1090;&#1099; &#1076;&#1086;&#1073;&#1072;&#1074;&#1083;&#1103;&#1077;&#1096;&#1100; &#1085;&#1086;&#1074;&#1099;&#1077; &#1101;&#1082;&#1089;&#1087;&#1077;&#1088;&#1080;&#1084;&#1077;&#1085;&#1090;&#1072;&#1083;&#1100;&#1085;&#1099;&#1077; &#1092;&#1080;&#1095;&#1080;...
2006-05-24, 12:11
Member
1011 posts

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Feb 2006
VVD wrote:
We intended to let out stable release 0.20 after testing 0.19.20, and you add new experimental features...

He said he wouldn't be adding until end of June, is 0.20 release not planned before then?
2006-05-24, 13:26
News Writer
280 posts

Registered:
May 2006
There is one logical bug in disconnect command after kick command.
Bug was copied from ZQuake. MVDSV 0.20 will release after fixing this bug.

P.S. Sorry for my English.
2006-05-24, 13:33
Member
1011 posts

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Feb 2006
ah, different change ok

p.s. english was fine - no need for non-native speakers to apologize
2009-04-01, 08:14
Member
950 posts

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Apr 2006
Way to dig a 3 years old thread...
But why not
2009-04-01, 18:17
News Writer
2260 posts

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Jan 2006
deurk, better than making a new one? or ? ahh nvm, lets go back to the subject!
I would love to see Clan Arena being implemented into KTX!
The teamselection is strange and annoying with impulse shit + dunno how admin voting works (if it exists)
touch to make 2v2v2 teams!
No rpickup!
observing feature sux (specially when speccing through qtv
I would love to see it in ktx so we dont haveto have only CA servers!
If this was fixed, then we could be able to play CA on wargamez etc
2009-04-01, 19:15
Member
42 posts

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Apr 2007
Yeah! CA in KTX would be really nice!
http://www.rocketz.se - a quakeworld blog in the 21st century
2009-04-02, 00:10
Member
405 posts

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Jan 2006
I have no idea that CA is and not willing dig in to CA sources, but if anyone explain that CA is all about, then, perhaps, it will be added.
<3
2009-04-02, 00:20
Member
793 posts

Registered:
Feb 2006
qqshka, it's one of the three big mods for qw - tf, ctf and ca - that's all i know. i'm not sure about the gameplay details because i never played it much. also see http://en.wikipedia.org/wiki/Rocket_Arena
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