User panel stuff on forum
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Maps & Textures
2017-07-13, 22:29
Member
49 posts

Registered:
Jul 2017
is boring in comparision with original id texture. Lines are to straight and lack of light in the corner.
May be something needs to be done, e1m2 needs it i think)
2018-05-27, 09:36
Member
73 posts

Registered:
Jun 2006
Can you post a picture of the texture you want to have changed, and i can make a few variants of the texture.
Cheers
2018-05-27, 12:55
Member
73 posts

Registered:
Jun 2006
Yo so i found all my old aps to do the things, check em.

Overview texture
http://i68.tinypic.com/rt14jo.jpg


Texture1
http://i68.tinypic.com/23j1l3b.jpg


Texture2
http://i68.tinypic.com/2ymc27o.jpg


Texture3
http://i63.tinypic.com/dfg56d.jpg


If you guys are interested let me know.
2018-05-28, 07:30
Member
49 posts

Registered:
Jul 2017
I like your texture3 the most.
But the original is still more weathered, with huge scratches and damaged in the corner..
i think this details made that huge difference for me.
Anyway thank you very much.. can i download them, or plz send one to vanoz@tut.by
2018-05-28, 07:38
Member
73 posts

Registered:
Jun 2006
Yer ill send you the 3 in a zip file in a few hours and work on a more weathered texture.
2018-05-28, 10:41
Member
73 posts

Registered:
Jun 2006
Here is another which might take someones fancy.

Overview
http://i64.tinypic.com/925e.jpg


Texture
http://i66.tinypic.com/igyeyo.jpg
2018-06-01, 09:44
Administrator
1265 posts

Registered:
Jan 2006
good stuffs...
can you upload to http://gfx.quakeworld.nu ?

Edit: Don't mean to abuse your good will but can you maybe list a handful of the main textures used in TB5? I mean the most used ones... This way people could look them up, and change them if they like. AKA, more like this wbrick1_5 texture, but for dm2, dm3, dm6, dm4, ztn ....
thx
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2018-06-01, 10:51
Member
49 posts

Registered:
Jul 2017
If you mean list like this
Aerowalk: #teleport ceil1_1 clip htek10_3 metal1_3 metal1_7 metal2_2 pwall1 pwall2 pwall3 sfloor4_1 sfloor4_2 sky4 tech_symb tech04_3 tech04_5
tech04_7 tech07_2 tech10_2 techp_2 tele_top tlight08 trigger twall2_3 twall2_6 UnNamed1 UnNamed2

That could be obtained using TexMex utility by Mike Jackman, dont know who he is, but thank him very much))

dm2: #04mwat2 # #lava1 #teleport cop1_1 cop3_4 met5_1 met5_2 met5_3 metal1_3 metal1_4 metal1_7 metal2_2 metal4_3
metal4_4 metal4_5 metal5_1 metalt1_2 metalt2_1 metalt2_3 metalt2_8 mmetal1_2 mmetal1_6 muh_bad
nmetal2_1 plat_top2 rune1_1 rune1_5 rune1_6 rune1_7 rune2_1 rune2_2 rune2_3 rune2_4 rune2_5 sky4

When i took first look at qrp i was amazed, then i noticed that my dm6 began to look darker. NO GOOD i said,
and even wrote small utility that calculates average brightness of original textures and then adjusted gamma
for 11 qrp dm6 textures)) using mybe irfan viewer command line or something - Much better now!
I only did it for dm6.. )

dm4: #lava1 cop1_2 cop1_7 cop3_4 light3_7 metal1_3 metal1_4 metal1_6 metal5_8 metal6_1 metal6_2
mmetal1_3 sky4 z_exit
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