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2006-07-06, 19:48
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It doesn't sound the same at all... I was disapointed. Spirit? Can you provide some of the samples you found?
2006-07-06, 21:16
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don't you have alt.binary newsgroup access deurk?
2006-07-06, 21:23
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here's an example, recognise the beginning of this one?

3924 space ship door 1 (5).mp3

sadly i just don't have the bandwidth to download the full lot
2006-07-06, 21:29
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oldman wrote:
don't you have alt.binary newsgroup access deurk?

I do... but I didn't find anything so far.
Got a pointer? .nzb?
I got 100Mbs bandwidth so let me use it
2006-07-06, 21:30
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Damn that sound is so cool
2006-07-06, 21:55
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Downloading those... I will make them available so everyone can try to find original sounds
2006-07-06, 22:14
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this app (http://www.findsounds.com/palette.html) seems to provide what i previously mentioned about being able to do comparison between sounds on your local hard drive (MyPalette)

it only works on .wav files, so you'd have to first run a script on the download .mp3 files to convert them all to 16-bit 44.1khz .wav, import them into the app and then run a search using the original quake sounds as inputs

FSPalette.zip
2006-07-07, 04:05
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deurk wrote:
It doesn't sound the same at all... I was disapointed. Spirit? Can you provide some of the samples you found?

I won't provide links to copyrighted material. Catch me in IRC if you want to speak about that topic.


Oh, and I will try that Palette thing!
2006-07-07, 20:50
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what is it that you ppl are looking for then?
2006-07-07, 21:57
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the thread is right up there ^

short version: id cut and downsampled the .wav files from the sound-ideas libraries for dosquake + old soundcards, we want to get the originals as now we have clients that can playback high quality sound natively
2006-07-07, 23:03
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Tried the palette thing but not convinced :/
2006-07-08, 09:58
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what do you mean? it suggested matches you didn't agree with?

don't forget each .mp3 has more than one effect within it
2006-07-08, 10:38
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I got the elevator sample which is really sounding the same, cut it to only have the same length and it still matched under 80%... so it won't really help getting the matching files easily
2006-07-08, 12:44
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80% is a decent match, a lot is probably changed in the sound during downsampling *shrug*

are you getting any false positives that claim to match 80%?
2006-07-08, 15:51
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Well yeah, I have to set it to 70% and a LOT of other sounds (completely different) do match at that level... :/
2006-07-08, 22:45
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oldman wrote:
the thread is right up there ^

short version: id cut and downsampled the .wav files from the sound-ideas libraries for dosquake + old soundcards, we want to get the originals as now we have clients that can playback high quality sound natively

But? the Mindgrid:audio sounds are high-quality wavs of the original? whats wrong with using those?
2006-07-08, 23:21
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many of those are high quality similar sounds, if you re-read the old threads on fuhquake forums you'll remember that jerbear release his pack based on his opinion of what sounded good to him, only a few were actually based on the originals and even then i don't think any in-depth comparison was done to ensure they were accurate

ideally we want the exact 100% originals from which id downsampled the wavs they included in the final game
2006-07-08, 23:27
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why dont we make a big letter togheter to ID Software? maybe a name list? and beg for the orginal high quality sounds.. (if they still got them)
i can't se why they would say no, really.. if i was the chairman of id or creater of quake.. i would be happy if someone asked me for ex: sounds of my OLD OLD game.. and that people still play it
2006-07-08, 23:31
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they would say no because they licensed them from other people

someone could e-mail JC or JR and ask for a list of the sounds they used but chances are they don't have that information anymore, quake was made 10 years ago
2006-07-09, 07:17
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That palette prog is rather useless for me. The files I have do have many similar sounding sounds "inside" (eg 5 thunderstorm sounds in one file). Thus that prog does not find anything there. Or am I just using it wrong?
2006-07-09, 08:54
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Zalon wrote:
But? the Mindgrid:audio sounds are high-quality wavs of the original? whats wrong with using those?

No they are not. Most of them are not sounding the same at all!
2006-07-09, 08:56
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Spirit wrote:
That palette prog is rather useless for me. The files I have do have many similar sounding sounds "inside" (eg 5 thunderstorm sounds in one file). Thus that prog does not find anything there. Or am I just using it wrong?

Same!
2008-07-30, 10:55
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can anyone who still has these sound-ideas packs downloaded, try doing comparisons using fdmf which is available from here, seems to be a newish good tool for finding matches
2008-07-31, 19:12
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I tried it on some gunshots (the guncock.wav source and half the ssg sound are in there) and the result was that it detect many of the pack's files to be "pairs". No wonder as they all contain gunshots and often in a similar interval.

The only pair with Quake sounds related was boss2/sight.wav & boss2/death.wav, heh.

Seems not to test parts of tracks versus parts of tracks, understandable but making it useless for this.
2008-08-05, 11:55
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2008-08-05, 12:00
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not sure how these tools work, but wouldnt an idea be to convert the library into same quality (bitrate etc.. using equal/same algorithm ID used back then.)

And after that try to do some matching vs quake-sounds.
2008-08-24, 21:30
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I spent a while searching through those and other sound libraries a few years ago before eventually becoming bored with the exercise - I've dug out the spreadsheet I worked on from a backup disc and uploaded it.

http://www.stay.dsl.pipex.com/SoundList.ods

I don't think you'll find many more Quake sounds in the SI 6000 Library than are noted in the above file.
Being honest, you'd also want access to the CDs or a FLAC version of the tracks in question since 128kbit mp3 as posted on the NG's isnt a particularly wonderful source from a sound-quality standpoint.
2008-08-27, 17:16
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Wow, that's amazing work you did there. It is also quite discouraging, this huge amount of work.
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