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Maps & Textures
2015-05-05, 19:44
Member
26 posts

Registered:
Apr 2012
...
My first 4on4 Team Deathmatch map

"The Place of Eight Deaths"
... qwtdm1.bsp

Game: ... Quakeworld
Gamemode: ... 4on4 (tdm) ... FFA [10 spawnpoints]
Original map ? : ...Yes

Mapping start: ... 23-04-2015
Finalised: ... 05-05-2015
MAP BUILDING: ... QuakeR
MAP LIGHTING: ... 6_6_6 ... [Lighting of the map is based on gamma 1 and contrast 1.3 : the defaults of ezQuake]
Map editor used: ... netRadiant
compile tool: ... HMap2 [HMap2 full -extra8x8 -minlight 10]

lit file: Yes / loc file: Yes / New textures: No / 'Secrets': 3 / Dopefish: Yes

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At first the map looks big, but you can be anywhere in no time... you'll find out if you play and get to know the map
... one obviously big difference with "the 3", is that its more vertical [while circular on each floor/level]

All details about items are in the text file qwtdm1.txt

Powerups ?:
... Quad : 1
... Pent : 1
... Ring : 1
... Biosuit ???

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BONUS
The map is actually part of a mappack with 4 maps I created:

QWMAPPACK 2015 by QuakeR
1 x 4on4
3 x 1on1 / 2on2

http://www11.pic-upload.de/05.05.15/9dqym7wubg4.jpg


... The pack includes qwride.bsp - "Ride the Lightning", which I released on this forum on an earlier date...
... All details about items are in the text files of the maps.

Some fast details about some maps:

qwride - "Ride the Lightning" :
... an LG map, obviously
... I went trough 5 development versions of the map... 5 is the final one [the same as previously released]

qwpit - "The Pit of Discharge" :
... The LG (Lightning gun) on this map is located in a water pit and can not easily be picked up. (depends on opponent probably )
... Likewise, two of the four cell packs are also in the water pit, and not easily picked up all the time.
... I did this on purpose... I did not want to exclude the LG, but also wanted a map where LG is not dominating...
... I went trough 5 development versions of the map... 5 is the final one

qwdoom - "Locutus of DooM" :
... LG can be a picked up using a tricky jump [for me its tricky ] or by a rocket jump...
... you have enough change to pick it up since its in a seperate room
... but... there is only one pack of cells... a six pack
... I went trough 7 development versions of the map... 7 is the final one

qwtdm1 - "The Place of Eight Deaths"
... I went trough 6 development versions of the map... 6 is the final one
... I studied 4on4 games in demos and on QTV ;P - and studied 'the 3 maps' flow and items -
... to get an idea ... and drew my own conclusions to make the map.
... one obviously big difference is that its more vertical [while circular on each floor/level]

DOWNLOAD
qw_mappack.zip <--- on that page : click on the ***BLUE DOWNLOAD BUTTON*** to download the qw_mappack.zip

Installation:
Unzip qw_mappack.zip into your 'quake install directory'
For example: if you used the nQuake package to install Quakeworld(ezQuake), or fodquake... then it installed somewhere right ? : find that directory.
Everything then will be installed inside the qw/ directory... [qw/maps/ ... qw/lits/ ... qw/locs ... qw/textures/levelshots/]

Released at www.quakeworld.nu

(C)2015 - QuakeR

The Quake Community can freely copy and distribute :
the whole package (the zip file) (qw_mappack.zip), and/or :
each individual file contained inside qw_mappack.zip

Note: the textures inside the .bsp files are copyright id software.

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Here is the layout overview of qwtdm1 - "The Place of Eight Deaths" :
edit : if you click on it , it opens big on where its hosted

http://www11.pic-upload.de/05.05.15/6mcr616prv7a.png


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HF
2015-05-06, 10:06
Member
26 posts

Registered:
Apr 2012
...
Birdview of qwtdm1 , with the approx locations of the items, they are ofcourse on different levels/floors :
http://www11.pic-upload.de/06.05.15/on3fbwrqh5fo.jpg

The Ladders: they lead to the mega/ya combi
Its best to walk into a ladder and not jump onto it , its the fastest and smoothest method to use it :
because they are actually like stairs : and you know what happens if you jump on stairs, you come to a halt.

The teleporter
The tele consists of two parts, a lower and upper part : its actually 2 tele's in one:
The two parts are seperated by a 'bar' :
If you walk in you use the lower part , if you jump in you use the upper part
[ I took the idea from ztn (ztndm6) , and he got the idea from Headshot's FSDM3 ]
http://www11.pic-upload.de/06.05.15/ld2mbcumnfpk.jpg

As you can see on the image with the lines :
If you jump in the tele, you will end op on a small ledge, if you do not change direction in the air...
...
If you turn into the right 'window', you can go to the slime-room very quick --- [pent] [ra]
If you turn into the left 'window', you can go to the water-room very quick --- [quad] [lg]

The waterroom and the slimeroom :
http://www11.pic-upload.de/06.05.15/ympvw7vsajyi.jpg


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Quote:
My first 4on4 Team Deathmatch map

And probably my only one
2015-05-07, 11:21
Member
232 posts

Registered:
Feb 2006
I dig the punny name
vb.drok-radnik.com
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