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Maps & Textures
2014-02-27, 01:19
Member
29 posts

Registered:
Jan 2009
Hello!

I wana try to map a bit for quakeworld. it looks like netraidant is the way to go and i have some wads from quaddicted.
Now i wana take a look into the original id maps, since there are a lot remakes, please explain how to decompile bsp to map.
also maybe give some compiling advice!
Thx for answers.

btw you can take a look on my crap maps here XD
http://www.helltiger.de
2014-02-27, 04:49
Member
226 posts

Registered:
Jun 2006
Just search for quake 1 map sources they're uploaded somewhere in a zip in .map format. No need to decompile.
--irc.quakenet.org #telefrag.me and #QWL | foogsQuakeWorld Ladder
2014-02-27, 07:09
Member
202 posts

Registered:
Dec 2006
http://planetromero.com/rome.ro/downloads/quake/quake_map_source.zip

If you really need to convert a bsp to .map, winbspc can do it. Keep in mind its going to be pretty messy.
Also a while back people used to remove light entities from the bsp once the light pass had been completed to cram more entities into the map without hitting a limit, so some decompiled maps may no longer have lights.
2014-02-27, 13:23
Member
338 posts

Registered:
Feb 2006
Make sure, you find all the leaks before releasing anything

Compilers make a pointfile mapname.prt when it finds leaks

In-Game you just type /pointfile to load it and it will make a trace to the leak from a entity
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2014-02-27, 16:54
Member
29 posts

Registered:
Jan 2009
thx guys! well ye the leak stuff. as beginner you build just a big cube around everything, leaks are closed then
2014-02-27, 21:26
Member
29 posts

Registered:
Jan 2009
another question. i try to convert my cpm duel map to qw. i am not able to open my q3 map in netradiant if its set to quake1. i know i can easy copy paste brushes over radiant instances. what i have to do to edit my brushwork in qw?! thx.
2014-02-27, 22:07
Member
338 posts

Registered:
Feb 2006
HellTiger wrote:
thx guys! well ye the leak stuff. as beginner you build just a big cube around everything, leaks are closed then


That is not a good solution
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
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