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Maps & Textures
2013-11-19, 17:44
Member
11 posts

Registered:
Nov 2013
Hi everyone,

I am releasing a new map - Spitfire.

It's for 1on1 with all weaps (2 RL and 1 LG). It has 1 GA, 1 YA, 1 RA and 1 MH. It also has a Quad for 2on2s.

Concept...? It's a flower factory that manufactures metallic flowers...

You can download the map here:

qw.quakephil.com/maps/spitfire.bsp

You can play Spitfire on Phil's servers qw.quakephil.com:28000 (a big thanks to Phil for all of this) - and if any of you guys who do have servers, I'd be honoured and indebted if you guys would load up the map.

http://i.imgur.com/4HQ35AS.png


http://i.imgur.com/VjteXkz.png


http://i.imgur.com/fqtmLuu.png


http://i.imgur.com/T3SP0Pi.png


http://i.imgur.com/Jvg9zvi.png


Thanks, hope you like it.
Dr4k0

(Edited 2013-12-07, 17:01)
2013-11-20, 02:00
Member
20 posts

Registered:
Mar 2006
2013-11-22, 00:10
Member
55 posts

Registered:
Oct 2011
I'm going to upload the map on my servers

Edit: Done!
BaseQ.fr Administrator o/
2013-11-22, 16:04
Member
1099 posts

Registered:
Jan 2006
Yay!

Pleeeaase write a readme text file. Name the text file the same as the bsp put both into a zip file with the same name. That way even in ten years people will know who made this bsp and for what reason etc.
2013-11-22, 17:25
Administrator
2048 posts

Registered:
Jan 2006
I get "The required model file '*12' could not be found or downloaded" when i vote this map on dafaq server. :S
www.facebook.com/QuakeWorld
2013-11-22, 20:03
Member
20 posts

Registered:
Mar 2006
Ake Vader wrote:
I get "The required model file '*12' could not be found or downloaded" when i vote this map on dafaq server. :S


wierd.. working for me :E
2013-11-22, 23:45
Administrator
2048 posts

Registered:
Jan 2006
I guess it's something with my Quake installation then, hmm.
www.facebook.com/QuakeWorld
2013-11-23, 12:56
Member
28 posts

Registered:
May 2013
I get the same problem.
2013-11-23, 18:57
Member
55 posts

Registered:
Oct 2011
I'm having actually no problem with my new fresh nQuake installation...
BaseQ.fr Administrator o/
2013-12-06, 00:44
Member
11 posts

Registered:
Nov 2013
Thank you Delete and Ch0wW for uploading to your servers, I did not have any problems logging in, the map loaded up fine.

Also, thanks to Quark for putting the map up on his servers as well on QuarkWorld Chicago 74.91.115.244:28000

(Edited 2013-12-12, 04:41)
2013-12-06, 07:40
Member
372 posts

Registered:
Sep 2009
Holly shit, your map is AMAZING brow... It's really the best-good-looking map i've ever seen...
You must have worked A LOT to make it look so good,
I've never seen such a high-detailed map in QW in my entire (15 years) QW history....

Even if it may be (for me) not as fun as ZTNDM3 or DM4, it surely is the most perfect-good-looking well-made map!
hope to see people playing & inventing/discovering tricks on it...

Congrats!!!
(QW Nickname: AL.Kernell)
2013-12-06, 08:55
Member
286 posts

Registered:
Sep 2012
I made a .lit file for your map because it looks nice.
Here are some screenshots also.
http://i.imgur.com/r2jIoaC.jpg

http://i.imgur.com/lq4NEMH.jpg


The map is a bit confusing if you use gl_surface_slime 1 or 2

http://i.imgur.com/LKxQN7z.jpg
2013-12-08, 02:53
Member
11 posts

Registered:
Nov 2013
Thx Jissse for the .lit file - gives the map a whole other rich depth to it... and I didn't know about gl_surface_slime or even gl_surface_lava... very nice, thx!
2013-12-10, 19:02
News Writer
34 posts

Registered:
Dec 2011
Ake Vader : I get "The required model file '*12' could not be found or downloaded" when i vote this map on dafaq server. :S


http://quakeone.com/forums/quake-help/general-help/8435-required-model-file-progs-end2-mdl-could-not-found.html
2013-12-20, 04:47
Member
11 posts

Registered:
Nov 2013
=============================================================================
]Spitfire[
=============================================================================

Date : 2013-Nov-19 on Quakeworld.nu Forums
Title : The Sun's Mines - ]Spitfire[
Filename : spitfire.bsp
Author : Dr4k0
Email Address : forrest@videotron.ca
Description : Q1 DM (duel and 2on2)

=============================================================================

* Additional Credits *

Thanks to id Software for Quake 1, Valve for Worldcraft 3.33, Internet, Earth, Moon, Sun, Universe

=============================================================================

* Gameplay Information *

Single Player : No
Cooperative : No
Deathmatch : Yes
CA / DMM4 / FFA : Yes
CTF : No
Difficulty Settings : No
New Sounds : No
New Textures : No
Build Time : 6 months (on and off)

=============================================================================

Quake 1 is an extremely fast game, and one of the things that impresses me most
about watching experienced players is seeing how they gracefully yet (super)
quickly maneuver around a map all the while blowing holes into their opponents
offensive and/or defensive games. What also turns me on is how one can gather
speed with Quake 1 - the 'bunny hop' - which got discovered over time (no one
bunny hopped in 1996), yet today it's almost dizzying seeing how much speed a
player can gather by bunny hopping while going from point A to point B. And
lastly, it's impressive to watch a great player control a Quake 1 map by controlling
the Armours and the Mega.

Spitfire might be a little 'puffier' than the maps Quake 1 players are used to (TB5
for example), yet the logic behind making the map a little 'airier' is simply because
the Quake 1 engine has evolved hugely since 1996, so Spitfire is reflecting this
evolution: there's a little more room which will allow a player to be able to garner
up just a little more speed not potentially possible on the older maps.
First impressions might say this map is too big for 1on1, yet due to its 'spaced
out' nature and Spitfire's connectivity, this is actually a really fast map.

It's 3 levels high with a Red Armour room, a Yellow Armour room and a Mega
room/hallway. There's 4 teleporters (2 that connects and 2 that bring you from
the basement floor to the top level).

There are 2 elevator shafts. These airlift tunnels have as primary purpose to bring
you to the top level from the bottom, but they also act like little pushes of speed.
For guys like myself who are not the best of bunny-hoppers in the Quake 1 world,
a little push in the right direction is just the thing. These pushes makes a fast
game... even faster...

The architectural idea to Spitfire is to make a map that is small enough for an
experienced played to control the items while making the map big enough for the
less experienced player not to feel like he's simply being 'spawned raped'. There's
8 spawns, all pretty close to a big weapon/item.

There are no secrets (as in a secret room), however: in the atrium-like Yellow
Room, you can shoot any of the 3 (connected) buttons which will raise the Yellow
platform for 7 seconds. The platform is of course used as a means of
transportation, yet I also thought that one could 'toy' with their opponent by
triggering the Yellow Armour platform at key moments during a match; you can
shoot at these buttons from a lot of angles, so seeing an opponent go for the
Yellow, triggering the platform, then seeing the opponent stumble into the lava
pit below could lead to some satisfying Quakin' moments. Again, experienced
players could use this 'raise the Yellow Armour platform' as another level of
controlling the map.

Lastly, the map that influenced me the most while designing it is actually a
Quakelive map called 'Furious Heights', a very tall map consisting of 3 closely
connected atriums. Spitfire is a bit like that, yet Aerowalk and Ztndm3 often came
to mind while I was mapping this. I would say they are all very good influences.

1 Red Armour
1 Yellow Armour
1 Green Armour
1 Mega

2 RL, 1 LG, 1 GL, 1 SNG, 1 SSG, 1 NG

1 Quad for 2on2s - it's fun, try it, you'll like it

The Quake 1 engine has evolved hugely since 1996. I guess us Quake 1 map
makers are hoping that our newer maps might get played in the belief that this
revved up Quake 1 engine might actually have experienced players discover
maybe more breathing space (or in the case of Quake 1) some more flying room
while deathmatching.

Have fun, let me know what you think on the Quakeworld.nu forum.

=============================================================================

* Copyright and Permission Information *

This level may be distributed freely. If you've got any questions, email me at forrest@videotron.ca.

=============================================================================

(Edited 2014-04-01, 14:11)
2013-12-20, 10:03
Member
1099 posts

Registered:
Jan 2006
Spirit wrote:
Pleeeaase write a readme text file. (DONE THANKS!) Name the text file the same as the bsp put both into a zip file with the same name. That way even in ten years people will know who made this bsp and for what reason etc.
2014-02-05, 01:45
Member
11 posts

Registered:
Nov 2013
Spirit wrote:
Spirit wrote:
Pleeeaase write a readme text file. (DONE THANKS!) Name the text file the same as the bsp put both into a zip file with the same name. That way even in ten years people will know who made this bsp and for what reason etc.


Hi Spirit - I can do this - thing is - do you know of a site that I can upload this .zip file, like some Quakeworld mapping site...? I know it sounds petty but I don't have a site. Let me know if you do and I can either email them or email the .zip file to you.

Thanks
Dr4k0
2014-02-05, 20:50
Member
1099 posts

Registered:
Jan 2006
You can upload the zip to http://www.quaketastic.com/?dir=files/multiplayer/maps
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff

Or mail the zip to me and I will upload it to https://www.quaddicted.com/files/maps/multiplayer/

Thanks!
2014-04-01, 14:29
Member
11 posts

Registered:
Nov 2013
Thanks a bunch, Spirit, I added Spitfire to Quaketastic, the zip file is here!

In the zip is the BSP and the TXT, and I hope it's ok but I added Jissse's LIT file as well, and I made a LOC file - it's the first LOC file I've made so I hope it does the trick.

We've been playing the map quite a bit lately on Quark's servers, losing to Serp like 45 to 2. It's... humbling...

And Spirit, I'd really like if you put Spitfire up on Quaddicted. Can I get your email?

Dr4k0

(Edited 2014-04-01, 15:58)
2014-04-01, 14:53
Member
286 posts

Registered:
Sep 2012
No it's not ok, you owe me money now.
Anyway, we'll see if it's usable in a qwenya
2014-04-01, 21:51
Member
55 posts

Registered:
Oct 2011
Is it the latest version, or the same, but updated to Quaketastic?

Whatever the case, it's updated to my servers. Have fun o/
BaseQ.fr Administrator o/
2014-04-02, 19:37
Member
1099 posts

Registered:
Jan 2006
Uploaded to https://www.quaddicted.com/files/maps/multiplayer/spitfire.zip

Thanks for the ace packaging!

My mail address is simply my nick at quaddicted.com
  22 posts on 1 page  1