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Server Talk
2006-06-21, 18:47
Member
803 posts

Registered:
Mar 2006
disconnect wrote:
PLZ NO. There are very few free bytes in serverinfo, so dont keep useless data like visites and specs.
It's possible to give this info by some mod command, not serverinfo

The info is not useless when you have to prove to server's administrator that the server is popular. But if KTX team could add any command that give us this sort of information, it's ok for me!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-06-21, 23:16
Administrator
2058 posts

Registered:
Jan 2006
how about server demos?
2006-06-22, 00:17
News Writer
909 posts

Registered:
Jan 2006
2 new KTX servers in Australia:
slashquit.besmella.com:27501
slashquit.besmella.com:27502
Both with latest KTX/MVD on *nix
2006-06-22, 04:20
Member
803 posts

Registered:
Mar 2006
Empezar wrote:
how about server demos?

With the number of demos you know the number of matches, but you can't tell the number of players or specs. Unless you open each demo and count!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-06-22, 10:03
News Writer
278 posts

Registered:
May 2006
duel: 2 players + 0.5 specs
2on2: 4 players + 1 spec
4on4: 8 players + 2 specs
:-)
2006-06-25, 04:16
News Writer
909 posts

Registered:
Jan 2006
dirtbox wrote:
2 new KTX servers in Australia:
slashquit.besmella.com:27501
slashquit.besmella.com:27502
Both with latest KTX/MVD on *nix

Since putting these servers up i've found a couple of problems with them:
1. No Tie-Break overtime setting.
2. Fallbunny still requires admin to change.

Otherwise KTX ftw!
2006-07-18, 18:19
Member
1026 posts

Registered:
Feb 2006
can you guys implement a chat symbol like in Quake3 when the player is typing or wandering through menus?
god damn hippies >_<
2006-07-18, 21:18
Member
1754 posts

Registered:
Jan 2006
great suggestion
altho wouldn't that be on the client-side as well?
2006-07-19, 03:41
Member
405 posts

Registered:
Jan 2006
that must be client+server side
<3
2006-07-19, 09:14
News Writer
278 posts

Registered:
May 2006
This feature need changes in qw protocol...

2Tonik: New z_ext?
2006-07-27, 22:56
Member
13 posts

Registered:
Apr 2006
Theres a bug with the rocket jump commands-- I keep them bound to mwheelup and mwheeldown so sometimes i'll accidently send it twice. In ktpro(/fbca) this doesn't seem to do anything, in KTX it causes me to shoot a second rocket midair or when I land.

Also, I set up A US server on atl.failsport.com default port. Servers located in Atlanta Georgia.
2006-07-29, 21:12
Member
405 posts

Registered:
Jan 2006
semi wrote:
Theres a bug with the rocket jump commands

fixed
<3
2006-08-02, 17:07
Member
1026 posts

Registered:
Feb 2006
how can i disable runes in CTF? i hate them :<
god damn hippies >_<
2006-08-03, 05:17
Member
405 posts

Registered:
Jan 2006
Aquashark wrote:
how can i disable runes in CTF? i hate them :<

http://ktx.quakeworld.nu/beta.php
Change #186
<3
2006-08-05, 14:35
Member
1026 posts

Registered:
Feb 2006
i asked a friend hosting the only QW server in Romania to switch on KTX (latest beta KTX + latest MVDSV)

http://www.quakeservers.net/?p=status&id=1205

there is a problem though!

after countdown starts the server freezes and restarts itself, this maybe because it's trying to write a demo and doesn't have enough rights. i'll see what can be done

edit:
[22:42] <AquaSharK> the error was from the demo recording thing
[22:43] <AquaSharK> if you don't have disk writing rights and the server tries to record a MVD the server crashes

it's up to you to decide wether the mvdsv or ktx has a problem
god damn hippies >_<
2006-08-06, 12:26
Member
405 posts

Registered:
Jan 2006
i'm test what u talk about on localhost, does't crashes for me, i just got warning in server conosole: ERROR: couldn't open ... but server continue working.

And i look sources, can't spot where crash possible in such case.
Btw, try get newest mvdsv from CVS.
<3
2006-08-06, 12:49
Member
1026 posts

Registered:
Feb 2006
yes locally it would work for me also
he was using the linux MVDSV build i guess so there may be a difference..


i disabled mvd demo recording on that server and now it doesn't crash anymore
god damn hippies >_<
2006-08-06, 13:53
Member
405 posts

Registered:
Jan 2006
Aquashark wrote:
i disabled mvd demo recording on that server and now it doesn't crash anymore

Something wrong with mvdsv ur friend uses anyway, he shouts about player eyes when i connects and some other things which i can't understand, also this demorecording crash...
<3
2006-08-06, 14:45
Member
1026 posts

Registered:
Feb 2006
mvdsv is the latest version 0.20 build 2376

btw is there a way for an admin to change maxspectators variable?
god damn hippies >_<
2006-08-07, 01:56
Member
405 posts

Registered:
Jan 2006
Aquashark wrote:
mvdsv is the latest version 0.20 build 2376

btw is there a way for an admin to change maxspectators variable?

http://ktx.quakeworld.nu/changes.php
Change #199

And get today build http://ktx.quakeworld.nu/beta.php
<3
2006-08-31, 09:56
Member
66 posts

Registered:
Jan 2006
CTF .ents for all dmX and eXmX maps. Ripped from Threewave CTF
http://twig.nemen.nu/siikah/files/quake/server/maps_threewave_mapents.zip

Seems that flag get spawned twice if you use them on maps with flags already on them though.
2006-08-31, 13:48
Member
135 posts

Registered:
Jan 2006
Siikah, how do you use it? Put on server or client? Put where? I'd like to play CTF @ DM2! =)
2006-08-31, 15:37
Administrator
1860 posts

Registered:
Feb 2006
in the map dir of the server or in a ent dir if the server supports that
2006-08-31, 20:36
Member
66 posts

Registered:
Jan 2006
plast wrote:
Siikah, how do you use it? Put on server or client? Put where? I'd like to play CTF @ DM2! =)

As zalon said. Put them in qwsv/ktx/maps/ and execute add "sv_loadentfiles 1" to your serverconfig. At least with mvdsv.
2006-09-02, 03:10
Member
405 posts

Registered:
Jan 2006
i'm talk with siikah on IRC about double flags, i think he has .ent file for ID maps which already have internall support by KTX, this mean on few ID maps KTX put flags and ctf spawns internally, so we does't require .ent file for such maps.

maps "supported" by KTX is: e1m7 e2m1 e2m2 e2m5 e4m3.

support as almost all (99.999%) of ctf code was added by ult
<3
2006-09-02, 15:43
Member
135 posts

Registered:
Jan 2006
siikah wrote:
plast wrote:
Siikah, how do you use it? Put on server or client? Put where? I'd like to play CTF @ DM2! =)

As zalon said. Put them in qwsv/ktx/maps/ and execute add "sv_loadentfiles 1" to your serverconfig. At least with mvdsv.

That works just fine, but I got another problem. When I switch from ctf back to normal tp by typing 4on4 for example, flags/runes/etc. disappears but some things don't change, like teleport from RAMH to BIG @ DM2 is still jammed, teleport from TELE leads to Q instead of HI-TELE, etc.

WTF? =)
2006-09-02, 21:25
Member
66 posts

Registered:
Jan 2006
plast wrote:
siikah wrote:
plast wrote:
Siikah, how do you use it? Put on server or client? Put where? I'd like to play CTF @ DM2! =)

As zalon said. Put them in qwsv/ktx/maps/ and execute add "sv_loadentfiles 1" to your serverconfig. At least with mvdsv.

That works just fine, but I got another problem. When I switch from ctf back to normal tp by typing 4on4 for example, flags/runes/etc. disappears but some things don't change, like teleport from RAMH to BIG @ DM2 is still jammed, teleport from TELE leads to Q instead of HI-TELE, etc.
WTF? =)

That happens because of the .ent files. sv_loadentfiles 0 and restart map should solve it for now. Will probably work if you add sv_loadentfiles 0 to ktx/usermodes/4on4/default.cfg (or even in each usermodes defaultconfig). Don't know if it's possible to have reparate entfiles for each gamemode. Would probably be a good thing since ktx is "all mods in one" .
2006-09-03, 00:07
Member
405 posts

Registered:
Jan 2006
siikah wrote:
Don't know if it's possible to have reparate entfiles for each gamemode.

reparate = separate?
Currently this is impossible, but i can add something like sv_entdir to mvdsv, so server may take .ent not just from /maps/ but from something like /maps/4on4/ or /maps/ctf/ ... and we can set sv_entdir in usermods cfgs...
<3
2006-09-03, 04:10
Member
66 posts

Registered:
Jan 2006
Yeah, separate
2006-09-03, 07:54
Member
151 posts

Registered:
Jan 2006
IMHO - do not hack mvdsv. Just put sv_loadents 0/1 in your gamemode-cfg's

I.e. you have CTF .ent's in quakedir/qw/maps/. To play CTF you type /ctf in console, and server executes some cfg, so sv_loadents becames 1. When you going to play 4on4 --> /4on4 --> no .ent loading
kill me now and burn my soul
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