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Maps & Textures
2013-06-11, 11:45
Member
316 posts

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Feb 2006
Do anyone have a guide for making waypoints ?
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-06-11, 14:26
Administrator
1233 posts

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Jan 2006
i've msged Trinca, he's the man. Maybe someone else knows how...
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2013-06-11, 14:34
Member
322 posts

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Nov 2006
Not sure if there are more convenient ways.. back in my days you did that with Qizmo.

http://www.challenge-smackdown.com/qwguide/qizmo.html

Scroll down to Creating .loc files
2013-06-11, 16:53
Member
316 posts

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Feb 2006
Does anyone have a mail for trinca ?

Made this map
psychob1

...and want to beat some bots on it to test it
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-06-11, 17:39
Member
94 posts

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Oct 2011
You could try get some admin add it to the regular servers. Thats the best way to get people to try the map I think.
2013-06-11, 18:26
Member
322 posts

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Nov 2006
Oh.. waypoints for bots.. well yeah.. that may indeed be a topic for Trinca. Tried to PM him?
2013-06-11, 20:01
Member
231 posts

Registered:
Jan 2006
Hi guys



I made all waypoint with this

http://trinca.no.sapo.pt/temp/waypoints_maker.rar

It must run with old Quake, if anybody need help or any map that must be done, I don't mind to do it...

Don't remenber anymore but is very easy to go there again last version have 379 maps can have more for sure

Best regards

Trinca
2013-06-12, 11:07
Member
316 posts

Registered:
Feb 2006
Is there a Waypoint.txt that is not in Russia (or what language its in) it didn't make it through Google Translate


Edit:
Guess i figured a little bit out

but when I do impulse 133 to save markers, it looks like it write a map_mapname file for the SRC but where does it save the file ? Can't seem to find it

Edit2:
qconsole.log
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-06-12, 22:58
Member
316 posts

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Feb 2006
Is there a in depth guide howto add markers? Or any video or demo showing it? All the links I found where broken, and the 1 demo in Trinca's rar file is 5sec long, and dosen't show anything

Maybe just some screenshots?
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-06-13, 00:46
Member
231 posts

Registered:
Jan 2006
I made a titurial, but I guess is at work deep inside the hard drive... when I get back I will dig it again
2013-06-13, 08:14
Member
145 posts

Registered:
Feb 2012
when I read titurial... I imagined something like this:
http://fuuka.warosu.org/data/lit/img/0035/17/1362116862296.jpg
“If I wanted you to understand it, I would have explained it better.” (c) Johan Cruyff
2013-06-13, 10:37
Member
316 posts

Registered:
Feb 2006
Nice one Drake could I have your opinion on Beta3 of my map ? be honest, so I can improve

@Trinca, looking forward
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-06-13, 10:41
Member
145 posts

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Feb 2012
Sure, I'll have a look when I get back from work.
“If I wanted you to understand it, I would have explained it better.” (c) Johan Cruyff
2013-06-14, 20:13
Member
316 posts

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Feb 2006
@Trinca

Do all the markers have to be connected ?

Edit: Figured it out
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-06-15, 16:45
Member
316 posts

Registered:
Feb 2006
@Trinca

When I try to compile src379 with the fteqccgui.exe, it gives me this error. And that is without touching any file in the source.

https://dl.dropboxusercontent.com/u/53726931/Sk%C3%A6rmbillede%202013-06-15%20kl.%2018.45.13.png
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-06-20, 17:05
Member
316 posts

Registered:
Feb 2006
I made a Guide from Erazor's old guide
    == KEY ==== IMPULSE ============ FUNCTION ==============
    --------------------------------------------------------
    O.......................120...................Manual mode ON/OFF
    --------------------------------------------------------
    MOUSE1.........119...................Spawn_Marker
    --------------------------------------------------------
    N......................125....................CheckAllGoals
    --------------------------------------------------------
    M......................126....................CheckAllZones
    --------------------------------------------------------
    I........................127...................ToggleActiveMarker
    --------------------------------------------------------
    P......................128...................RemoveActiveMarker
    --------------------------------------------------------
    H......................129...................DisableActiveMarker
    --------------------------------------------------------
    J.......................130...................ToggleOneWayMode
    --------------------------------------------------------
    MOUSE2........131...................ToggleConnectMarkersMode
    --------------------------------------------------------
    G......................132....................DefaultMarkerMode
    --------------------------------------------------------
    F1.....................133...................SaveMarkers
    --------------------------------------------------------
    F.......................135...................ToggleClosestMarkerMode
    --------------------------------------------------------
    T.......................137...................ClearActiveMarker
    --------------------------------------------------------
    Y.......................138...................MoveActiveMarker
    --------------------------------------------------------
    U......................139....................VerMoveActiveMarker
    --------------------------------------------------------
    (.)......................140...................IncGoal
    --------------------------------------------------------
    (,)......................141...................DecGoal
    --------------------------------------------------------
    ENTER............142...................SetGoal
    --------------------------------------------------------
    C.......................143...................PrintGoal
    --------------------------------------------------------
    V.......................144...................CycleDescriptionMode
    ...................................................- jump ledge mode ON
    ...................................................- dm6 door mode ON
    ...................................................- disconnect mode ON
    ...................................................- reversible display mode ON
    ...................................................- water path display mode ON
    ...................................................- rocket jump mode ON
    ...................................................- path mode OFF
    --------------------------------------------------------
    B.......................145...................DisplayTravelTime (DONT USE)
    --------------------------------------------------------
    Z.......................146...................CycleDisplayMode
    --------------------------------------------------------
    X.......................147...................DisplayReachable
    --------------------------------------------------------

    ****** Requirements: ******
    -Quake (I use joequake.exe not GL, SW is more stable) [remember -condebug in cmdline]
    -Frogbot (progs.dat) using v0.85
    -A good portion of patience.

    ****** Getting started: *******

    *** Step 1: ***

    To start with, you should find out what level you wan't to create waypoints for.
    (eg. ztndm1)

    The following things can NOT be on the level.
    (Don't know if these actually do work now, talking 2013 and v1.01)

    -Lifts (Well, It can have lifts, the bot just don't handle them very good :-)
    -Water (It can have water, the bot just drowns in it.)
    -Buttons (The level can have buttons, but NOT floor buttons, that is, buttons on the floor

    *** Step 2: ***

    Creating zones:

    Start joequake.exe -game waypoint -condebug

    Open your map (ztndm1).
    Switch to 'Manual Mode', impulse 120, then some player models should popup.

    Type: impulse 135, a text should print out this message:
    'Toggle Closest Marker On'.

    Move to some items, let's say you start by the GL.
    Move over to the GL, and type impulse 141 until you reach a message that says: 'Zone Index = 1'.
    Now, hit impulse 142. (It is a good idea to bind some of these impulses).

    Move to the health box, and hit impulse 142 again.
    Give all the other items in this area 'zone 1'.

    Placing some markers:
    Then you have to place some markers. (impulse 119)

    You've created markers and zones to the first room on the map !

    Well, now you have to create markers to another room. !
    Move to the YA/RL room, it's right next to the GL room.

    *** Step 3: ***

    Creating zones again:

    Give the items in this room 'zone index = 2', do NOT jump down the platform, yet !
    Now, all the items in this room have been 'zone'd'.
    Let's place some markers here too !

    Now you know how to create markers and zones on a level.
    You do exactly the same on all the other places on the map.
    Be aware that too many markers can cause bugs.
    And be aware that too few markers can cause bugs too.

    Now you're ready to move on to the next step:
    'Making goals' ! (The easiest part of this tutorial !)

    *** Step 4: ***

    Making goals:

    Let's say you stand by the GL.
    Hit (impulse 141) until you reach 'Goal Index = 1'.
    Now hit impulse 142. A text should read something like this:
    "Goal 1 Set (1 Total)"
    Translated into english:
    "Goal 1 is placed on the item, and there's one "Goal 1" on the map."

    Please note, that it's not a good idea to give the same goal to more than one item,
    only if they are right next to each other, that is, 2 health boxes side by side etc.

    *** Step 5: ***

    Making the bot use teleports:

    First, you should select the teleport marker (The one inside the teleport brush)
    Then, give it a zone (if it hasn't one :-)
    Hit 'One Way Mode ON'
    Hit 'Toggle Closest Marker OFF'
    Hit 'Active marker ON'
    Now 'Toggle Manual Mode OFF' (impulse 120), you should be teleported to the teleport destination. Then 'Toggle Manual Mode ON' (impulse 120) again.
    Now, hit 'Toggle Connect Markers Mode' (impulse 131), and there... the teleport marker is connected.

    *** Step 6: ***

    Making the bot jump off ledges:

    Select the marker, where the bot should jump FROM.
    Hit 'One Way Mode ON'
    Hit 'Toggle Closest Marker OFF'
    Hit 'Active marker ON'
    Move to the target marker.
    Hit 'Toggle Connect Markers Mode' (impulse 131), and there, now the bot will jump to the target.

    *** Step 7: ***

    Connecting markers:

    It's important NOT to just connect Markers random.
    But to think of 2 way routes between markers.
    A idea is to make a route through the hole map,
    and then make some cross points out to the goals/items.
    Ex. in YA on ztndm3, there could be a marker in the middle
    lower room floor, and that marker could be connected to YA, Stairway,
    LG corridor and Teleport, markers.

    Hit 'Default Marker Mode' (impulse 132) before making the routes,
    that makes sure, you are NOT using ONE WAY MODE.
    And then use 'Toggle Connect Markers Mode' (impulse 131)

    It is a good idea to use 'Toggle Closest Marker ON/OFF' to make sure
    the wanted marker is marked. When it's marked then, when 'Toggle Closest Marker'
    is OFF, you can move to the next marker and use 'Toggle Connect Markers Mode' (impulse 131).

    Play with it, and test the bot's movement on the map.

    *** Step 8: ***

    Saving the map_mapname.qc file:

    There is no command for saving the specific file, for the compiler. But that is why
    you need -condebug in the command line. It will make a log file for all the commands
    typed in the console. And save that log file to quake\joequake\qconsole.log.

    When you think you're finished making the waypoints, you can save all the info by hitting
    'SaveMarkers' (impulse 133). It's a good idea to do this a couple of time, to avoid loosing
    all the work, if the game crashes (for testing purpose).

    *** Step 8: ***

    Compiling the qwprogs.dat:

    I use Trinca's excellent Source SRC of Frogbot 1.01. The version is now SRC379.
    To add a map to this source, you simply make a map_mapname.qc file for your map. And
    add it to the src379\maps\ folder. Then hit the genlist.bat. As I understand it, it will
    then add your map_mapname.qc file to the right files in the source. And then you will
    have to compile the qwprogs.dat, by using the fteqccgui.exe.

    Simply just open the compiler, go to Options, press the O3 button and tick 'VectorCalls'
    and press USE. And it will compile the qwprogs.dat, who you should add to the Frogbot dir.

    Happy Gaming!!

    Troubleshooting:

    Remove markers:
    Before using 'Remove Marker' (impulse 128) remember to 'Clear Marker' (impulse 137). You'll have to clear paths, going from the marker, and to the marker, that you want to remove. Most clients will crash if you don't do this.

    **** END ****

    Thanks for reading.
    Sorry for typos or grammatical errors

    If there is any mistakes or other info that should be in this Guide.
    Please feel free to mention it.


(Edited 2013-10-11, 11:09)
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-06-20, 21:57
Member
231 posts

Registered:
Jan 2006
Omg sorry Mick.

Haven't come much to computer :| to much work... sorry

Did it compile it already?

The tutorial is awesome! great work...

You must run genlist.bat that is in the /maps directory place the new .qc there!
2013-06-20, 22:00
Member
231 posts

Registered:
Jan 2006
Ops, you already get it :|

sorry
2013-06-21, 07:22
Member
316 posts

Registered:
Feb 2006
Is it possible to enable Manual Mode in fbca1.01? If so, how. Should there be something changed in the source?
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-07-06, 18:56
News Writer
34 posts

Registered:
Dec 2011
hm.. how does goals work ? i mean, should i have goal 1 (1 set) on only one item ? or can i have goal 1 (2 set) if i have 1 rl and 1 hp in one zone.
should i have goal 1 on zone 1 etc.. should i only have goal 1 (1 set) on rl then move to the next ? like goal 2 (1 set) on ra etc ?

please explain if you could triinca
2013-07-06, 21:39
Member
316 posts

Registered:
Feb 2006
Without knowing, I think the Goal's have something to do with priority.

So if you think that the bot should have RA as 1. priority, it should have Goal 1 and then the RL on your map will have Goal 2 etc. the progs.dat makes shells and spikes automatic the last goals on the map 20, 21, 22 I guess.

I don't know why Erazor wrote, that no items should have the same goal, in his tutorial. But if anyone know, lets hear the correct answer, and change it in the tutorial
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-07-07, 18:42
News Writer
34 posts

Registered:
Dec 2011
ok, yeah that would be helpful cause now the bots play like shit =)
ignoring me etc.. just running same path over and over..
2013-10-11, 11:09
Member
316 posts

Registered:
Feb 2006
Added:

Troubleshooting:

Remove markers:
Before using 'Remove Marker' (impulse 128) remember to 'Clear Marker' (impulse 137). You'll have to clear paths, going from the marker, and to the marker, that you want to remove. Most clients will crash if you don't do this.
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-10-22, 04:49
Member
316 posts

Registered:
Feb 2006
Do anyone have the original sourcecode for fbca101 and/or fbca102

EDIT: Found it on GitHUB

But say and team_say still doesn't work in Trinca's src379
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-11-16, 14:18
Member
316 posts

Registered:
Feb 2006
Is mid_air possible with FBCA ?

or do anyone have the Source for FBMA ?
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-11-18, 12:16
Member
316 posts

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Feb 2006
No one ?
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-11-23, 14:22
Member
231 posts

Registered:
Jan 2006
Mick midair have is own bots that work very good made by electro and vomit
2013-11-23, 14:44
Member
316 posts

Registered:
Feb 2006
FBMA ?

But are there any way to make waypoints for new maps on that mod ?
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2017-09-30, 19:15
News Writer
172 posts

Registered:
May 2013
Hey. Was wondering if anyone has an updated qwprogs file for FBCA with more maps that I could steal? Had a go at making my own but I'm totally not technically minded lol. Looking for something with all the maps from Trinca's version plus the q1q3 project maps, bravado or any other newer maps.

You will have my eternal thanks for making a kenya lover happy....Plus, if your ever in Belfast for a night I'll buy you a pint! lol
2017-10-03, 20:48
Member
316 posts

Registered:
Feb 2006
You can have mine, when I find some time on my computer
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
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